3
lxmcf
6y

So I'm working on a game prototype and want to toy with the ability for people to create customs mode/maps/campaigns and upload them to a community marketplace.

I'm looking to host all my data using Google Cloud Console (I use it for personal stuff so i trust it).

I want to use the app engine to minimise some of the overhead from using a VM, but really would like to stay away from SQL if possible, would you guys recommend building a PHP back end or a Node.JS back end, I would have all the data get saved to a private bucket if you were curious how i would store stuff.

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  • 0
    Are you using Unity or Unreal? .... or you own stuff? anyway for me even though I should already gave up all my dreams and such if I ever want to pay bills, I still go and mess with game dev stuff, if you want something free while you are testing and you have to pay until you reach a certain number you can check either https://playfab.com/ or https://www.gamesparks.com/ Imho playfab been the ones that give you more freedom when you are starting amd they already use Amazon stuff as their backend, gamesparks use pretty much the big 3, google azure and amazon, if you want something open source though https://heroiclabs.com/
  • 0
    @legionfrontier I build using gamemaker (I only really do 2D development)
  • 0
    >Gamemaker
    Uh.... shit I dont know really about that ... maybe this?
    https://github.com/twisterghost/... ...
  • 0
    Personally if you are only doing 2D I would recommend Unity if you are not developing your own engine and for the cheer amount of plugin/assets to help you including perhaps what you want to do but ... well you are free to pick your poison ¯\_(ツ)_/¯
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