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ZooS1ne567y@dextel2 I had that problem sometimes when I was back on Win7. Try Linux, any build will do, but in my experience, Debian derivatives are best for Android development. Also, build times may vary because of the internet connection if you have a gradle wrapper for gradle versioning. In (very) simple terms, the builder can check all of the libraries and dependencies online for each build instance, so if your connection hangs, building can lag or fail
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Mizz14175857y10 Seconds for me,
I7 6700
NVIDIA GTX 1060
2TB HDD (Software only)
128GB M.2 SSD (Windows) -
@dextel2 Our android dev professor demonstrated how much of a difference 4gb of ram could make on the first day of class. And yes, it was huge.
That's what she said. *Tehe* -
@arabello ive decided I won't use anymore VMs, I'll directly deploy builds on my phone for testing...
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You need at least 8GB of RAM for this shit. Also use the latest canary, I now use Android Studio 3 though I of course did not use alpha gradle and alpha build tools. I kept everything at the latest stable. And now designer is soooo much faster at the new one. Hated my life in all Android Studio < 3
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@dextel2 ya thats the latest but 3 is still in canary channel and by default creates new projects with alpha tools like alpha gradle and alpha build tools. But I had an existing project with all configs just handled, and I only depend on features of it that already passed to production, except of course for the new UI designer which seems to be pretty stable for a canary
Related Rants
Fuck android studio in the ass with cactus.
*starts learning Android*
*Builds simple application with 1 Button, 1 TextView and 1 EditText*
At this point, I haven't implied any logic or code in MainActivity.java.
*Hit Run*
*Gradle Build*
*Meanwhile, eat lunch*
*Still Gradle Build*
*After 2 Eternity, Build finished*
Fucking, slow peice of shit. I'm rebuiliding the App, because the AVD timedout while running.
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