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AboutXMPP: irne@xmpp.earth
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Locationa cell in purgatory
Joined devRant on 8/30/2020
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@atheist that's just ridiculous. Those "providers" should be lynched
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Not all gmo seeds are sterile. This is just false
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?
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@12bitfloat fair enough
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@BordedDev maybe in some cases. Haven't really heard anything about issues about denuvo
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@tosensei LMAO
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Hallucinations are a core part of how those systems work.
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"don't hallucinate" actually does not work, because the models cannot command their system to work in a specific way. They will still bullshit you just as usual, but you will be under a naive placebo impression they didn't bullshit.
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Why new instead of refining the old one? Different approach and architecture?
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And that's why I've turned on auto QTE for abilities and Story difficulty. I am not someone striving for an ass cracking challenge to be satisfied with a game.
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@hjk101 yeah sure, some like that. I'm not saying it's overall bad, I don't like it. I find it tolerable for some special moves (in Jack Move there are QTE for the special moves, but none for regular abilities), but when you need to do it for pretty much everything you perform it becomes annoying and bothersome, and feels like meaningless work, which I have enough at my day job already 😂
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@Demolishun I mean Billy Milligan, the famous person with more than a dozen alternative personalities
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@12bitfloat Google and Microsoft have another issue: a huge working codebase. Which cannot be easily rewritten or re-architectured
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@retoor yes, it's a nice forum, even if not good with features (no quoting/link on reply)
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@Demolishun billy
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@12bitfloat and yes, having to bother less about memory handling errors is good but it can be done with proper code style and static analysis, and does not require rust. Rust is basically a compiler with static analysis baked in.
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@12bitfloat the point is I've started from stating that most bugs are logical errors, not memory management errors. You've stated some statistic which actually is about vulnerabilities, and not bugs overall, so it's not something directly related to the first statement.
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@jestdotty devrant is just on life support. it's an organism that lives on its own and no one supports it anymore, i believe
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images not needed :shrug:
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Billy?
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Nah, my life is miserable shit, but not really because of the job.
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@Lensflare what about just wanting to exterminate all humans overall? Is that inclusive? 🤔
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No, never. Except for one particular guy who had some personal issues with me, I've never had any issues with proper work relationships.
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@BordedDev what about denuvo? It's just some additional user code that boggles down the process. At least it's not kernel level shit like most anticheat solutions, so it just works.
As far as I remember denuvo was causing issues overall, not for proton specifically -
@jestdotty not every bug is a vulnerability.
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@12bitfloat no, it is important. It just does not constitute the whole set of bugs overall. Most bugs are logical bugs, not memory management. Most vulnerabilities are memory management related things. But errors in memory management are also arguably logical bugs (lack of boundary or size checks and such)
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@cuddlyogre I think the small enemies in the old battlefield who fight with mannequin arms don't have a sound cue or it's so subtle that I cannot notice it.
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@Lensflare I specifically dislike the gestral traders/warriors who do the right hook feint. EVERY. DAMN. TIME.
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@12bitfloat those don't talk about bugs, but about vulnerabilities. it's not the same thing
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@cuddlyogre except some enemies don't have those sounds or the sound is too quiet so you have to only rely on visuals