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Search - "super monkey ball"
So I've been working trying to get a file exporter for a binary file format mostly reverse engineered - 2001 Super Monkey Ball 2 (GameCube) if anyone's interested.
Everything works fine, goals show up in the right places, wormholes work as intended, etc. That is everything, except every single level you create will be invisible, or crash (Depending on which version of Dolphin emu you use).
This happens whenever trying to specify object names for 3D objects. I checked, all the many offsets seem correct, Object names are correct. Tried both null terminated strings and fixed 80 character strings - nothing.
Some other guy also made an exporter that works, however the code is an absolute mess - basically unreadable. It also lacks some newer parts of the file spec, which is the main reason as to why I'm rewriting it.
And as I'm working with an almost entirely unheard of file format, there are few people to go to for help. The 2 I know who are also familiar with the LZ file format have no idea either...
smblevelworkshop2. It's a level editor for Super Monkey Ball 1/2.
I mean, yes I could try to add on to and fix my first attempt, but that's such a huge mess (speed < quality) that I just decided to scrap it and work on v2.