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Demolishun3481416dClunky UIs can ruin a game. Also not addressing repetitive actions without some kind of automation can ruin and experience as well.
I love Minecraft. Technically, I love modded Minecraft. I don't particularly care about chopping trees, harvesting crops, or mining ore. So when a mod can reward me for effort by introducing automation to my game I enjoy building that automation. In most modpacks packs there are a variety of ways to automate. If there is something you enjoy doing the game, then choose not to automate that. -
Demolishun3481416dI stopped playing a game that added some automation. However, this introduced a repeating need to continue to send fleets on missions. So they didn't automate the very last bit. It became a chore to reissue fleet commands. It became tiring and was worse than the automated options they had before this. The goal was to reduce lag caused by ships existing in space verses a numbers game. However, I just stopped playing and other people did too.
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jestdotty522516d@Demolishun space engineers
you do everything by hand at first to learn
thennn turns out you can build machines and program them in c# to do everything for you -
jestdotty522516dthis is an ad
reasonably sure Tesla's maintenance is not eliminated by software updates
and physical keyboards are still relevant and way faster and better than "the iPhone"
uegh marketing people
and how would he explain all those midnight commercials of like egg cutters and other random-ass kitchen equipment being a whole ridiculously big industry at some point?! -
12bitfloat927616dI spot elimination opportunities whenever I see someone active on linked in in real life
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@Demolishun the very friction you complain about is the thing that motivated the automation in the first place.
The game is not the SaaS product. The game is a never ending loop of searching for and finding SaaS products that reduce friction further.
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