10

Fuck Unity.
Today the version that those monsters call stable, decided to not render UI text (canvas) in a project I had to upgrade from an older version.

But it performs this practical joke (that stable software must do) only in the fucking editor.

How am I making sure that the text aligns? Ah, just moving the anchor positions, changing the font size, binary fucking searching for the right position for alignment by moving n pixels at a time, and exporting a webgl build and running it to make sure it's aligned

We're shifting to Unreal next year. I'll make sure of it

Comments
  • 1
    Unity? Stable? Pfwahahaha
  • 0
    Why exporting to webgl to correct its position?
    I think positioning with anchors all works just fine 😅
  • 1
    @Eklavya the text isn't rendering, it's not occupying space (i.e. causing resize or overflow or displaying that something like that is happening) in the editor either. Gizmos only help a little. I'm replacing all default UI text with TMP text now (was someone else's work to begin with)
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