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How the fuck does that retard Zuckerberg manage to spend this much money on his metaverse and hardly have anything to show for? What are the developers actually working on? I mean, if you had that many people working that long on something you'd expect at least a product that looked all right, even if no one wanted to use it?!

I bet you could put a team of 20 top shelf developers, designers, QA and project managers together and give them 2 years to build almost anything we see today. A facebook clone, a Twitter clone, some sort of virtual reality look-at-my-perfect-but-empty-life-click-to-like piece of social shit-verse.. What the hell are they spending their time on?!!

Comments
  • 6
    they probably lost a few devs in the metaverse. I mean they live there now, so they work just meta jobs there ;)
  • 7
    if you throw your money into a campfire, you won't have anything to show for, either, except very miniscule amounts of extra heat.

    the idea was just so terrible from the start that no amount of investment could've provided any kind of usable result.
  • 1
    Think about it:
    There ia not pressure in that work. Nobody expects them to get anything useful. The metaverse is a POC prototype.

    Remeber the Apple Newton? Google it. That stupid verse concept? wait two decades. You will be WFH, but meeting your peers in the metaoffice.
  • 1
    @ostream You may love Acient apocalypse on Netflix.

    It has some alternative view on acient civilisation and what caused a wipe of those.

    And I cannot believe that they also had rockets and a metaverse that could cause the global warming back in the day... Or maybe it is true 🤔
  • 2
    @We3D I read a long time ago that not even the devs want to use that crap 😆
  • 2
    @Lensflare have no idea, I just watched the initial 'hype' video, laughed for a while and never checked the progress ( if any ), but the poor souls that are supposedly creating it have to at least test his work, so if nothing, they drop some eye on it, hope they r having fun, bc they might be the only one using it =]
  • 2
    I think it has to do with the incentives of being a public company; oh, you invested like a billion dollars into what's basically a video game hardware company, using money of a social network website company whose only forays into video games have been encouraging the development of near mobile tier garbage?

    Can't pull out of that now! The investors will think you're retarded, so you gotta keep promising shit! Put that together with Zuckerberg mixing his personal sci-fi motivated pipe dreams into his CEO work, and, well...
  • 2
    The most funniest part to me is we have Second Life for almost 20 years now but everybody pretended how virtual physical spaces where people "live" are a wild new concept.

    TBH imo idea of "meeting in VR" was doomed to fail from the start. Most meetings I know require some level of multitasking - going through documentation, web tools, having a side chat, gathering additional info, taking notes, etc.. All of these options are limited by being locked down in some VR room with your senses restrained by a VR headset, thus reducing productivity/efficiency of the meeting.
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