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We3D26602ylooks nice. If only the requirements where : Linux ( Arc works too )... Currently I can test it only on my work PC, which probably wont happen
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KDSBest7752y@We3D it supports linux. Requirements are what we know works for sure. Since it's free try it.
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So what happened with this? Would you be willing to write a retrospective about where things went right, and what went wrong? Where you had success and experienced difficulty?
What surprised you about development? Marketing? Getting on steam? Publishers? -
KDSBest7752y@Wisecrack most things worked like expected. It is insane how buggy unity is. Next game we will do unreal engine. We had 1 month of crashes on Mac because of a memory leak within unity, to their defense we use the tech stream latest version and not LTS. But even their editor crashed on Mac. So basicly no internal testing. Just let something run for 5 min resulted in crashes. This is fixed now btw.
Publishers were interesting talks, but we went without any.
Marketing your game is hard, even harder than making it.
Many shady key seller will talk with you.
Most unexpected for me was how many very odd resolution images I have to make for steam. Do many images!
Overall we are happy how everything is currently working out. -
Covered everything I wanted to ask, thank you.
I remember back in the day when 7 Days To Die was coming out. Every blog or video Joel made seemed to bitch in some way about how buggy unity was. They got screwed pretty hard apparently on multiplayer networking and ended up bringing in people specifically for that role.
And yes, everything I hear says marketing is a full time job all on its own, and is even harder today than it was a few years ago.
I'm very proud to share my steam game with you. The demo is playable for free.
Please share your feedback or any question about the development with me.
https://store.steampowered.com/app/...
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steam proud gamedev indiegame