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Just got this little stinker added to my board this morning….
Ticket Title: Weird shit going on in app
Ticket Description: (blank)
Attachment: <Screenshot of app logo>
Manager: Well what do you think is causing it?
Dev: Causing what?? This ticket doesn’t describe anything at all
Manager: Well it’s a bunch of different things! The ticket is just a high level summary. Now how long do you think it’ll take to fix?
Dev: …16 -
I am at the lowest point of my mental health. Lol
I hope it doesn't get any lower than this because I have reached my breaking point.
I have nobody to talk to. I don't want to be a cry baby, nagging and whining all the time.
My friends here Jason (from Zurich and not Australia) and Rutee07 were in similar position when I last spoke to them here. I wonder what happened to them!
Shall I call in for yet another superficial therapy session? Or shall I just wait for the feeling to pass and continue being busy?20 -
*Now that's what I call a Hacker*
MOTHER OF ALL AUTOMATIONS
This seems a long post. but you will definitely +1 the post after reading this.
xxx: OK, so, our build engineer has left for another company. The dude was literally living inside the terminal. You know, that type of a guy who loves Vim, creates diagrams in Dot and writes wiki-posts in Markdown... If something - anything - requires more than 90 seconds of his time, he writes a script to automate that.
xxx: So we're sitting here, looking through his, uhm, "legacy"
xxx: You're gonna love this
xxx: smack-my-bitch-up.sh - sends a text message "late at work" to his wife (apparently). Automatically picks reasons from an array of strings, randomly. Runs inside a cron-job. The job fires if there are active SSH-sessions on the server after 9pm with his login.
xxx: kumar-asshole.sh - scans the inbox for emails from "Kumar" (a DBA at our clients). Looks for keywords like "help", "trouble", "sorry" etc. If keywords are found - the script SSHes into the clients server and rolls back the staging database to the latest backup. Then sends a reply "no worries mate, be careful next time".
xxx: hangover.sh - another cron-job that is set to specific dates. Sends automated emails like "not feeling well/gonna work from home" etc. Adds a random "reason" from another predefined array of strings. Fires if there are no interactive sessions on the server at 8:45am.
xxx: (and the oscar goes to) fuckingcoffee.sh - this one waits exactly 17 seconds (!), then opens an SSH session to our coffee-machine (we had no frikin idea the coffee machine is on the network, runs linux and has SSHD up and running) and sends some weird gibberish to it. Looks binary. Turns out this thing starts brewing a mid-sized half-caf latte and waits another 24 (!) seconds before pouring it into a cup. The timing is exactly how long it takes to walk to the machine from the dudes desk.
xxx: holy sh*t I'm keeping those
Credit: http://bit.ly/1jcTuTT
The bash scripts weren't bogus, you can find his scripts on the this github URL:
https://github.com/narkoz/...56 -
We need to bring back the Mongols to stop the Chinese from taking over.
I found this Mongolian rock band and feel they are amazing.
https://youtube.com/watch/...12 -
Love this guy.
Yaron brooks. The cure to depression and successful life.
"The Morality of Capitalism" with Dr. Yaron Brook
https://youtube.com/watch/...11 -
!dev
Fuck my internal clock, it's 11am, I went to sleep at 4am, I'm still tired and yet my body refuses to sleep any longer. Just let me sleep to my fullest for once!14 -
You have master the art of thinking when you overcome biases.
Which one is your favourite?
A few I like are:
- Survivorship bias
- Hindsight bias
- Familiarity/Mere exposure effect
- Dunning Kruger (well ofc.)
- Confirmation bias
- Self serving (for that ungrateful bitch)
- Sunk cost fallacy18 -
Technology will be the end of human liberty.
“{9} The post-totalitarian system touches people at every step, but it does so with its ideological gloves on. This is why life in the system is so thoroughly permeated with hypocrisy and lies: government by bureaucracy is called popular government; the working class is enslaved in the name of the working class; … Because the regime is captive to its own lies, it must falsify everything. It falsifies the past. It falsifies the present, and it falsifies the future. It falsifies statistics. …
{10} Individuals need not believe all these mystifications, but they must behave as though they did, or they must at least tolerate them in silence, or get along well with those who work with them. For this reason, however, they must live within a lie. They need not accept the lie. It is enough for them to have accepted their life with it and in it. For by this very fact, individuals confirm the system, fulfill the system, make the system, are the system. . . . .”
https://theamericansun.com/2018/12/...10 -
I stumbled upon series of stories about serial killer/system administrator addicted to lager and onion bahjits who hates users, managers, beancounters and sales people.
I'm just gonna leave it here https://theregister.com/data_centre...1 -
I am looking for testers!
operationtulip.com is a small startup that is providing storage with Nextcloud. Currently every user gets 50 GB for free for as long as we are able to provide it.
We would like freeback from our users aswell:
feedback@operationtulip.com
Thank you :)30 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
Inspired by @COD4's rant here: https://devrant.com/rants/3080528, I decided to go overboard a bit and catalogue (almost) all my unused Humble Bundle keys.
Given that there was well in excess of 300 of them I decided a more structured distribution mechanism was needed.
If you want to see if any are interesting for you, check the repository here: https://github.com/kwilliams1987/...
I have 5 more months of Humble Monthly to do still but need a break now...16 -
I've finally read "Reflections on trusting trust". I'd probably do it earlier if I knew it's this short. It's also terrifying. 10/10.
https://cs.cmu.edu/~rdriley/487/...3 -
I am planing to create a reading list for technical books and am looking for recommendations.
Currently I have:
- Spark: The definitive Guide (need it for a university project)
- Clean Code
- Clean Architecture
- Functional Programming, simplified (or any other beginner-friendly book about FP)
Do you have any recommendations and must-reads for a more junior developer? I am looking for stuff about FP, Code Quality, Java, Python, Scala, and any general interesting technical stuff.3 -
Today we interviewed a _very_ good Angular1 Dev, by chance we showed him the forked ngRouter module we use, after some debate he explained that we were using it incorrectly.. I asked if he'd used it before to which he responded:
"Yeah, I'm the guy who built it"
😅27 -
Apparently my resume does not get me anywhere, but when I am able show what I am able to do in person I largely overcome the expectations my resume sets up...
Do you have any suggestions on how to write a decent resume?4