Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Related Rants
//First rant
So I've been working trying to get a file exporter for a binary file format mostly reverse engineered - 2001 Super Monkey Ball 2 (GameCube) if anyone's interested.
Everything works fine, goals show up in the right places, wormholes work as intended, etc. That is everything, except every single level you create will be invisible, or crash (Depending on which version of Dolphin emu you use).
This happens whenever trying to specify object names for 3D objects. I checked, all the many offsets seem correct, Object names are correct. Tried both null terminated strings and fixed 80 character strings - nothing.
Some other guy also made an exporter that works, however the code is an absolute mess - basically unreadable. It also lacks some newer parts of the file spec, which is the main reason as to why I'm rewriting it.
And as I'm working with an almost entirely unheard of file format, there are few people to go to for help. The 2 I know who are also familiar with the LZ file format have no idea either...
Sigh.
undefined
gamecube
confused
reverse engineering
super monkey ball
binary