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Search - "game development"
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I tell my parents that I chose Game Development in the GeoLab course(The college which my mother really wanted me to try), and mother's response is: „Gaming is mankind's disaster. Why do you want to make more people miserable?“
Kill. Me. Now.84 -
Researching to making a small 2D game using constructor classes and while building out classes, was working on my Tree method using fractal geometry and made a wallpaper out of the tree 🌳12
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My brother just started learning web development. Day 1 of playing on his own domain, and he breaks his WP install twice in an hour. He sends me the following text:
This is like a horribly frustrating game.
Best summary of software development I've ever heard, and it's only his first day.6 -
There are only two reasons you should use Windows:
1. You are developing for Windows.
2. You cannot live without a game which still has no Linux support.
However, the right thing to do is refuse all contracts on Windows development and quit playing games that have no Linux port.21 -
recently started game development... used trigonometry and algebra for the first time in real life..3
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Friend: Do you think you could make an app that does X?
Me: Yes but I'm not an app developer so haven't had much experience with app design so might take a while
Also friend: What sort of programmer are you? It's basic shit
My friends don't seem to understand that the programming loop for game development (Mostly background asset management) and app development is like trying to ask why a bull and a bull frog won't breed...Yes they both have bull in the name but they are 2 fucking different cunting things...8 -
Random fact #0
Back in the days of SEGA Saturn, SEGA was really picky in terms of the game stability. All the games that we're about to be released had to pass a series of tests, like for instance they had to run for almost a week without any crash non stop on a real hardware, or withstand cartridge tilting. If it failed, SEGA wouldn't license it and developer had to fix the bugs and re-send it again.
To fool SEGA testers, game devs we're adding exception screens with the fake "hidden content". Like in Sonic 3D Blast, it presented a screen in the image below and then the level select screen.
So yeah, it's not a bug - it's a feature11 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.33 -
The reason half of Games Development students drop out is because they think "me like play game, me make game"
Instead of actually being interested in the development.23 -
So far this month I applied for 15+ game development related jobs, and spent ages carefully crafting customized cover letters and resumes for each particular job. Didn't get as much as a "thank you for your application".
Then, for the one random job application I applied to on LinkedIn using my most generic resume, and no cover letter, I get a near instant response and an invitation to coordinate day/time for an interview in person. Wtf.
Anyway, hope I get the job, because I'm running out of food.12 -
Four semesters in. As a class we’ve learned Java, SQL, HTML/CSS, JavaScript, C++, C#, and a small amount of PHP
We’ve built databases, websites, apps for phone and desktop, and we’ve toyed with game development in unity
We’ve used multiple IDE’s with differing pros and cons, virtual machines, server development stacks (XAMPP), data structures, and we’ve used multiple sorting algorithms to learn their differences.
Some things on here are immensely more difficult than others. If at 4 semesters in you still don’t know how to AT LEAST google your issues for 10 minutes or even READ THE DAMN BOOK, then please don’t bother asking TA’s for help we have our own assignments to do and can’t afford spend an hour working with you to fix your code while you just ignore our suggestions
Four semesters in you should know where to find help online and if that doesn’t work, how to ask for and accept help. If you can’t then I’m sorry. I’m going to spend my time helping others, before I waste my time trying to help you7 -
-Let's start making the game!
-Yaay
-We should focus on performance optimization!
-But we don't have anything to optimize yet..
-Performance optimization!!!
1 month later
-OK you were right, we can't focus on performance now. We need to start making this game!
-Finally!
-So we're in pre-production now, let's do some R&D!
-Awesome, I wanted to start designing our workflow for adding new content, and maybe also loca..
-NO! That's unimportant! We must do R&D!
-OK what should we Arr-and-Dee?
-Performance optimization!!!5 -
Sometimes.....
When I want to escape how dull/repetitive/boring the world of web development is. I crack open a nice lil terminal, dust off my gcc/g++ compilers and fuck around in C or C++ till my eyes start to bleed.
I have been fucking around with systems development. Mainly with Linux programming. I have also started to get deeper on game engine design and compiler design....because low level development is where its at.
A man can only fuck around rest apis, css and html and the endless sea of Javascript and other dynamic languages for so long before going crazy.
Eventually.....I would want to code something impressive enough to give me a spot somewhere as a C or C++ developer. I just can't work with web development any longer man. It really is not what I want to do, the fact that I do it(and that I am good at it) is circumstantial more than because I really enjoy it. I really don't12 -
Hi everyone! Progress is slow for the game development.
I'm finally (and hopefully) done character design though I have a fuckton to do for 10+ characters.
Tbh it was my first time but got the help from the art community to give me a lot of feedback!20 -
Game Development,
Because it merges together so many interesting fields so well. It has a ton of physics, a lot of art and design, psychology, philosophy, storytelling, music ...
And it really gives you the possibility to make anything work to your rules. The only limit there is is the limits of logic and your hardware.7 -
I'm thinking of livestreaming my friend and I doing game development on Twitch tonight. How many of my fellow ranters would watch?25
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The school I went to...
Grade 1:
*GTA and minecraft to let student familiarize with cheating command and console
*Student should find and read the damn documentation him/herself about items, mobs and quests in every game. Be self motivated!
Grade 2:
*Contribute to community for myth hunting, map creation and glitch
*Solve personal networking, graphics problem and understanding hardware limitation.
*Solving game compability problem after Windows update
*Introduction to cracking and hacking
Grade 3:
*Motivation to host a game server
*Custom server scripting => start To really code the first time, Perl, python, etc
*Introduction to Linux server and Debian
Grade 4:
*From DDoS to server security
*Server maintenance and GitHub
*Game Server web development
*Motivation into non-gaming discipline by a random YouTube geek
*Set up mincraft with raspberry pi and Arduino
*Switch to Linux or Mac and just dual boot for gaming
Prepared for the real world.
Congratz for the graduation in the Pre-school of Developers (11-14 yrs old) :)5 -
"We should use ambiguity-driven development using co-domain model sockets, anfractuous horizontal scaling, and recursive async testing"
"What even is that"
"I found some words I like in the dictionary, and used it as the title for a medium article. I thought that's how we play the game as devs these days"6 -
Started testing out the concept of a new application I'm developing (nothing special)
I always seem to play games instead of coding, so I'm developing a trainer which monitors for any open games and checks whether I have coded enough in a day to play games.
If I haven't coded for long enough, it will force close the game and warn me.
Further development to happen.27 -
My life is hell
Got selected for in a start-up
Went the other day to finalize things
Bastard of a boss makes me wait for 2 hours
Then calls me and says "I have seen your game and i know your potential,,My development team isn't able to make this app,so I want you to do it alone,,Plus i want it better than out competitors product,and oh,,make for iOS as well"
Someone tell that bastard that unity game development and Android app development are 2 very different fucking things
Surely getting fured with lot of humiliation
😭😭2 -
Built my first little app and put it on my phone 👶 it's not much and comes mainly from a udemy course, but hey it's a step.9
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The Steam Community forums for the Planet Zoo beta have really reinforced my decision to stay far away from game development.
A third of the posts are people who clearly have no idea what a beta is - "don't buy, too buggy". Sorry, were you expecting a finished game? You wasted your money, then.
Another third of the posts are people making decisions for the developers. A very common discussion is "Should they delay launch?" which makes my blood boil a bit. First of all, you have no fucking clue what kind of manpower this development team has. You don't manage them, and neither do I. So, neither you nor I should be making assumptions about how fast they can fix the issues, and definitely shouldn't make decisions about if the game should delay launch.
Second of all, neither you nor I know how the game is built. These fixes could mean a line of code, or they could mean a re-write of multiple core systems. We don't know, and I'm guessing you've probably never even written a line of code in your life so you REALLY shouldn't be telling these guys how to do their job.
The last third is benign discussion - people reporting bugs (even though there's an issue tracker, but that thing is fucking jam packed with 250 pages of reported issues), asking how to do xyz, posting feature requests, etc.
But if roughly 60% of the community is behaving poorly and actively working against development by pissing off the devs and drowning out constructive discussion, then yeah; I won't be going near game dev any time soon. Sure, developing business software means dealing with REALLY dumb people but at the very least they are in a business environment and not in a toxic forum of bullshit.
Oh, and as a closing remark, I love this game!13 -
Godot
It's a very lightweight game engine with a lot of features, great community and active development.
(Unity is way too bloated for me since I only make small games as a hobby)4 -
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
Cheers! 🍻13 -
Got an offer to work at a game development company. Office looked awesome (decked out in pinball machines and a huge marble track), located overlooking Schreveningen beach, young energetic team.
Then I saw the code. Oh God the code. And they wanted me to become system architect.
Hybrid PHP 4/5 OOP/procedural code custom framework running on a spaghetti database creaking by on the skin of its teeth... all backing Flash Facebook games.
Nope.5 -
This weekend had everything but sleep :D But it was worth it. We made the game called Dash Wave in 48 hours on Global Game Jam.It was an amazing experience. Here is the link to the game: https://play.google.com/store/apps/...
http://globalgamejam.org/2017/...11 -
So at this moment I'm testing my game's alpha build on Xbox One. So... Here's my PC connected to Xbox One connected to monitor and a huge pile of cables because of it7
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I'm learning Unity! I don't have a lot of experience with C# or game development but it's fairly simple and super interesting so far so I'm excited!
!Rant, just excited :)8 -
So, my plans:
Life
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
Work:
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
Hobby:
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)4 -
When I hear people talk about love and the first thing that comes to mind is the Lua framework for 2D game development4
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Hello World! First post here. I'm literally done with frontend stuff. I want to design code, not to code design. Unless it's Processing. I find it cute. So.. I have a somewhat handy grasp on C++ because of a class in electronics course, Python seems quite easy to catch. I'm totally new to programming. I'd like to get into software, game development and android development (but I would like to do things cross-platform).
Which paths, resources, languages, useful books, videos, or just anything would you recommend?
To be fair, I have no coding friends so mentorship or simply finding code buddies would be great. 💜7 -
"in this ad i will show you how to code something called hyper-casual games. these games have brought developers millions of dollars and i happen to know just a little bit about these games. see i also coded my own game and i brought me 6.5 million downloads. i then implemented my business plan and guess what i got now 65 million downloads. crazy. now if you just buy my book u will learn how to make millions of dollars just like me because game development isn't that hard after all!"8
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The whole idea of development is ego boosting. The idea of turning thought into action by building something is very intoxicating. The power to create something from nothing. To be able to construct a world where everything in that world follows my rules of existence. Whether those objects be a database, or an NPC in a game. Development is literally the power of a god!
Some people say I have a god complex. Yes, of course I do, I am a software developer...6 -
So I was wondering, what is you guys' 'goal' in the long run? What do you really want to be able to do or what do you really want to achieve in 5 to 10 years? Are you working primarily for an income or are there more prominent reasons for doing what you do?
I'm in my last years of university and have a job at a software development company, not because I need the money but because of all the amazing technologies I come in touch with and the amazing things I learn, mostly about servers and devops tools.
I currently have 2 goals in mind: Creating an .io game together with a frontend developer and setting up a kubernetes cluster and using it. I personally consider kubernetes an end-game thing when it comes to running apps and am experimenting with it on three servers that I got from school.
So I was wondering, what ahout you? 😀27 -
I'm learning web development, and this is another small project that I made - a basic code player.
Used jQuery for the first time and realized how easy it makes things.
PS - I know it is pretty insignificant given that people here create much bigger things, but I'm proud of it!
PPS - Will post the previous small project I'd done. It was a browser based basic game.17 -
Just got accepted for a game developer. Ive been making games since I was 12 as hobby. Did a few months of university level of Game Development. Then started as web devloper professionally. The company I work for found a project as game dev for me.
I love my work and the sales team for finding me that job, even though its out of scope of their regular projects.2 -
Joined a game development Facebook group just for shits and giggles to see what sort of hell I can see on there...
Never have I seen so much broken English or the amount of people asking for help to build a shameless clone for Android just to get money... Really makes you think sometimes...3 -
I am really sick and tired of this shit.
I meet a really nice girl and we strat sending messages to each other. After a while she ask what i am studying i tell her Game Development.
And then she ask me o so you can hack. And poof the image that she is the perfect just disapears3 -
Roblox has come a long way. Been working on what started as a small project and now its been about 2 years and its finally coming together! As roblox still has ways to go to make it easier on developers. I cant wait to move to unreal engine and make somthing great!24
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So we decided to use Monday evenings as a development night for our game, we are currently down the pub enjoying the sun. Maybe next Monday1
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What you are expected to learn in 3 years:
power electronics,
analogue signal,
digital signal processing,
VDHL development,
VLSI debelopment,
antenna design,
optical communication,
networking,
digital storage,
electromagnetic,
ARM ISA,
x86 ISA,
signal and control system,
robotics,
computer vision,
NLP, data algorithm,
Java, C++, Python,
javascript frameworks,
ASP.NET web development,
cloud computing,
computer security ,
Information coding,
ethical hacking,
statistics,
machine learning,
data mining,
data analysis,
cloud computing,
Matlab,
Android app development,
IOS app development,
Computer architecture,
Computer network,
discrete structure,
3D game development,
operating system,
introduction to DevOps,
how-to -fix- computer,
system administration,
Project of being entrepreneur,
and 24 random unrelated subjects of your choices
This is a major called "computer engineering"4 -
I'm very proud to share my steam game with you. The demo is playable for free.
Please share your feedback or any question about the development with me.
https://store.steampowered.com/app/...8 -
Makes a joke about my work laptop im getting that we should all invest in some game development so we need some new laptops (we develop prototype apps to validate ideas for startups and i never work on proper projects). I get to work and see this.. Omw im so happy..1
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I'm a game designer student in a Brazilian university. In my class I'm the only one who likes code and made the secure choice to be a future game programmer.
But recently some dudes on my class started to discourage me and telling me to give up that course and change to a computer science course.
I didn't feel that way... I think game programmers who know all the stuff and process of game development( modelling, concepts etc) are better professionals than the ones who just knows the scripting process. But sometimes their opinion flows up my head and I feel so unknown if I staying in the right way or not.
(Sry if my english still bad..hope you all understand anyway)17 -
Just finished 2nd year of uni and got a summer placement doing game Dev. I walked in to be the most experienced person there because I am the only one doing it.5
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What kind of developer are you and what is your opinion on other development areas?
Me: Junior dev, oriented towards full stack and Android(with a sysadmin background):
-Low-level(kernel development, embedded, drivers, operating systems, reverse engineers)- Badass, I wish I could do that.
-Mobile apps- awesome but too high level sometimes.
-Full stack/Backend- awesome.
-Web Frontend- fuck HTML+CSS. JS is cool I guess.
-Enterprise applications(e.g SAP) Pajeet, my son.
-Malware development- Holy shit that is awesome.
-Video Game development- was my dream since childhood.
-Desktop apps- No opinion.4 -
Programming helps me cope with my problems. Whenever I'm feeling down, I just fire up Rider, Unity and start working on my own little universe.
Game development eases my feelings.2 -
Hey guys, I hope you don't mind me sharing here..
I just wanted to share some progress iv made on my game. It is officially out of concept phase now and I have upgraded to 3D. Check out my gameplay here:
https://youtube.com/watch/...
If you want to follow development please come and read my blog. www.pretzelstudios.co.uk
Thanks if you do :)23 -
I always found this video a must-watch for game-developers.
It's a long video, and he kinda sounds like a fanboy at times (especially in the beginning).
But he makes some great points about the modern gaming industry.
So if you're a game developer, or someone interested in games, and you have 30 minutes of spare time; here's an interesting video:
https://youtube.com/watch/...1 -
Went to college feeling like I didn't know enough to keep up with the game development course, ended up knowing so much that I tested out of my entire first year and ended up teaching my professors what to do. I got special permission to ditch classes and on several occasions taught the class stoned off my ass. I didn't need to submit homework or take tests. I had my own game studio founded so I was allowed to show off my work as my final project. College was a great time for me lol
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I made the world's most toughest Android game. Being a web designer, to get into game development was a waste of time but I managed to make the game though it looks like shit but it makes flappy bird a child's play.
https://play.google.com/store/apps/...5 -
Not really a rant and I'm only a beginner/hobbyist, but for a few months I've been active in a local gamedev club where I recently managed the courage to approach a much more experienced (5+ years) programmer.
We managed to have a good 30 minute chat (despite not using the same programming languages) and he told me "I really appreciate talking to someone who actually understands programming and what they're talking about!"
It felt like a pretty big milestone on my path to game development, at least it feels like I know more than I care to admit to myself.1 -
Hi guys, I just wanted to share some footage of my upcoming Space Game - STRIFE - Battle for the Southern Star.
https://youtube.com/watch/...
Super happy with what I have been able to achieve in just 2 months of development. Demo coming really soon.21 -
Was at a party the other day and was talking to some randoms and they asked me about programming and said it must be fun and fast paced to do it on your own...
All I did was smile and told them I have spent 10 days trying to decide on 16 colour codes for a part of the software the average consumer will never even see...
Game development everybody!2 -
Starting new game development project.
Coder:" ok guys, I think that this time we have to focus much more on sprints management and documentation"
Designer:"Ye, this time we should use better scrum software, like jira or youtrack"
Artist:"but Asana has the unicorns when you complete a task"4 -
Me: *builds new state machine* Ok this makes adding new instance states easier, should also make enemy AI a million times easier!
Me after trying to do enemy AI: FUCKING CUNT! This system is a piece of fucking shit for AI, fuck fuck fuck fuck fuck fuck, etc
I think this will be harder than expected bois!
*Eye twitches*2 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
Jumping back and revisiting some basics of game development that I've ignored for a while and decided to follow a tutorial for building a 2D minecraft clone just to see how easy it is to incorporate some of my engines capabilities...
Every single fucking function he is creating does not have arguments and instead uses hard coded numbers repeated throughout... Fucking send help7 -
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
-.-
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4 -
So I've been interested in game development for a while, so going to spend the day diving into C++.
Wish me luck 😂21 -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
Fire your whole fucking web team Bethesda
* Your design is a classic ipecac. Whatever the fuck you are doing doesn't in frontend doesn't justify the 4Mb of bandwidth I wasted on a single js file. Why the fuck can I see the whole fucking node_modules directory when looking at the sources?
I know this is supposed to be a webpage for a game development studio, but I'm seriously wondering if your budget would even get me a prostitute.
I'm a greedy fuck and want a free game. apparently your servers are only good enough to register me, but login is apparently too much to ask for. Yeah sure. Oh and also thank you for choosing an "incorrect username and password" error message by default, even though your fucking gateway timed out. Please be kind enough and punch me directly into my face next time. Not like I'll ever access that shit ever again3 -
Really hate when people say development for Linux is really difficult, especially when it comes to game development and porting engines...
It really isn't, it's no more difficult to bloody windows and personally think it's easier than Mac development. Worse comes to, mono exists and is pretty damn stable, getting something ported to Linux really isn't as difficult as people try and make it out to be -,-13 -
So I've had a fan game idea in the back of my head and have no artistic friends or money to hire an artist so I'm attempting the pixel art myself (again) and in the past 2 hours I have drawn a sort of shit looking barstool... Ugh why can't I have ideas that can survive with developer art -.-3
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Hey so this may be a harsh one. Me and my friend are computer science and game development students and he's now in Programming 2 and he's not understanding day 1 concepts (i.e. "you dont have to redefine a variable every time you use it", "That's a string why are you setting it to 0?", "the program needs to take in user string input how would you do that?", etc.) and at this point I don't know how to help him actually understand and retain information. What do I do?13
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A group that I met at a gathering of my school wanted to make this 1v1 fight game.
We got a group whatsapp going, assigned roles, planned a meeting and discussed some general ideas.
I was excited and looking forward to developing.
Meeting comes: there are two people present, myself and the 'lead developer' dude. We discuss some general stuff about the setting of the game. I ask him what he is planning for the actual development: "I don't know yet, I'll look into it"
After that the group gradually stopped talking about it and the idea just died .....3 -
Our instructor for game development claims that variable names are not important if your scope is small.
Thoughts?
Here is a picture of his code he gave us as a reference the other day.19 -
Been sitting here, stuck for hours. Complex projects bring complex problems. I honestly cannot move past this issue. A major lump in the development of this project. I doubt myself as a developer. I feel depressed. This task seems insurmountable.
I can't come up with a name for my game.3 -
It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
Do you know what really bothers me for no reason? Developers that have bars on their portfolios displaying a percentage of their skill. WHERE ARE Y'ALL GETTING THIS NUMBER FROM? This really shouldn't bother me, but it does. If life was a video game, you'd be able to open your stats UI, and get these percentages, but where are they getting these numbers from? I've seen some websites that people put SUPER specific number (87%, 36%). Are you 87% of the way to being an expert in NodeJS development? I don't understand. I'm not hating on these people, please don't get offended if you have this on your website :)7
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Do u remember when i posted this shit 3 days ago?
https://devrant.com/rants/2084524/...
Guess fucking what.
May 4 2019, Fucking beautiful day, happy blissful i complimented everyone, i told my friends I appreciate them, my sister hooked me up with her hot female friend and that hot female friend I shit you not started showing me a porn game she plays on her Android phone because her sister works in game development company and they coded that porn game, then i got a new item, set up a deal with other stuff, studied. Same day 11:58pm, i was happy.
May 5, 2019. 12:01am. My sister texts me her hot female friend is very smart and she has a bf so she told me not to even try. Some retard on ig started provoking me for no reason. Etc etc and this day just fucking started.
Jesus F Christ.....
Pray for me to survive this day.... What can i even say...4 -
i have been working on a web-based game and this is my daily routine (also i listen to rock and metal)
college to home to coding
thinking
coding...
looks like theres a small bug
shouldnt take much time
maybe this can work
*screaming*
i am not the first with this bug *here i come stack*
dont do this to me stack... theres suppose to be a fix for it
*extreme head banging*
F*** it
*changing songs*
nope this not helping
F***
F*** THIS SHIT
*rhythmic head banging*
oh god kill me
F***
am i really that bad
*autistic screaming*
humming song instead of thinking of bug
(8 - 8:30) me: mom i am hungry
this shit is taking toooo much time
*high intensity screaming*
F*** you bug
coding, its not form me
*surfing devrant*
*felling i am normal*
(10 - 10:30) mom: when are you eating
*high pitch screaming*
i am leaving coding for sure now
its too late time to sleep
fml its late again, i am gonna miss the first lecture again
back to coding
A thousand year later...
Bug status: Still not fixed4 -
So, I'm still not certain if it's actually a bug or merely my lack of experience, but I've been working on a 2D platformer game (using only C++ and SDL2) for roughly 2 years now (on and off; sometimes off for months) and I'm extremely embarrassed about this, but for the life of me, I cannot seem to get the player character's movement and collision physics working properly. It's driving me absolutely insane.
I've read articles and tutorials, referenced books, and posted about it in game development communities (e.g., gamedev.com, Discord servers, etc.), but even though the fundamental structure and explanations made sense, getting the code to work has been unsuccessful, albeit not completely so, but if I get one thing working, another thing breaks. It feels like I'm trying to repair a vase that fell off of a skyscraper and turned to dust on the street below.
I've always been a very tech savvy person with a fiery passion for programming, electronics and game/software/embedded/web development, but to be honest, having such a difficult time with things like this that — in theory, at least — seem like trivial bumps in the road have made me feel like I'm never going to be successful in this field. But regardless of the depressing thoughts of worthlessness, my passion doesn't let me stop trying. Who knows, maybe it'll have to remain just a hobby. 😕4 -
I see articles going -> "Here's the future of gaming. blah...blah...blah..."
I already know the future of gaming is trash (no matter how many VR glasses u throw at it), because the current state of gaming is a flaming pile of shit.
I'm still hurt by what Cyberpunk 2077 did to the gaming industry. They relayed the message across like -> "Hey you can release any pile of shit mid-development 'game', charge full price of $60 for it and just promise incremental updates over the years."9 -
So me and my friend started doing a video game project. To be honest I was expecting it to be nothing but pain and suffer.
But it turned out to be really fun experience for both of us (plus I’m learning Unity) 😁 -
Finally, after 42 days of in development, I can proudly say my game reached Alpha stage. All core mechanics are in place. I hope I'll be able to say the same thing for Beta in next 6 weeks too!
To be honest, I could do it better, but I didn't had much time.11 -
Worst: Getting struck with Corona when moving to a European country via job, everything went shit, visa late, starting job is late and never certain, for 8 months I was in limbo.
Best: Finally got job and moved, been playing video games all day because it is government job and no way to check what I am doing. Fuck it, I dont like software development as my salary job, just as hobby.
Bye, have to play game.6 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
I learned computer science so i can create a small game some day. I spend my entire time on web development coz thats what makes money in my lame ass country. I come home too tired to go into game development which is an entire world to explore by itself. Cant apply to other countries coz game development companies wont recruit a web developer (i tried). Fuck my life7
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A while back a buddy and I were keen on making an MMORPG that for a variety of reasons just didn't work out.
Game development is an exercise in futility unless you have a LOT of time and a LOT of willpower. Unfortunately, where the project would have taken at least both of us, only one of us was able to actually do the work. I'll leave it up to you to figure out which one of us it was :|
It sucks because it was a stellar idea, the art style was going to be amazing, and I had already began working hard on a lot of the music. My best musical work to date, just sitting private on my soundcloud, unused and collecting dust.
Listening to them now still fills me with that glimmer of hope to a degree, but it's bittersweet.3 -
I think that would be config tool for F1 Challenge ‘99-‘02 game which was called VMT Engine. It introduced me to modding community, the VMT Engine project taught me A LOT about software development.
The origin of this tool was I posted on F1 2014 VMT development forum thread “Hey! Wouldn’t it be cool if there was a tool that let you change tires type?”, so the VMT leader said “Why don’t you do it?”...So I did it 😐
I’m actually still updating the source code to this day1 -
I Started in 2012 at 12 years old with Minecraft as an introduction to computer programming. I created a few of my own mods and released them to the forums. I think my name was "lilwillis2" if you want to look them up. Once I created mods, I got into game development. I used The Cherno's game programming tutorials and a few others on youtube. After having my fun with game Dev and the debt of College soon to come, I got into developing my own apps, which got me into using react-native. React native made me realize that I should probably try to stay up to date with the latest frameworks and languages, so that I can create a surpieror product in much less time. It also made me realize how quickly programming changes. Last year, before getting into react-native, I got a summer job using Django and mezzanine at a local company as a web developer and they want me to work there again this year, maybe even on a salary with a pay raise. I recently turned 18 and I already look at code I wrote a few months ago as crap 😂, but hey it means I'm improving quickly!
BTW, if anyone knows any tips on paying/saving for college, please do let me know!1 -
I've been putting off my gamedev project for a while... while the golden age of free open source game development has long ended, I believe that a renaissance is long overdue!1
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!rant
Just realised my game development and design teacher is the senior game designer of sacred 2. Well next lesson gonna be a constant flame of this shitty random drop generator which literally mostly drops you stuff for all the other classes. -
Android development is so frustrating. Seriously, Android studio is such a bloated piece of... I found that is easier to make apps in open source game engines rather than that headache of a software. On the other end, most of these engines are not supported by my budget laptop because it doesn't have OpenGL...
I just want to give up sometimes.7 -
Seriously wtf? I wanted to play a new game. So I found Elden Ring on sale. But the first 30 minutes in the game is video/cutscenes so far. How can that reasonably be considered game play if it counts against the 2 hours of trial period? I don't play Skyrim in 3rd person, but I like that I can switch in and out to look at things.
I didn't like the feel of the combat system and I didn't like that it locked the 3rd person view. I hate playing in 3rd person as it is nearly always janky. How can that game be that popular with no option for 1st person?
I must be getting old. If a game doesn't feel the way I like, I bail on it. It has been this way with the last 3 or 4 Steam games I tried. Is it me, or has gaming in general gone to shit? I want an RPG with simple open world aspects, a non locked storyline that you can do if you want, maybe a vast generated world, and the ability to build things. I like FFX, but it takes a while to unlock "do what you want mode". It has party/character development, but no building.
I feel like the 2 hour trial period is too short. Not enough time to give the game a chance. I would have stuck it out if it gave me more time. I bailed because of janky 3rd person. Not enough time to get used to it imo.
I would rather play older titles I can trust to be fixable than new games. I am seeing people who play Skyrim come back to playing Skyrim after trying Starfield for a month. That is not a good sing for Starfield.
Maybe I just know what I want and have no time to be fucking around with new takes on game play. It is funny. I have 3 or 4 games I bought on sale from Steam that I have never played. Or played very little. I played Wild Hunt for like an hour and never played again. I didn't refund that one because I will get around to it, but I don't know when.6 -
I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6 -
the best part about development is that all code looks the same to most people - including devs
so long work assignments and hello command-line digdug1 -
When I was in University, there's a group project on web development. We decided to make a simple game.
Out of 5 students (including me), one was missing for the entire semester.
Another one don't know anything about any kind of programming. We asked him to write us a json file of characters' attributes. Taught him how and gave examples. Turns out that most data is missing.
Luckily the other two was great. Altogether, we covered frontend, backend and design. Finally we got the highest mark :P
Best (and worst) team ever5 -
Hello, devs! I'm an intern at a mobile games company. I used to work with the game development there, but today I started my work in the support/tools team. Am so glad I can use Linux and ruby there *-*3
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Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
Things to accomplish within the next two years = [
0. Get a job that actually pays me.
1. Use money acquired from said job to buy a bunch of stuff I want. (Like an actual PC instead of a laptop)
2. Learn a bunch of things about back end development (CSS is my passion)
3. Make a 2d game engine, so I can find what the fuck a game engine is/does.
4. Learn to comment my code more frequently.
5. Move out of the big nest.
6. Stop getting mad at video games.];2 -
My goal for 2019 is to finally get into game development and release my first game on itch.io!
Also I want to finish a few side-projects, as always...1 -
Game development is a nightmare when your first starting out because you tend to neglect on keeping a small book on event notes.
Such as which event triggers what, and what events to turn off when the player starts the game.
You tend to get events that either don't start when player is far into game because you forgot to turn the event trigger on for something much for earlier in the game.
Live and Learn2 -
Im a software developer, and make games as hobby and sometimes as actual job. Recently I started looking into game design, through my work I can can do a study for free.
The main thing I would like to learn is Character development and using GDD's
Would you recommend doing such a course or is the quality of these things way to low to actually be of use?
Is there reading material I should read?
I do own a digital copy of "A theory of fun" already which Im gonna read the coming days.5 -
Question for those that switched from Web, Mobile Apps development, Full-stack development to Game development after a year or more:
- Do you regret the change?
- What Game engine do you use?
- What Programming language do you use?question frontend full stack unreal engine javascript apps web mobile unity game engine backend games4 -
Olpe:
@localhost I know I'm pretty late to the game but here is my ranting... I mean development setup. Sadly my laptop doesn't support having two external screens plus the laptop screen on.6 -
You know apple has its dick deep inside your ass when you buy a Macbook pro with no discrete gpu for game development(unreal engine) and then shell out $1500 for a fried cpu.18
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Building games for people to whom the expression "game design" evaluates to "game UI design", which a fancier way to say "a bunch of static slides with arbitrary screenshots"6
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I think one of the hardest part while making an RPG game is setting the prices of the shop items and determining the rewards you get from quests.
Really struggling right now...8 -
Roll into game development, preferably one with not so much crunch.
But i have yet to actually make my own game, the path behind me is filled with unfinished projects.
At least I'm a half decent backend developer.14 -
To the managers and new developers.
Development, and Product Development is not a black-and-white game.
It is an entire spectrum. You cannot move to the next best version. Next best feature, or the next best app.
The only jump that you take is getting started. After that it is a walk across the entire spectrum. Things grow slowly, and steadily. Just keep an eye on the next improvement.
Study the analytics, improvise, focus your energies, and just move to the next shade.
Enough steps, and you will have what you want.
It requires planning, courage, determination, tactics, sticking together ,and above all patience.
Most importantly, get rid of the people who cannot think long, rush, and mess things up.1 -
Made my first game last weekend, in a Hackathon.
Had to build either a Pong clone or a Space Invaders one. Went with the later, and used Phaser. So pumped up! :D
You can check it here: https://cantarim.itch.io/intruders-... -
I mentioned in a previous rant that one of my favorite games of all times (CrossCode) was written in HTML5 and Javascript. I have been playing the game again (this time on the ps5) and continue to be surprised at the monumental force of the game. So, I decided to take a look at the "original" game engine in which the game is built. ImpactJS. So, apparently (and I have not looked at the inner workings of the code) the creator had a module system in which files could be imported before module imports was a thing in Javascript, not only that but it had a class system mimic in place to deal with things, with inheritance and everything in between. Fucking fascinating. Now, one can actually see the dev logs of a new project that Radical Fish is working on, their primary target remains, but now they seem to be using TypeScript with a plethora of other things in order to build the game, they essentially took the game engine and re-modified the fuck out of it to come with something different. And it fucking worked, beautifully.
From my other findings, it seems that they had to jump through some hoops to get the games to run on consoles, specially the Nintendo Switch which we all know it is a bitch to port into, but apparently the underlying tech is built on Haxe using something known as Kha, a portable multimedia lib.
This is interesting to me as someone that always admired game development, and I sometimes wonder if they would just be better served using something like C# as a target platform with something that they could mold up from the ground up like MonoGame.
I am probably not going to work tomorrow in order to stay in playing the game all day lmao.
Game devs are amazing really. And this game is a jewel, try out the demo online if you have not yet and see what you think:
http://www.cross-code.com/en/home3 -
Hey Linux users. Right now I have a 2011 MacBook pro the new MacBooks you are unable to take apart so I will not buy another one. So if you had a choice of any laptop what would you choose? I do not game I am a web developer and play around with app development and I build ruby CLI's. Any suggestions on what PC? Also I'm looking at arch Linux for distro what do you guys think?15
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This little game took me like 2h of development, it's build without any framework whatsoever.
It is based on my memory of a very old game my brothers used to play on DOS, it was used to teach how to type superfast
Little details on how this works: the inputs at the bottom are programmed to be used with keys (only letters), ENTER and TAB, no need to use mouse in this game to move around, just hit tab to move to next, hit enter to confirm what you typed.
I know I should upgrade this to use a list of actual words instead of just random letters, but never wanted to actually work on it again.
http://examcopy.altervista.org/apps...
I highly recommend trying it on a PC, also contains Ads, not invasive, tho
Other games I developed:
http://stefagna.altervista.org/swis...
http://examcopy.altervista.org/apps...
Note: PLEASE, DON'T GO TO THE HOMEPAGE OF THESE WEBSITES, they're kind of NSFW4 -
Me and a friend starting to program a game in Unity, he's worried and I think we will ace it! How f***ed are we? (5 years of website development experience each)8
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!rant
Hi! This is my first post, I've been programming for about 5 years now and know multiple languages. I intend to do a degree in Computer Science soon but I wondered if anyone had any advice about breaking into the industry, specifically video game development.
I'm not sure if this is really where I'm supposed to post this but I've seen others posting similar things so I figured I'd try it.
Thanks in advance!!14 -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7 -
Not a rant... But I have a question guys...
I am currently a student in 2nd year of college.
I have been using and learning C++ since like 4 years now and it is my truely favorite language. It just is a joy to work with. Tried others but couldn't handle them (no offense. Just a personal preference) so here is the question:
What should I do in future? Like which field would be most enjoyable?
Currently, I feel game programming is it... I do enjoy whatever puny game like thing I make way more than anything...
I also specifically enjoy creating backend stuff...
(I always end up creating mechanics for working of game engine but never creating the actual game... Like creating an asset manager or something but not using it).
By backend stuff, I mean something which requires me to think a lot as to how can I implement something and then implement it (again, in C++). And then another developer could make use of it.
I heard game development has a very low scope for growth and is very very tedious... Is it true? What route should I go to?
Edit 1:
Btw, I enjoy building stuff from ground up, although ofc that doesn't happen haha...9 -
Disclaimer - Day in the life of a whitehat student.
Whitehat Whitehat Whitehat
What is this????
When I attended my first white hat jr online free trial class, I got to know that the teachers does not know the difference between java and javascript. Infact they were saying blockly as javascript. I was knowing the difference between the same. There were 3 types of courses -
***Note : - This information is taken from the whitehat official website***
1.) Introduction to Coding :-
Sequence, Fundamentals Coding Blocks, Loops
(Teach us to drag and drop blocks of code.org(blockly))
2.) App Developer Certificate:-
Events / UI,Conditionals, Complex Loop, Logic Structures, Turtle Coding
(Advanced drag and drop(blockly))
3.) Advance Coding with Space Tech -
Extended UI/UX, Rich GUI app, Space Tech simulation in Space Lab / Game Lab, Professional Game Design.
(GUI - with tkinter(python), Game Design - Blockly(code.org))
These things are rubbish ......making GUI's is simplest with tkinter and the students who make games (with code.org) submit their codes to the whitehat community (because the teacher says "they will compile it to an android app, then you can publish it to playstore" --- this is for 1% students who are able to design their own games).
The thing whitehat do with code given by 1% best students:-
Export to HTML from code.org
Download HTML to APK Convertor
Setup SDK
Successfully converted to APK!
Publish it to Whitehat Jr console account
Credits of the students
Income of the exporters
Rest all students will only think to be the CEO of google one day.
My Opinion - StackOverflow, Unity for Game Development, Android Studio, Dart, Flutter and Kivy (using google colab for compiling the python code to an apk) for app development and Flask, HTML, CSS for web development.7 -
Alright wish me luck boys and girls, actually started development on my first 'proper' application, building an sms client using the push bullet API for elementary OS...
First time using Vala, first time building something that isn't game or web related in a real world environment...3 -
The most fun I've ever had coding was creating a hidden object game in school (with Flash/ActionScript3). I even had a dude do voiceovers, it was dope! I would love to learn more gaming development but no time. :(
-
!rant but question to you experts:
Hey, guys. I'm currently trying to up my game in terms of web development. I already know js, html, php and css quite well (enough to become a tutor at my university) but I'm not shure which frameworks (serverside and clientside) are worth considering. Until now I wrote everything from scratch, which is not very sustainable (waaaay to much code to maintain)
Could you please tell me your softwarestacks, what library to use, which frameworks to learn (Vue/React/Angular/...)? Every opinion is very appreciated and won't go unheard. Thanks in advance.
btw: you guys are the nicest people I ever met online. Thank you for being so awesome.1 -
I have just been invited to a Technical Test Server for the game I currently play most, but I have some development in progress! God my life is full of hard choices!
Spoiler: I'm playing on the TTS right now :x -
Every problem I ever had with a game development engine, only made me hope for something better.
After all, we’re independent developers, not activision! What the hell is an “indie” anyway? I’d even grown a sort of disgust at the term, as if saying it, without having published anything, was being fake. The word felt vapid. Like calling yourself an e-celebrity, or apple putting an i in front of everything.
(Don’t you know its year 20xx, we attach coin to brands now! Dogecoin, ecoin, walmartcoin, hospitalCoin for when you really really just want an appendectomy).
This is my newsletter, Y Intercept, and the story of my many embarrassing failures, and what I have learned from them.
Indie Game Development Tools
https://yintercept.substack.com/p/...
Stay tuned for more, like "how I once redesigned the same interface over two thousand times."
and gems like
"I wish it was more like Minecraft, But With Guns - and the awful ads that FLOODED the internet from that one little, terrible, god awful suggestion."3 -
There's seriously a girl here following DAE (Game development) with one of them fancy tiny macbooks. Yes the one without escape. I wish her good luck and congratulations on being rich and a retard who ignores school advice on laptops4
-
Hello all,
I am .NET dev for a while now and web development was mostly my area of expertise. Lately, i got a bit bored with all this and as a passionate gamer, i wanted to try out game development in unreal engine. Naturally i had big plans and went for big PC game but soon realized what enormous task that is. That's why I decided to test myself with mobile games first. Here is the link to my first game created :) https://play.google.com/store/apps/...
If anyone is interested in checking this out i would like to hear your comments and remarks.1 -
I want to get at least a skeleton made for this game I want to create. I've been putting off starting it for a whole year now.
-
While finishing up development on an Atari Jaguar game. The game crashed after being left on the frontend screen for 24 hours. Part of the Atari QA checklist.
The bug turned out to be really easy to fix. Just work late and reset the testers Jaguar at 3am. Beers all round and sent to duplication ;)
Still crashes to this day.6 -
I've said this once before and I'll say it again, if you create a game engine, development kit or the like that is single threaded with no easy ability to allow multi threaded work loads, grab a cactus and firmly shove it down your urethra :-3
(It's mostly a rant with GameMaker but fuck sake, we have CPU's with more than 1 core... Let us use them!)4 -
Fighting against a occasionally occurring bug, in a networking, multithreading, server-client game.
Thanks to the good excellent front end each client only uses around 20% of my cpu and ~1.3Gb of ram.
Shit happens when you join the development late and your partners code happens on-the-fly.
Maybe redoing it from scratch with something else than JSwing could improve the performanxe slightly -
I dont have a startup yet but in the future I would love to have a game development company where we make inhouse games, but also make educational games for customers.2
-
Ok so there are a lot of things out there like #WhyIUseLinux, well as a Linux lover that is stuck using windows, I say we start a 'why I use windows' discussion.
For me, I'm stuck on windows simply because the game development engine I use is only on windows and mac and doesn't seem to play nicrly when run on a VM, if the software was released on Linux I would swap over in a heart beat!5 -
Trying to explain a game developer in a community, why its a bad idea to only make client side patches for equiptment to appear correctly..
me: because the server needs to be aware of the changes made to avoid faulty calculations, for instance if the client calculates a fatal but the server disagree..
dev: but it works...
me: yes, but not optimally.
dev: Working as intended (TM)
me: ... teh fuq?
not sure if he's a bad troll or wut..1 -
So I just finished my degree and started working here at a small game development company that makes board games for mobiles (android/ios) using Unity. I love Unity and have built some demos and all for my college projects before.
They said there will be a training period but all they make me do is integrate firebase and other ad network plugins into their shitty game project.
And above that I'm offered only $200 a month. My college made me believe that you must get employed however low the salary is, no matter what. Fuck this shit.
I'd rather like to make my own game someday and make money off that than to work at this nihilistic place.2 -
Decided to change how my game engine asset loading and sorting systems work, giving up on making everything editable JSON files just so it's easier to manage and actually build things.
Currently trying to work out a way to load all of the packages sprites into 1 singular asset bundle and here is the evolution so far...
Revision 1: Compiles a single 328KB PNG into a 24MB file in 190 seconds.
Revision 2: Compiles same image into a 24MB file in 5 seconds.
Revision 3: Compiles into a 16MB image in 4 seconds.
It's not much but it's a start :-D
(Still haven't built a loading system so who knows if it works yet ¯\_(ツ)_/¯)3 -
Quick question, is it bad to quit from a job when the project is not finished yet, especially in a startup company?
My reasoning for quitting, boss doesn’t really understand how game development usually works and mostly assuming every project will be same.
Following is my rant of background story for my question.
The incident triggered me wanting to leave is as below.
G = another guy from incubating center
B = boss
G: hey B, do u know this game studio is releasing this title soon. It’s a local company. Sounds cool.
Then they went to check the company profile. Found that the company has abt 40 staffs in total.
B: hey lunadev, do u know them? They have 40 people to make 2 titles. I think we’re the smallest company in the world that developing mobile games. Ha ha ha.
Me: oh, may be their project scope is complex. But I don’t think ours is the smallest company in the world making game. (We have 5 in total including him) there are others with only 2 ppl making games. (My sarcastic side took over me and said) I think we’re the only company in the world that has such small manpower with shortest deadline.
B: then how long do u think our timeline should be?
Me: abt 2 yrs? (Me considering all the artworks, features, testing time that we have to do)
B: urmmm I don’t think it’s that long. May be abt 6 months or a year at most?
G: ya, abt 6 months. Mobile games are not like desktop games or others so should be abt 6 months. Shouldn’t take that long.
Me: ... :)
Then I packed up my stuffs and left for the day. As for side note, boss designed the game himself and it took him 5 years to add complex features. And sometimes he will still come up to us and ask us to add that feature just cuz he was just inspired by another game he just played. Now can they tell us, this game can finish in 6 months? On what ground?
And another thing that he does gets on my nerve is that he plays game during office hours while the rest of us rushing for his project and campaign.
So, if I quit now, they’d still be in the middle of development. Oh and I’m the main programmer developing the game. So, erm.. Is it wrong?7 -
Final year at the university, and I only feel regret.
I hoed around in different technologies and fields. I had developed a game that i played with my friends back in high school. They liked it, so in varsity, i tried game development, 3d modelling scared me off, or rather I pussied out.
Web development, didn't go too deep, App Development with Flutter, didn't go too deep, Cybersecurity, went as far as passing the EC council's exams (the training wasn't that good). I tried putting my knowledge into practice, but resources like HTB aren't really free, you need money to learn (one would say i didn't try hard enough ) but now the certificate sits, useless in my resume, anything I learned fading away. I had an idea that applied blockchain, but my dad said "blah blah blah you could be targeted" (are there symbols for paraphrasing ?). I decided to decide on a stack (picked MERN, good idea ?) and work on it, but I feel like maybe tech isn't for me. AJR songs really hit now.
Final year at the university, and I only feel regret.2 -
we have 4 options when come to Windows 10 development
+ Windows 32 API
+ WPF
+ WinForm
+ UWP
the best performance would be Windows 32 API but really painful when maintaining
but game like League Of Legends have complex logic still accomplish so I think they also create their own OOP pattern7 -
time to go for full snack development
https://youtu.be/h8fh9R4401g
https://youtu.be/y4w5E8W2f0M
started some open source project for discord bot that provides info for some free game users, through scrapping forum and requesting apis
This is kind of going to be a major refactorized second version, that considers all mistakes of a first version. And going to be much more scalable and easy to maintain.6 -
So I have never done 'real' development on anything bar my current game engine Virgil, however found myself referring to C documentation for GLib and SDL2 rather than valadoc documentation.
Decided fuck it, I'm already converting everything to Vala's pointer syntax so I can have manual memory control, implementing stb_image and contemplating reworking SDL2_image into raw C so I'm not depending on extra libraries... Why do all this when I can just learn C and have more control.
Everything was going well and decided to buy the C programming language book, already knew about pointers and structs but ohhhhhhhhhhhhhhhhhhhh boi was I not ready for malloc .-.7 -
Need some dev feedback here, went to twitter and got nothing and thought here is probably the best place...
I'm working on a dev terminal for my game engine and I'm building a basic app development for it (CLI and CLGUI) but not sure if I should allow for full RGB via Hex or should I just stick with the standard CGA 16 colour pallet...
And I'm thinking of building a basic scripting language that will transpile into an obfuscated JSON structure (Mostly because I have a lot of experience at building systems that use JSON as a scripting language) but just want to know if anyone could recommend things to try2 -
I live in a country where Dollars are of very high value, I got a job fteelancing and made some money, after that a friend's brother approched me with some fantastic ideas (I guess he thought of them because 'Hey, he made money, I can too') like building an online game, I told him that i wasn't either a designer or a game developer and he told me that I could go and learn... Yeah like if I can learn game development in a week or be a designer in the same amount of time. When I said no he told me if I didn't want to build a porn site, I kindly rejected again and told him that I like to build tools that are useful for other people then he said that he just wants to make people spend money on internet like if money was going to rain quickly. I didn't even ask but I'm sure he wasn't going to pay me for development. I'm sure that when I see him he's going to tell me more "Fantastic ideas"2
-
Everything startest with HTML. I got an awesome book about HTML/CSS and I just started learning and trying out some stuff. At the beginning I got a lot of help from my father but soon I created my own websites! I setup a free webserver and after some time, I met PHP. I made tons of stuff with PHP :)
After about 1 year of creating things with PHP, I learned Javascript. And with Javascript I got into game development. I created some games but I wanted more. So I tried Unity Engine. But... well... It was hard. Then I tried Godot Engine and I finally found a game engine wich I enjoy!
I created a lot of games.
Then in 2016 I met Lua, wich is my favourite language now! (But I didn't do much with it)
Later I also met Node.js but I'm still learning :)1 -
Just curious on whether or not to open source something or not...
As some would have seen I'm working on a game engine/framework and putting a lot of effort into the development terminal (lumber camp) and had a fair few people show interest in it so thought I might chuck it on GitHub as I go but I don't want to allow for merging until the main component is at version 1 and stable...
Should I release as I go and not do merging or wait till it is at version 1?4 -
Today I got hit in the balls by finding out that my idea of a videogame already existed in the form of a game called Phantom Dust, originally released for the first Xbox series, before the end of turn into the Xbox 360 series.
What adds insult to injury: The game is absolutely beautiful, fantastic and I have no gripes about the gameplay. It is everything I was hoping to develop.
This just makes my venture into game development in the land of Vulkan C that much more interesting.
If you LOVE card games(read Trading Card Games) like MTG, Pokemon, YugiOh etc, then you owe it to yourself to play this game6 -
Week 1 Day 5 - Week 2 Day 5
"It does not matter how slowly you go as long as you do not stop" - Confucius
He had a lot of great quotes but I think that's one every dev who's ever worked on a personal project can get behind. It's been about a week since my last rant so I've got a lot to cover, I got a little busy so my progress has been lacking but I have two days off coming up and I plan on making all my meals ahead of time and turning my phone off to limit distractions.
So far I've worked my way through the first lesion on layouts and getting/editing views by the id. This seems pretty basic once you get comfortable with the topic. I'd like to think this will become second nature once I start to get into the guts of the course. The second lesson started working with internet connectivity and I've just started working through it. A lot doesn't make sense but at the start of the lesson one nothing made sense so I assume it'll all wrap up nicely.
I wanted to publish this two days ago (January 23) but I closed my laptop and forgot all about the rant so now it's two days later and I've made some progress, things are getting easier to understand and I'm liking it. I've also decided to start making something I've always wanted to while I work on android development. I'm going to start making an RPG I've been working on since my sophomore year of high school. I haven't written any code for my game yet but I've got the world development and story air tight. So as an ending statement, I'd like to ask anyone on devRant with game making experience how I should go about structuring my project, and some of the things that aren't going to be easy to find with google searches. I plan on, to the dismay of many other game dev's I've talked to, write it in Java because it's familiar to me and I would probably make a worse game in C++ even though that is the go to language. I'd also like to thank some of you repeat readers for silently encouraging me to keep going just by ++ing my rants every time, JoshBent and Dfox. It's been really nice seeing names pop up every single time.1 -
Developer environment on Mac > Developer environment on Windows.
Just saying. Unless it’s for game development. Or for shitty server software development AKA Microsoft Server 2003.11 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
!rant
Any game developers here?
What are some get started books to read for game development?
I know I can google. But what is yours suggestion?12 -
!rant
I have a (imo) great idea for a small game, but I have no idea where to start or in what order I should work on certain features...
My programming skills themselves should suffice, I just have no idea what to begin with...
Does anyone here have any suggestions?12 -
Quick question to all the other devs. I am learning libgdx(the multiplatform thing) to make an Android app. Would that count as Android experience for future jobs? Or game development? What skills am I building for a resume?5
-
It's more of a learning project than something I plan to actually use for anything, but after playing a few classic SNES-era RPGs, I started writing a simple turn-based battle system. I haven't worked on it in ages and would love to get back to it, maybe even turn it into a whole game some day.2
-
Given a competitive multiplayer simulator game where you can program your own flight computer, what programming model would you like it to support?
- in-game programming with a DSL which can have artificial resource limits to regulate the extent of automation and can maintain the atmosphere of the game in the process of programming
- in-process Webassembly executor which makes artificial resource limits feasible to the extent that people can't just throw image recognition and AI at every problem, but it loses the atmosphere
- API-based unrestricted remote control10 -
I came from being a game developer, to doing VR/AR stuff, to mobile app/game development, to website development, to arduino, IoT and robotics.
... And now most of my time is spent on updating a portal site using a shitty cms with each page needing to be crafted manually using html and deadlines are always a few hours away, with revisions on the launch day itself.
I really wanna go back to the interesting stuff. :/2 -
Not really random, still Dev related but still!
I'm working on a few large games at the moment, I have a habit of trying to build massive world's that feel lived in and organic, obviously I never finish them because I obsessed over the tiniest things.
So to try and help I thought of an idea, a detective game where you investigate 1 single murder and have one house you can look through, but you have to piece together what happened organically from a clue and false path filled household.
Just want some other opinions on it and whether it sounds alright, or if you have something to add to it? ¯\_(ツ)_/¯6 -
When late night game development devolves into lengthy all caps comments of All American Rejects lyrics... And a malfunctioning jump script.4
-
Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
So I found my dream college. They have video game development which can seriously help me out in my work. Problem is I need to raise my GPA to a 3.0 and score a 18 on the ACT testing my school does in order to get accepted. My current GPA is 1.7 and I don't know what my score was on my last PSAT. Kms2
-
I'm a web developer that would like to do some game development. I focus on front end, and have done backend work (not a lot of databasing, though). I mainly use JavaScript and Python, with enough knowledge of Java, C#, and PHP to get by when I need to. I've also got a background in graphic design.
What aspects of game development might be a good fit for my skillset?
Where and how do I get started? I've looked at Phaser in the past, since it was inspired by Flixel, a Flash game library I used for a some simple projects in college.3 -
My area of focus? Breaking things until the work, making questionable life choices, and translating unintelligible client ideas into human readable goals that the rest of the team can understand.
On a more serious note.... Game development, mobile development, and web development (websites and apps). Typing up a bunch of what most would call gibberish and having it turn into a world is just a fantastic feeling. This can be called playing god. It's also great to send those world's to the tiny boxes in our pockets and have them work there too!
... Obviously though the key reason why is money, gotta make it to get by. -
Hey Game Developers,
I know this is the worst place to ask this question but still...
Is it possible that a game developer will make an online multiplayer game at a really low budget for me?
If yes then where can I find them?17 -
Worst part of building a game with a genre and mechanics you've never even tried is not knowing how to start...
I've only ever worked on survival and RPG games, going into a stealth focused immersive with intelligent artificial learning is a cunt! -
Just finished high-school and we had a lot of coding classes. I have a good foundation of programming concepts and i'm a quick learner. What should i try to do during college in order to make some money on the side? I need something flexible and part-time programming jobs aren't really a thing here.
Game design, web development, maybe something else?What would you all recomend?4 -
src: https://gamedesigning.org/career/...
As a front-end developer, can anyone recommend any tools and tutorials on how to get started in game development ?11 -
Best choice: not going into game development. Bad payment for horrible working conditions.
Worst choice: telling numbers as first party in the interview process for every job I had so far. Made me earn far under my market value.4 -
Hi webdev here, who would like to start developing 2d indie games. My main language is JavaScript. Is there any way I could start developing games without learning a whole new language?9
-
Testing out VR without your own VR equipment is a pain.
The glasses are not much of a problem, since you can first develop using the google cardboard SDK and test it with your phone.
It's the controllers that are a pain to test. Luckily vrtk made something that simulates the controllers, which can be controlled with the keyboard.
The controls are very uncomfortable, this is not their fault; you can't really emulate movement easily with a keyboard. -
Alright, it's been a while since I expressed my thoughts/feelings but here is what I'm dealing with.
Ever since I was a kid I've played games and even ended up enjoying the testing of new beta games more than actually playing games. The first games I played were atomic bomberman and worms. I was 4 at the time and lived in Denmark. By the age of 6 I moved to The Netherlands and have dealt with 8 years of being bullied for a reason I do not know. So as you can imagine I've dealt with a serious depression for a while and have always felt out of place.
Later after a few failed attempts of following an education I got into development. This was after I wasn't accepted into an education of game design. The course I follow now describes itself as application development but all we're doing there is building websites and not learning a proper way to keep code clean.
In the second year of the three year course we had to follow our first internship. This was the first positive thing I've had with school in my entire life. I ended up working for a company that had a game which tested your skill, the game was used by recruiters for bigger companies to pre select the right people for interviews. I had a look at the code of the game and it was a mess, after a couple of meetings further I managed to get them far enough that I could start working on a complete rewrite of their game.
So far it's been a rough road to becoming a game dev but I most certainly hope to own a studio one day. Now I only need to manage until I've got there3 -
Question for game developers 🙄
I wanted to try game development a few years back, started watching unity3D tuts, but I realized quickly that I can't actually do anything, because I don't have the skills to design animation and draw ui, and it was stupid to buy components online before I knew what I'm doing.. so I left it. Was I wrong? How did you start? Is it possible to make a game on your own, or do you need a team with members who each specialize in its own area (code, design, animation, music, etc.) And if team is needed, then how do you even start learning? Thanx -
y'all hear those stories about people who are blind and go into computer science and programming classes because they wanna make games
i'm in a digital entertainment class geared towards game development because i wanted to code bUt gUeSs wHat1 -
A game engine library so new nobody has ever written working hotkeys for it lol
Despite being in fervent development like 4 years now and fancy 3d shaders and such
Do I contribute by publishing a hotkey library. I kinda don't wanna. Sounds like a pain.
It also baffles me rust examples are far and few in between on the internet. I remember learning older languages and there was always so many examples, pet blogs, and projects you'd find all over you could learn from. I wonder if times have just changed somehow?1 -
I hate how people who’ve never written a line of code complain about video game developers....I’m going to school for CS and a friend of mine is in school for Game Development and from our combined knowledge of how the shit works, it just pisses me off when people complain about how they want new stuff in there games but than complain about bugs and glitches in the game. Like motherfucker it’s essentially a program, if your bitch ass wants new contents with no bugs make it your damn self.6
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Been ‘working’ on this game for the last 5 months now. I love making it but I haven’t gotten any where because there are too many bugs. Like, it’s all bugs.
I started the project when I started learning game development and with all the time I’ve put in it I don’t want to kill it.
Anyone else have a project that they are working on, where they don’t even make progress on it, they just fix bugs?2 -
2 months into my final year project report and we had create full graded document on how we're going come up with the final project idea which had to signed off in the first week....
So we had this instead of spending time on the project report itself.
All long before we actually get to start developing it... Uni... -
Soo Guys,
I am thinking of a new Laptop for developing abroad. Also because my PC is to much power crunching.
I first thought of an MacBook. Thanks to my human intelligence I have thrown away this idea.
I may want to use an surface pro (not the beefiest one, just like i5, 8gb RAM and 265ssd) or an laptop with Linux flash.
Because I am used to develop in Windows environment I might choose the surface. I really love Linux but as I progress in my (jet many, but not enough) languages I might stay at windows.
I wouldn't choose any HP or Lenovo laptop any more, only bad experience.
What do you guys think? Any other opinions?
Edit: I want to use it for:
- WebDevelopment
- Java Application Development
- C#/C Development
- Server Development
- Game Development
- Network Adminstration
- Server Administration
- Some Random Stuff6 -
Decided to start learning Swift as I became a Mac user back when I was in college (and I'm a Linux fan so win win?).
I went to college for Web design and development but think I should definitely be putting a big focus into app and game development/programming.
I also have a backlog of programming languages I'd like to at least familiarize myself with...
So back to Swift...anyone use it regularly here for app and/or game development?4 -
Looking through a staffing website’s photos of recruiters. They all literally look the same from a distance. Like NPCs generated by the game’s AI. “Which character would you like to pick to ruin the next stage of your professional development?”
Can someone smarter than me make a game that actually hilariously simulates job searches? I’d play that for the mere catharsis and entertainment value.1 -
Are any of you guys doing mobile game development? I recently started looking into this and decided I want to learn. What frameworks are good for making online multiplayer 2D and 3D games?
If anyone of you have played hide.io, that is the type of game I'd love to make. I remember a couple of years ago LibGDX was the shit, but now I couldn't find it mentioned in any recent articles.2 -
Okay, so there's this guy in my school who's an asshole. Everybody hates him. Even the teachers. But specially me. This bastard keeps messing with me. So one day I decided to take revenge shot. I was learning game development with unity at the time. So, I made a game on him. For androids. I was only a beginner, so the game was not as good as i expected but did the job. I shared the game with some friends over Google Drive.
And ...
Its been two weeks now and almost all my seniors now know me. They really liked the game. People probably just passed on the link to their friends.
Here's a link if wanna check it out:
https://drive.google.com/file/u/...4 -
Hey devRant,
What are your tips for delegating jobs as a project manager for a relatively inexperienced team?2 -
Any react native or godot dev here? I just want to ask a question, is macbook air good enough for react native and godot development?
Good enough for react native is it can open xcode, vscode, chrome, and ios simulator at same time without any problems. And for godot, I don't know I never use godot before 😁 but I really want to make a game using godot.11 -
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
I started in school with visual basic at the age of 13. my father then told me to learn php cause it could be useful one day. I wrote a little browser game and got really into it. In the meantime we switched to c++ in school and did a bit of Java.
Now I am studying software engineering and got my first job as a php developer thanks to my father. This led me to nodejs + angularjs development which I am currently working with (and Java at the university) -
Say what you will but React JS development is utterly exhausting. Every React project is a totally new stack and there is no consensus in the ecosystem.That is how I feel after having worked on 5 big SPA React JS projects over the course of 5 years.
The structure of these projects was all but similar: most used HOC's, some render props, functions-as-a-child, hooks or rather component lifecycles, some used container-components, some Redux, others sprinkled business logic & state all over, and yet others use a mix of server-side rendering and "hydration"...
I dangerouslySetInnerHTML on LazyExoticComponents, and dared not useEffect on the DO_NOT_TOUCH_OR_YOU_WILL_BE_FIRED root property. Hooks embrace functions, but without sacrificing the practical spirit of React, you see.
I didn't make this up. It's verbatim from the code and the docs.
This is not web development, this is at best a tedious fantasy multiplayer game or at worst, a costly joke.5 -
Finally made the time to chase my passion for game development. Tried with UE4 in the past but didn't have the time to evolve. Heard that Unity is easier for mobile game development so, Unity, here we go! My journey starts with an Android game project. I'm equipped with a book (of guidance) and a keyboard/mouse (of fantasy and adventure). Wish me luck!
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Hey DevRant Fam, hope everyone is doing very very well of course, once again id like to apologize for my lack of activity, but i'd love to get some great advice from you guys!
Im nearly going into my last semester in which i will be going into my internship!, and recently id love to be open with everyone i got some harsh feedback, which is the first time ever someone opened up to me on this level... i was told that unfortuneately if i wanted to work in such a space as HFT or trading software i really need to up my game in problem solving.. i was told i do struggle to solve problems and personally i do understand how he got to that conclusion because it is the truth that it does take me longer to learn some concepts and its fine :-).
But i'll never give up learning something!, so my internship will be in either Web Development or Front end development, i have not touched base on web dev or front end development because i been heavily working on C# and Java (Android), i'd very much appreciate if someone could give me some great tips of getting back into web dev or front end, im very excited but nervous!.
also guys sorry i do ramble a lot.... but that's just my nature!
Also any advice on internships?, because this is my actual first ever real job in terms of development... :D
Kind Regards,
Milo <32 -
Hi,
I want to install linux besides windows on my new computer (i7-8700k, gtx 1080). I use debian with i3 on my laptop for work and want to have a similar development environment at home. Does anyone have an adive to choose between ElementaryOS and Arch, or just stick with Debian. i3-gaps will be the wm, I just can't use another one ;)
Does one distro has better support for Nvidia cards in fact I would like to try CUDA.
I do not have other requirements; mostly webdev with python in the backend, and a little c++ game with SDL. This should not be a problem in a new distro.
Thanks for some advices and pro/cons11 -
Finally decide whether to specialize in game development or security. Alternating every month is getting boring...1
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Thinking abut changing game engines entirely form GameMaker (Instability and lack of communication), mentioned in a previous rant I was going to look into Godot and Unity but starting to think it might just be worth building my own engines from the ground up in either C# or C++ (after i learn more of it)...
Just want to know if any other dev's out there have done this and what experience they had with it, or if there are any legible documents out there regarding it?10 -
I will like to ask my fellow users here if you currently are studying game development or if you are working already in a game to sell and which store you are thinking to publish it?1
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Game-devs I have a question:
What's is a regular or recommend workflow when developing a game that has a good/elaborated background story.
Let's say you are developing a game like Metal Gear or Resident Evil.
Where does the writing of the story get in? At the beginning? Your write the whole story or at list the majority of it before putting the game together?
And what's the writing style for a videogame story? You write it like a book? Or is more specific for a game?
I mean, your character Jason meets a boss and fights it: do you write: "Jasons finds evil genius hideout and meets him" or instead "the player gets to the boss and the fight starts"?
Sorry for the long question.6 -
Really wish there was a site that contained a library of fundamentals of development processes like basic networking, specific game mechanics and the such.
I don't mean show code but explain some of the maths and algorithms that go into the programming itself.
If I had the time I'd build it...5 -
Hey guys and galls,
Lately I've been thinking about making a game or anything no language preference :p
If someone could give me some resources to look at I'd be more than thankful :^)
Aiming for a starter game like 2D platform jumper or metroid like.13 -
!rant
Just started with Unreal Engine 4, very basic stuff.
Any tips / tricks / suggestions / DOs and DONTs?2 -
I’d either advise a small break where you just focus on other hobbies for a few and let yourself relax,
or I would say learn something new like a new programming language, or a new area of programming (like game development or web development) and just try to make your own projects and stuff that you find fun or new,
or maybe focus on something different in tech, like try IT, Networking, Security, etc.
I suppose it would depend on the person/circumstance.2 -
Game development:
So I finally got a story. An actual fucking story! Anyways no development on the actual project. My computer just crashed recently so I'll be looking into issue if it can actually start up showing the screen and keyboard to get working again.
Oh and Im getting wifi tmr.4 -
Fact about Game Development.
1.You think of the best game dev idea ever.
2.You spend months or even years on that game.
3.After some time, You discover that the idea you had got has been used by a famous game.
4.And you die inside repeatedly.4 -
Person: CooCooK4Choo, i see you're doing more than one form of development. What do you want to do as a developer?
Me: I want to do everything i can possibly do.
Person: You have to pick a stream to go into, you can't do Web Applications, 3D Development, Unity Game Development, Swift and Java.
Why can't i do everything? As a junior developer i feel that doing everything keeps you prepared for those unwanted situations. Besides Its not like i'll be doing Web Base Applications all my life. if i do, i'll probably kill myself before 30(currently 21).3 -
Any game developers out there with some tips for game development? Starting a school project and have decided to do a video game :)
Would be glad to hear your advice and I'm sure there are others out there who would too!10 -
I made mention last week to a game I am learning to make in support of Congenital Heart Defect awareness. Idk who all wants to keep up with my personal development stuff while I learn the process but here is my discord link.
https://discord.gg/encgm37
Wish I would have posted it sooner1 -
Online Multiplayer Mafia party game built on Ethereum.
Project Type: Existing open source project
Description: I found that most of the blockchain game projects in this space are using traditional web2 technology for hosting gameplay. So, we decided to create a game that utilizes web3 technologies as much as possible for our project and create services like real-time chat, game rooms, player profiles that can be used by other games. These services are very common among modern online multiplayer games and we need a reliable and scalable alternative that uses a web3 tech stack. So, we have decided to create a game that incorporates all these features.
Blockchain smart contracts development is complete. I need help in backend and frontend development. You don't need to have any experience in Blockchain.
Tech Stack: Express.js + React.js + IPFS + Solidity
Current Team Size: 1
URL: https://github.com/cryptomafias/...
Note: We are eligible for a grant from the protocol labs - the company behind IPFS.8 -
Anyone ever?
Do that thing where you just obsess over how your code looks. Like "This fookin console app would look epic with boiler plates and some finesse.
Then next thing you know the thing you were trying to learn / do get waysided and you need to shoehorn it into the rest of your day / night?
In fairness I am just learning c# with the intention of following it up with unity for game development. So this might. Be a beginner thing.2 -
Why must pixel perfect scaling be so fucking hard... It all works perfectly but I'm limited to a max of 540p for the games camera view but as soon as you drop your resolution bellow 1080p you get stuck with 300p or lower... Ughhhhhhhh
Why did I choose to do pixel art... Wonder if converting everything to vectors would help, wonder is smashing my head into a fucking wall would help... -
So how many of you here are into game development? ( and preferably the software you use, I use unity3D :) ) :D3
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Hi friends, I would like to ask someone who is more experienced in the field than me about C# and web development.
I am currently just a front end guy, with no real experience in back end - but I've been learning C# for game development with Unity for some time and wanted to ask if c# could be a nice direction for my back end learning?
Is it viable, good?
Any advice is highly appreciated ☺3 -
So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
Thanks11 -
I wanna be a game developer. Can anybody provide me a roadmap and give me some more information about this field?4
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Starting the development of an Android chess game for a university project. Any ideias for the name?12
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I'm trying to load an SVG icon sprite file in a Webpack based application. It's been almost three hours with no success.
This is why I hate frontend development. Libraries are not structured and make no sense. It's a game of luck.7 -
Is it easy to switch to a different type of development?
I.e. going from desktop to web development, or to game development or systems development etc?3 -
What laptop would you guys recommend for development? I was thinking about a surface or surface book but those don't have dedicated gpus iirc and thus a friend recommended the Dell ultrabooks - what would you guys choose? MacBook is out of the game.12
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Hello y'all. I, for some reason was just chilling when the thought popped up in my mind, "What if you were to develop a game in BASIC?" The thought has stuck in my head and I've already gotten an emulator so that I could do so. I thought it'd be an interesting challenge to take on, to try and make a full blown game in an inefficient language. I currently have yet to form an idea for the game, and was wondering if y'all could give me some ideas. Anything would be appreciated, thank y'all.
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I've lost count of the days at this point...
First things first, lets all praise musky for getting David Bowie stuck in my head for the next month or so, not a bad thing, his song choice was on point. Also the rants have become few and far between because apparently I have to be an "adult" and go to work, pay my bills, and other things that distract me from programming.
Okay, now to the actual dev stuff. I've started to think that maybe my scope of languages is limited somewhat to my comfort zone, which is only java at this point. So for my project (game development), I've decided to pick a language based on what will work best instead of what I'm comfortable with, my runners so far...
C++: The default go to for game development. I would chose this but if I did, my best C++ game would look like Frankenstein's monster and would be filled with terrible code. For that alone I have scratched C++ from my list, for lack of experience.
Java: My usual, my go to, my comfort zone. I don't want to be comfortable though, I want to learn things. That asides, java has tones of resources, frameworks, libraries, and tutorials available. In addition, it's also able to run on pretty much anything, huge ++. The cons are trying to find the best resources, frameworks, libraries, and tutorials to use for a particular situation and that can be hard and confusing. Java may still be my go to but I'll get to that with the next language.
C#: I have never touched C# in my life, and the only things I know about it are what I've heard or read. So far I've heard it is SIMILAR to java, based around C++, and has aged really well compared to other languages. I like that it is similar to java without it being the same language, it will force me to learn things over and you can never reinforce the basics enough. It also has the huge benefit of being Microsoft based while still running on iOS, linux, macOS, windows, and android. This gives me really easy access to implement a mobile version (in the future obviously), while being able to run well on windows, the default OS for most gamers.
Overall I will start writing in C# and see if I like it. If I don't it's no big deal, I still have a good option in java to fall back on. I'm open to hearing opinions on this topic, java vs. C# but please keep your bias nonexistent and you constructive conversation very high. If any actual game developers that have experience with both languages are out their, and reading this, please comment so I can pick your brain.
Some of you may ask about the android scholarship, I contacted google and told them android development wasn't for me so they sent someone a late invite and rescinded mine, hopefully someone else will put it to better use.
Holy god this is long. I'm sorry. -
-- Learn Data Structure this year
-- Complete 2 project with clean code
-- RnD on Game Development
-- Develop one WP plugin
-- Complete two tutorial get them promoted
-- Clear IELTS and try to get job Abroad
-- If have time will go for freelancing
-- Lastly if get bored will switch job -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
everything is going as planned! :)
Learned Rust Lang. i loved it (that doesn't mean i am done learning na? No! never stop)
new language i could do game memory hacking in without worrying about C++ memory leaks or issues. it also compiles to assembly! another of my favorite languages!
(i use rust for game development and other stuff)
i am not leaving C / C++ though that would be harsh!,
i abandoned javascript for react and typescript.
to be honest the developer just made javascript and left us with a [object Object]
finished learning the android java api so im basically set anything i want to make i can just go on my pc, listen to music and write it out in a couple of days.
well phazor what are you going to do now?!
i will code till i am old.
i will leave my mark like a shid that made its skid in the bowl :)5 -
I created this game in just 4 hours. Do try it and please comment down if you like it
https://play.google.com/store/apps/...11 -
So I’ve got a teacher that supposedly does web development. Very basic, nothing too complex. He says we’re gonna learn python, which I’ve been learning for a while now. First this man says we’re gonna make a game. Simple. I ask him what api so I can study it and this man says he’s not going to use an api/libraries. He then proceeds to say that he didn’t use any other coding languages.
He’s a psychopath.8 -
Domobots is a 'game' some friends, family, and I made a while back. More like a really early prototype just demonstrating the look, feel, and atmosphere we were going for.
Pitched to the Indie Fund and all that.
https://fool.itch.io/domobots
If you want to futz around with what little is there you're more than welcome. I know everyones bored and stuck inside so yeah.
Stay healthy peeps.6 -
Probably should be sleeping seeing it's 11PM but fuck it... Lets rewrite my entire display and camera systems and hope nothing else breaks in the process!
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LUA is used in Starbound, WoW, in Half Life mods...
I learn Lua making mods for Starbound.
It's useful but nobody likes it :´v6 -
My first experience was when I found old book about visual basic. Many years after that I was thinking that every language has a magic function to sort array. But normal coding expirience i've got when some day me and my friend decided to create a game. And after 2 years of development - ta da, I knew how to code.
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Everything.
I just want know as much as I can.
I started with Web-Development in front-end, continued with back-end and then headed over to game-development. I'm just doing things, that interest me. My next dev area probably will be application-development.
I love being student! (but I know that, when I'm older, I have to decide...) -
I'm trying to pick up game development as a hobby (im already a full stack software engineer) and ive decided to either do lua with roblox or java with minecraft. im going to start out doing mods and building on top of already existant systems and then venture further if i like it. which do you think i should do? lua or java?5
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So, some friends of mine are going to work on a horror game in Unity2019.
Does anybody have software recommendations for audio editing, shader development or such?
Any advice greatly appreciated.9 -
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
I want to be in the game development industry. Could someone tell me the scope and the knowledge necessary?14
-
Multiplayer 3D engine architects:
While building the inital engine of your team's renderer and network systems, what were the most helpful things members of your team could provide?1 -
Hey guys, I am getting into game engine development and I wanted to start off with a simple 2D engine. But I don't know which source is the best to stick with.
So if anyone who has any experience in this field could tell me what course/tutorial they feel is the best to begin with, it would be really helpful.
My programming knowledge is strongest in C++.
I would also like to know as to how long would it take for a normal C++ dev to come up with a half decent game engine?4 -
Game development
Because:
It's a fucking blast compared to literally any other focus, at least as far as I've found. -
Have any of you used Godot Engine to make anything? If so, what was your overall experience with it? I'm thinking of learning it fully to make some game side projects3
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Supposed to write a really simple 2d game and an AI to accompany it, thinking about doing it in JS as it's for a University project... I need to finish it fast(don't really care about the quality hence JS) and have been looking on a game engine/framework called MelonJS anyone heard of or used it? Grateful for all advice u can give. The AI I think I've got covered, but also any advice is helpful...
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!Rant
Want to do some browser based game development. Which game engine would you guys recommend? 2D Side scroller style.5 -
Got an idea for a game, started learning Godot engine to make it myself. usually the hard part for me is the graphics, but this time I just couldn't get it past the tutorial phase, so I switched to Phaser.js, the same problem there... then Pygame, and Godot again, and so on...
I usually love the coding part, I don't know what was the problem this time, It could be the fact that I switched from 2560x1080(Windows desktop) to 1366x768(Debian laptop)... Got any comments that may help? -
Question about Game Development:
I want to create myself a boardgame (Dog aka Tock aka Tuck). It should run on a Android Tablet.
What suggestions do you have?
- Is there some good framework for a native App?
OR
- Should I create a WebApp, if that's the thing nowadays?19 -
one of game development pros .... you can name variables stuff like "fishArray"
i know it's silly but it made me giggle4 -
I spent 2 years as android dev, after that another 2 years as game dev (current work).
Now I wanna go back to being android dev but I kinda lost self confidence and feels like I'm starting from square 1. Also I will struggle explaining my 2 years gap of working with game development.
Feels like I'm a junior in the area. Feeling totally useless since the way I am now I couldn't even pass android dev interview or complete a tech task.
Having ADHD doesn't help with his. Having gained +25kg and being a fat fuck doesn't help also.
Fuck me.6 -
Me: Ok, Lets continue with this scratch project. We need to script in a Update Alert (A button we can press to shut down the game and alert players ingame that an update is here), Add upgrades, (Yadda yadda yadda), And Debug the......
Assistant #1: How about lets not worry about Debugging the game and focus on adding more scripts.
Lead Assistant: How about lets Debug AND add the updates just like the developer said.
Just a word to Assistant #1. Number one, Debugging to a game is like cleaning, grooming, and feeding yourself. If you dont do it, the game performance is to be considered "F.I.T.A" or "Fucked In The Ass". it wont get anywhere Fast, Let alone get anywhere at all. Number Two, Updates are important, I admit that, and im not saying they are less important than debugging, but if you add an ass load of updates before you debug, it will take more time to debug ALL of those other updates than just the few we already did. Plus it will only add more stress to the developers which in turn may make us miss(or make) more bugs in development.
Keep in mind that we are developing Scratch Projects that use the coding language "Blocky". -
I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
My vision is to work part time as a dev and part time as a writer about mobile app development! I only started recently to write one article each week about interesting topics or my current side projects. Previously I never thought that it would be so much fun to write about what I am doing, but I really enjoy planing and writing these articles 🥳 Maybe some day I will try my luck and apply as an iOS author at raywenderlich.
PS: I would be very glad, if you could give me feedback to my new article! 😁 Help me to achieve my vision 😜 Here is my new article about music and sound effects in a SpriteKit game for iOS:
https://medium.com/@HeyDaveTheDev/... -
Do you necessarily need macOS to develop good iOS applications? I guess it comes down to using Xcode vs Unity vs etc.... for iOS game development. Thoughts?1
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I definitely want to program/code for my career, creating things and solving problems is cool, but I just started doing game development and IT'S SO COOL. I may have messed up my plans for my life :/
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!rant
Hello guys. I'm aiming to start learning game development. Some people adviced to go for Unity as it is multiplatform. So what are you thoughts?12 -
Hey everyone, need some advice here. To give some background, I am 17 years old, and currently residing in New Zealand. I love software and have my career path set on being a developer, most likely full-stack web. (Windows/native development & Game development I wouldn't mind either). I would say I am confident in JavaScript (incl. TS), web-dev languages (HTML & CSS) and Python. And with less experience, but a strong interest in Rust, C# and C++. I plan to go to my local university to study Computer Science. Because of factors like my age, location, lack of previous job experience and degree(/s) make it hard to meet any requirements for the few jobs available locally, or even remotely. Anyways, what have you done to get where you are today or what would you recommend based on my current background? My main goal is to get my foot in the door than to "have money" or "be occupied", so if other paths like certifications or more temporary contract-like work (similar to Fiverr) is a better idea then let me know.2
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I have a lot of projects to complete for my clients right now (actually paying really well, I can't complain about that), but I am so bored to do them, because I want to keep working on the game I am developing since last month. Side-projects man...1
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So I've finished dicking around with Python to learn the fundamentals. Now I want to give Game Development a try before I write it off. What would be a good set of tools to start learning for it? Unity and C#? I've heard someone recommend Rust for it6
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I have learnt html,css, and some basic javascript for web development,and made a few projects including a calculator with prompts.This is the code :
<script type="text/javascript">
function prote(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 + num2;
alert(result);
}
function prote2(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 - num2;
alert(result);
}
function prote3(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1* num2;
alert(result);
}
function prote4(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1/num2;
alert(result);
}
</script>
</body>
<form>
<br>
<input type= "button" value="Add" onclick="prote()" />
<input type= "button" value="Subtract" onclick="prote2()" /><br><br>
<input type= "button" value="Multiply" onclick="prote3()" />
<input type= "button" value="Divide" onclick="prote4()" />
</form>
However I want to do game dev and I feel it may have been a mistake to start learning web development,I originally started learning code in roblox studio,however some do not consider making games in roblox studio "REAL" game development and I didn't exactly feel it was either.I messed around with unity and found the layout quite similar to roblox studio. However
I heard phaser uses javascript and Unity uses C#.In which case using phaser would not require using a new language.However I am aware that If I want to make 3d games(Which I do) I will have to move to unity eventually.Basically, as a beginner should I switch to unity and C# first or Phaser and javascript first.6 -
😡 Rant Time: ChatGPT Development Frustrations! 😡
Hey fellow devs, I've been diving deep into ChatGPT development lately, and let me tell you, it's been a rollercoaster ride! From tackling those tricky conversational contexts to fine-tuning models, it's both a challenge and a thrill.
I've come across some valuable resources for ChatGPT development services that have been a game-changer. It's amazing how expertise in this space can make a difference.
I'm curious, how's your ChatGPT journey been? Any frustrations or victories to share? Let's commiserate and celebrate together! 🚀💻 #ChatGPT #DevRant #AI #Development8 -
I'll listen to an album, try and understand the story, and search for the truth.
I use to let musicians guide me. I'd look to them..
Search for interviews and repeat songs to stay high.
Musicians are great marketers. They're compelling, emotionally intelligent, and spiritual.
What I'm trying to say is, I learned a lot of game from musicians.
Seduction..
and that'll only get you so far.
I just became aware of programming not to long ago.
I have a mentor on money real estate, seduction, fashion, marketing, but I don't know anyone who is the guro of programming and development.2 -
OK so this won't be a rant but a post asking for help.
Can anyone suggest me a book for game development with blender without GUI and with python?
I repeat, no GUI at all6 -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
So I've been working on a game for the past months (if I were to add up the time I actually worked) and was really self-concious that it isn't good enough to pass for a demo. I then spoke to devs who were showcasing their games and said they've been working on them for 1.5-2 years. I suddenly no longer feel bad and like a lazy piece of shit.
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I don't know game development but idk I accepted an offer for game development competition..
the fuck I didn't even knew how to make one...
Now I. am working with Ursina Engine....
even the code on google does not work........1 -
I'm fascinated about story games like: Sentece, Who's the killer, I'm innocent etc.
I have a question, how can I build a game like this? How is this game created?
I'm an android developer and I work in Android Studio, is there any solutions to build this kind of games in Android Studio.
If is this possible, how?
If is not what should I use, unity or?5 -
We have been given C++ Game development project for Introduction to programming for Engineers cousre......from out of 6 in my group I m the only person with programming experince ...other are new babies to C++…………
My fellow Programmers please give me advises and Suggestions for this Game development group projects to programme awesome game.3 -
WinUI looks nice and performs really well, I'm not a Windows fan but that's definitely a hidden Microsoft gem. It's a same which Microsoft was really late to the desktop development game and kept providing ugly frameworks until few years ago otherwise we could had a nice ecosystem on desktop apps on Windows as we have on macOS instead of tons of ugly and slow Electron based apps.3
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One for game developers. What do you do with assets to keep track of them ? Do you just store them in guy?
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Not really a fight, but a disagreement that lead to some big changes in my mind.
When entering my school, I still had a part of me wanting to do game development.
I'm gonna make it short : We wanted to do a game in Java at school in first year, but one wanted to do it in C because didn't feel good with Java.
And I always sum that experience up by saying "Never again." The atmosphere in the team was very friendly, but that's the only good part of it. I hated doing that project, and it removed that small will of doing game dev (as a paid main job).
Maybe it would have changed if it was later during my studies, since I was still learning how to code during that project.
But I guess it showed that I was maybe not that motivated to do games.2 -
the moment you lunch a kickstarter and get hate massages about things you mentioned in the campaign but they don't red it. http://kck.st/2cn7AED
I said thousands of times at twitter and in kickstarter that kenney. NL did the art and they call it fake...1 -
Hi! I'm new at .html coding, currently working on a website. However, I want to learn game development (mobile and pc), if anyone is a professional game developer, or web developer, hit me up if you like and I'll get back to you ASAP.5
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Me giving up on maintaining an architecture in game development when coding a lot of backend before2
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Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1 -
Unity VS Xcode for beginner noob iOS game development? Is it better for a new programmer to learn Unity or learn the frameworks Apple offers?1
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My friend developed a very funny game for Android. You can download it in the play store: http://bit.ly/2hYIi0U.
Can you give me a feedback? Thank you.8