Details
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AboutSoftware developer from good ol Texas.
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Skillsjs, react, node, express, python, django, php, cakephp, my own lil php mvc framework, react, angular , ROR and some other fun stuff. full stack, you get the gist.
Joined devRant on 9/11/2017
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@TeachMeCode man the amount of freedom one gets to do in terms of character creation in this game is crazy. I went with a regular dude build on my current gameplay, but i will make it a muscle mommy for the second for sure
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@jestdotty as someone that never played KOTOR, do you recommend it even today? I see it all over the place on huge discounts, heck I think the one for the switch is like 10 bucks.
Should i? -
@TeachMeCode a fellow scholar of good taste I see!
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@Demolishun i loved reading the books within the game as well. That is how I learned about sultry draconian maids
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shit this one is hard(hehe) but I would go with:
- Sekiro
- TloZ Majoras Mask
- TloZ OoT
- Elden Ring
- Alan Wake II
- Re4
- Hollow Knight
- Control
- Dragons Dogma (1st is glorious) still playing the second one which just came out, but it is magnificent
- Skyrim
- Halo 3 (great memories of playing this with my brother)
There are more, I just love games, but these ones really got me caught HARD(hehe) in terms of the lore, storytelling etc -
@Lensflare what do you think of the FF VII remake?
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I really wonder what y'all be doing that you fuck up your packages and their respective installations with Python.
I can shit on Python on a lot of different things, but I have yet to encounter an issue when creating a virtual env and installing the things I need. -
Degree holders have to study and overcome things they might not like. Self learners will often skip the shit they don't like (hence why we have so many web developers and less software engineers)
I still don't believe in degrees or university degrees for some fields, but I can see why people with degrees (i.e meself lol) command a higher salary in some parts. I also do not believe someone with a computer science degree might necessarily know more than a self learner......but self learners nowadays are for the most part just web developers. -
@tosensei makes sense, a German would be able to spot shit overpriced italian garbage like that.
Have a good day sir -
I find it cringe too, but take it as a way to bring knowledge to the world that they are actively using the technology(language in this case) to build things.
I mean, rust ain't taking C or C++ from me anytime soon for what I use them, but I can appreciate their effort. -
@Demolishun see, this is why we are friends. I always imagined C++ to have steampunky logo vibes.
pp virtual high five! -
@kiki technically speaking, punto means dot. But I am guessing that the spaniards use the word as well to signify that.
We have a shitload of different meanings for words in spanish. -
@AlgoRythm if he were to put some shit like this in my codebase I would buy the man a beer.
He has seen enough, the void called to him and he is trying to make others listen. -
Javascript is one of the most cursed languages out there.
And I am here for it -
I am not giving up on this though, it is a fun experiment even if it is a bad idea.
I am just overwhelmed with the amount of work needed. Still, I would much rather play with this as a purely academic endeavor over doing web based projects on my own anymore, those were boooooooring. Game dev is much more fun, artistic -
Generating models in a programmatic way is painful man, extremely painful.
Character modeling for people like me(0 design skills) as a whole is difficult, I toyed with the idea of generating basic shapes within webgl (using it with Js is dead simple) and attempting to automate the process of the shapes going into a fixed skelleton by using simple xyz positioning on a template grid, it was sort of working, but then I needed to find a way in which I could add different textures for skin, and subsequently body features and then finally clothing. It was fun, but even if I fully succeeded I still needed to find a way to port that into the type of settings that an engine that is already established would take (such as Godot or Unity, the two in which I have the most "experience")
Could not even figure out where to go, the shaper I was developing already had shitty math and code in it, making a custom engine was the only solution -
@cuddlyogre good resource bud! I will look into it, I am terrible at designing anything
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nah, let the man cook, op is not wrong.
Progressive enhancement makes sense in that regard. You use JavaScript for the things that make sense to use it, not just dump an entire stack of it for no other reason than to be trendy.
Consider this, each tab runs essentially on its own instance of everything, including the JS interpreter, if you have a massive Javascript based app on each tab you will end up with using 5gbs of ram just on a fkn browser. Sandboxing is great, and it makes sense all the way from dev to a security point of view, but geeeeeeezus man, that is a full ass JS interpreter working on each tab for massive shit that didn't need to be massive to begin with.
Oh, and this is coming from someone that loves JS -
@thebiochemic Neovim is fantastic, your trajectory will be really similar, I was on Codium before I moved to Vim (and in some machines Neovim now that you mention it) pretty much full time.
The editing in vscode and codium is really not bad, but how bloated it is is what gets me man, wish it could be better, but as long as elektron powers them thangs I will have to stick to the vimness of it. -
we are in this strange place in which an editor that automagically(it ain't magic, we all know why) opens up already using 300+mb of memory off the bat is somehow the standard.
I have medium sized to very large projects, that thing is useless to me. If i need to use a text editor I will use my overlyconfigurated Vim editor. -
i take programmer language hate with a grain of salt. It is certainly useful to understand the pitfalls or the quirky behavior of certain languages, but hate and dislike or making it a personality trait seems extremely weird to me.
I think so far the only language that I have used professionally that I actually dislike is VBA, but even with me not liking it I recognize that it has certain merits, not many, but it has some. -
@Demolishun I had not considered that, you are right. I stand corrected u___u
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@Demolishun I would normally agree, but seeing the general way in which parents act in the U.S I would say: yes we do. Bunch of idiots everywhere mane
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My condolences bud
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pffft noobs, I can generate piece of shit software faster than that. Matter of fact: I do it daily 😎
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Control reference +1
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@Demolishun oh fr is it a Bjarne book?
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I agree with all points given here and I personally don't have any hate against any of the 3 languages mentioned thus far (even tho C++ is life) but i am gonna troll hard af so when Rust developers look down on my modern c++ code (which I get to write because I don't maintain legacy c++ sh) I usually tell them that their preference for Rust over c++ is a skill issue.
Before any autistic neckbeard comes at me: I love Rust
And I kinda got the feeling that Bjarne said something within the same realm -
@atheist yeah I know, but I wish they would have taken a more Bethesda approach to the emulators "Oh shit fam, y'all got what we need, and it is good, wanna join the famgang?"
instead of "ahh you have dishonored us by making software better than ours! ahhh shitake mushroom attack!!!"
These strange....hermetic ways in which the Japanese companies approach software and tech as a whole is very retarded. -
What are you guys moving towards?