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What’s the best way to manage third party libraries in C++ especially when you’re not just dealing with software but several hardware?

I usually just store each library in its own sub module that gets rebuilt each update/pull, but this is started to get crazy as my project gets larger that it is not scaling.

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  • 1
    There's a thing called Conan. It's... Not great. There's also bazel. It's not set up for that many packages yet.
  • 1
    I'm not too sure but I feel like there's no clear solution to this

    I'd go for submodules with cmake/make files in them
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