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So I already posted about this a couple of months ago, but I'm still working on my little game, Lore Seeker.
I added a bunch of stuff - cards are now divided into 4 factions, and I added a whole slew of different abilities. It's getting pretty close to what I envisioned when I started imo. I also ported it from iPhone to Mac Os X, so if you have a mac you can do me a huge favor by checking it out and giving me a rating! I don't think the mac os app store gets any traffic though.
I have no idea if anyone actually wants to play this thing even if I add a million levels/cards but I'm just continuing to work on it and improving it hoping someone will notice eventually.
The most common question I get seems to be "where's android", so I've been messing around with android studio trying to figure out the basics. I have a tiny platform layer of Swift code that doesn't do much, and most of my code is in C++. So I just need to learn how to embed C++ code and then duplicate a small platform layer. I thought I could just jump into that and 'wing it' but I'm starting to think I will have to actually do some studying to figure out how android works... seems pretty confusing so far.
Anyway, thanks for any comments / advice / disses! <3334
I just released a tiny game for iPhone!
It's basically an attempt to mix 'Heroes of Might & Magic' and mtg.
In the screenshot my terminal says 'helloworld.cpp'. That's right, this is my first c++ program and I don't care how crappy you think this game is, I'm super proud of myself!
I've always worked in data science where managers assume I know how to code because there's text on my screen and I can query and wrangle data, but I actually didn't know what a class was until like 3 years into my job.
Making this game was my attempt to really evolve myself away from just statistics / data transforms into actual programming. It took me forever but I'm really happy I did it
It was brutal at first using C++ instead of R/Python that data science people usually use, but now I start to wonder why it isn't more popular. Everything is so insanely fast. You really get a better idea of what your computer is actually doing instead of just standing on engineers' shoulders. It's great.
After the game was 90% finished (LOL) I started using Swift and Spritekit to get the visuals on the screen and working on iPhone. That was less fun. I didn't understand how to use xCode at all or how to keep writing tests, so I stopped doing TDD because I was '90% done anyway' and 'surely I'll figure out how to do basic debugging'. I'll know better next time...22
During the majority of my career, I've been the stereotypical pissed off guy with earphones in mashing away at his keyboard.
During lunch hours, I absolutely love listening to other pissed off devs. Their tales of buggy Microsoft products, oblivious project managers, dangerously unqualified directors, and severely disabled bosses are often the only thing that put a smile on my face in a workday, and here in Tokyo a workday is often your whole day. I don't feel there's anything wrong with it - the targets of their abuse often really are leeching tons of money while contributing little to nothing, so I feel like they deserve the abuse.
However, I don't like it when devs trash-talk other devs. I sympathize with those guys, even if they wrote bad code. I know writing good code is really, really hard, and I know that they were trying to do it under extremely difficult circumstances (in an office). If they're junior I sympathize even more because they're often better than I was when I had the same amount of experience.
So in conclusion, don't hate your fellow dev. Don't let hatred control you and poison your well-being. Direct your hatred where it belongs, at project managers.6