6
lxmcf
6y

Not really random, still Dev related but still!

I'm working on a few large games at the moment, I have a habit of trying to build massive world's that feel lived in and organic, obviously I never finish them because I obsessed over the tiniest things.

So to try and help I thought of an idea, a detective game where you investigate 1 single murder and have one house you can look through, but you have to piece together what happened organically from a clue and false path filled household.

Just want some other opinions on it and whether it sounds alright, or if you have something to add to it? ¯\_(ツ)_/¯

Comments
  • 2
    Sounds interesting. It's something new.
  • 1
    @S-Homles-MD It would be designed to be as short as much as you want it to be, you could spend hours investigating every single thing you find, or you could search 1 bedroom and make an assumption.

    There would be no hand holding, so no marker arrows, no written notes in game, if you want someones computer password you have to work it out based on what you know of them (Obviously it would be hidden somewhere but you wouldnt get pointed at it or reminded wht it is)

    I would even build it to not have a 'correct' answer, I want people to build up there case and discuss it with conflicting opinions
  • 0
    @S-Homles-MD that would be the hard part with this, I'd rather hand craft it though, adds that little extra bit you can't get from random generations.

    Might be worth looking at a 'case editor' or 'detective+ mode' afterwards?
  • 0
    @S-Homles-MD hmmmm I'll have a think, I want to stick to what I know by making it 2.5D topdown, haven't built full text based for years... Mostly because I can never decide how I want to render the text
  • 0
    @S-Homles-MD ohhhhhhhhhhhhhhhhhhhhhhh
  • 0
    @S-Homles-MD makes a lot more sense haha
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