2

🙄🙄🙄🙄🙄🙄

Comments
  • 0
    tf2 aswell c++
  • 0
    Serious++
  • 4
    Valheim, Space Engineers and Cities Skylines are c# also as far as I know even if Cities Skylines and Valheim also uses Unity which is built in c++.

    Space Engineers is pure C# though since the engine, vrage 2, is written in C#.
  • 1
    Minecraft has been C++ ever since the Microsoft acquisition. Also it's a bit disingenuous to say Fortnite was made in C++. It was made with Unreal. Unreal itself was made with C++ but you are not forced to use C++ to develop games with Unreal.
  • 5
    @nitnip No, for PC you still have a java edition. Its the Xbox and bedrock editions that are c++.
  • 4
    @Voxera Microsoft knows that the modding phenomenon is what is keeping Minecraft going. I suspect the Java edition will never die.
  • 1
    @nitnip wrong. Main Minecraft version is still Java, the Bedrock version is C++
  • 1
    @Demolishun unless they actually implement modding framework for Bedrock
  • 3
    One is the most sold games of all times

    The others are not
  • 3
    @iiii They have addons, but not sure about the scope of those. The nice part of the Java version is they can easily decompile the latest version and figure out the modding interfaces from that. I don't know if they will ever be able to do that with the C++ version.
  • 0
    @Linux according to Wikipedia PUBG is 1. Then Minecraft on 2, followed by Terraria and Diablo III
  • 2
    @Demolishun agreed killing off all the mods would just trigger massive piracy most likely
  • 2
    @iiii with thousands of existing mods, unless they can get the c++ version running java mods, not likely going to work out.
  • 0
    @Voxera Microsoft created a different EULA for Java Minecraft that specifically supports the existing modding community. They knew what they bought.
  • 4
    @Demolishun I know, they even showed of modding using visual studio in a demo, quite clearly indicating they wanted it to continue.

    I was more thinking of if they killed of the java version, the modding community would fork their own version rather than switching to c++ for modding.
  • 1
    @Voxera fair enough, but even with regular Java updates a ton of mods become obsolete or abandoned because of breaking changes in minecraft engine
  • 2
    @iiii sure, but switching language from java to c++ is not the easiest switch :P
  • 0
    Each day roughly 30+ games get released on steam alone. And way way more on mobile, but let's pick what we want to represent :D.

    Also add Budget till now to those titles and the picture becomes clear.
  • 0
    @nitnip usually when you make a game with unreal you do unreal script which is not really c++
  • 0
    @KDSBest

    Unreal script doesn't exist since at least 10 years.

    UE4 and UE5 allow you to use blueprints, which are just a node-based frontend for c++, and, by their own admission, only suitable for prototyping or very simple games.
  • 0
    @CoreFusionX since you don't believe me: https://dev.epicgames.com/community...

    It has not much todo with normal c++
  • 1
    @KDSBest

    And nothing to do with unreal script.

    And it's still C++, as your link itself says, it's not a modified version of c++, it's a game API built on good ol' C++...
  • 0
  • 0
    Sigh
    C# remains for hearthstone only
  • 0
    @Voxera but who plays those lol
  • 0
    God shoot me
  • 1
    @AvatarOfKaine Me and several colleagues and friends to begin with :)

    And some tens or hundreds of thousands at least, some of the games have sold over a million copies.

    Sure, they cannot compete with big AAA titles from EA in player base, but its not indie games.
Add Comment