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Search - "game development"
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Biggest hurdle? Probably other people telling me no.
- My parents wouldn't let me go to college to study CS because 'this computer thing is just a fad and you won't be able to make a living off it'. Instead they pulled me out of school early and made me go study automotive so I could be a mechanic like my dad.
- At 22, my boss at my first tech company job heard I was taking Java classes in the evenings. Told me to stop wasting my money because I'd never be a programmer.
- Got a job at a game development company as a document writer. I could code by then. When I was done with my work I'd look for bugs and send the solutions to the programmers so they could submit them. Tech lead found out and flipped out. Said I wasn't allowed to look at the code because I 'hadn't been hired as a programmer'.
Today I'm a senior developer and pretty happy with my career.
When people tell you that you can't do something, that should be all the motivation you need to work your ass off to prove them wrong.16 -
I tell my parents that I chose Game Development in the GeoLab course(The college which my mother really wanted me to try), and mother's response is: „Gaming is mankind's disaster. Why do you want to make more people miserable?“
Kill. Me. Now.87 -
My previous job I got by winning an Xbox Kinect hackathon. Not because the game I made was really good or anything. But because I was the only one who actually built something. (Apart from a guy who’s application would cheer louder as you raised your arms.) So that evening I left the hackathon with an Xbox one and a job.
My job was to build advert games, games whose primary goal is to advertise a company or event. This is the job where I learned I DO NOT like game development. So after about half a year I quit.
Because I still needed money I did some freelance work as a game developer (I developed 3 advert games for 3 startups).
I was still looking around for dev jobs but because I was a student I had no luck, they were all looking for full timers.
At some point I called this one (Dutch) company and spoke to a very odd French person on the phone. He invited me to come over for an interview. I had very little information about the job so I started researching the company. They are a small company specialized in complex content migrations. I wasn’t that into migrations but hell, I’m always up for something new.
Upon arrival I was greeted by the familiar French voice and saw a collection 6 diverse developers sharing a space. We did the usual interview dance and practices and that’s where I figured out this is a java job. They developed tools for the professional services team to perform these complex migrations I mentioned earlier. With me never having touched java before I was quite sure I wouldn’t get the job. But I took the test anyway.
About halfway through the test I was stopped and they started to ask me some conceptual questions, I did okay there but nothing special. That same day the architect took me to their CEO and told him I had:
- very little experience
- no migration experience
- was still a student so could only work 20 hours a week
- he saw some potential they could work with
Quite unexpectedly, they still hired my 20 year old ass.
Now the company has grown to a good 20+ developers with a nicely sized professional services team and we are launching our first out-of-the-box product in a couple of weeks.
So that’s how I got my job. If you read to this very end, my hat is off to you!8 -
Researching to making a small 2D game using constructor classes and while building out classes, was working on my Tree method using fractal geometry and made a wallpaper out of the tree 🌳13
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My brother just started learning web development. Day 1 of playing on his own domain, and he breaks his WP install twice in an hour. He sends me the following text:
This is like a horribly frustrating game.
Best summary of software development I've ever heard, and it's only his first day.6 -
There are only two reasons you should use Windows:
1. You are developing for Windows.
2. You cannot live without a game which still has no Linux support.
However, the right thing to do is refuse all contracts on Windows development and quit playing games that have no Linux port.23 -
[This makes me sound really bad at first, please read the whole thing]
Back when I first started freelancing I worked for a client who ran a game server hosting company. My job was to improve their system for updating game servers. This was one of my first clients and I didn't dare to question the fact that he was getting me to work on the production environment as they didn't have a development one setup. I came to regret that decision when out of no where during the first test, files just start deleting. I panicked as one would and tried to stop the webserver it was running on but oh no, he hasn't given me access to any of that. I thought well shit, I might as well see where I fucked up since it was midnight for him and I wasn't able to get a hold of him. I looked at every single line hundreds of times trying to see why it would have started deleting files. I found no cause. Exhausted, (This was 6am by this point) I pretty much passed out. I woke up around 5 hours later with my face on my keyboard (I know you've all done that) only to see a good 30 messages from the client screaming at me. It turns out that during that time every single client's game server had been deleted. Before responding and begging for forgiveness, I decided to take another crack at finding the root of the problem. It wasn't my fault. I had found the cause! It turns out a previous programmer had a script that would run "rm -rf" + (insert file name here) on the old server files, only he had fucked up the line and it would run "rm -rf /". I have never felt more relieved in my life. This script had been disabled by the original programmer but the client had set it to run again so that I could remake the system. Now, I was never told about this specific script as it was for a game they didn't host anymore.
I realise this is getting very long so I'll speed it up a bit.
He didn't want to take the blame and said I added the code and it was all my fault. He told me I could be on live chat support for 3 months at his company or pay $10,000. Out of all of this I had at least made sure to document what I was doing and backup every single file before I touched them which managed to save my ass when it came to him threatening legal action. I showed him my proof which resulted in him trying to guilt trip me to work for him for free as he had lost about 80% of his clients. By this point I had been abused constantly for 4 weeks by this son of a bitch. As I was underage he had said that if we went to court he'd take my parents house and make them live on the street. So how does one respond? A simple "Fuck off you cunt" and a block.
That was over 8 years ago and I haven't heard from him since.
If you've made it this far, congrats, you deserve a cookie!6 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.37 -
recently started game development... used trigonometry and algebra for the first time in real life..3
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Friend: Do you think you could make an app that does X?
Me: Yes but I'm not an app developer so haven't had much experience with app design so might take a while
Also friend: What sort of programmer are you? It's basic shit
My friends don't seem to understand that the programming loop for game development (Mostly background asset management) and app development is like trying to ask why a bull and a bull frog won't breed...Yes they both have bull in the name but they are 2 fucking different cunting things...8 -
Random fact #0
Back in the days of SEGA Saturn, SEGA was really picky in terms of the game stability. All the games that we're about to be released had to pass a series of tests, like for instance they had to run for almost a week without any crash non stop on a real hardware, or withstand cartridge tilting. If it failed, SEGA wouldn't license it and developer had to fix the bugs and re-send it again.
To fool SEGA testers, game devs we're adding exception screens with the fake "hidden content". Like in Sonic 3D Blast, it presented a screen in the image below and then the level select screen.
So yeah, it's not a bug - it's a feature11 -
The reason half of Games Development students drop out is because they think "me like play game, me make game"
Instead of actually being interested in the development.27 -
So far this month I applied for 15+ game development related jobs, and spent ages carefully crafting customized cover letters and resumes for each particular job. Didn't get as much as a "thank you for your application".
Then, for the one random job application I applied to on LinkedIn using my most generic resume, and no cover letter, I get a near instant response and an invitation to coordinate day/time for an interview in person. Wtf.
Anyway, hope I get the job, because I'm running out of food.15 -
Four semesters in. As a class we’ve learned Java, SQL, HTML/CSS, JavaScript, C++, C#, and a small amount of PHP
We’ve built databases, websites, apps for phone and desktop, and we’ve toyed with game development in unity
We’ve used multiple IDE’s with differing pros and cons, virtual machines, server development stacks (XAMPP), data structures, and we’ve used multiple sorting algorithms to learn their differences.
Some things on here are immensely more difficult than others. If at 4 semesters in you still don’t know how to AT LEAST google your issues for 10 minutes or even READ THE DAMN BOOK, then please don’t bother asking TA’s for help we have our own assignments to do and can’t afford spend an hour working with you to fix your code while you just ignore our suggestions
Four semesters in you should know where to find help online and if that doesn’t work, how to ask for and accept help. If you can’t then I’m sorry. I’m going to spend my time helping others, before I waste my time trying to help you7 -
-Let's start making the game!
-Yaay
-We should focus on performance optimization!
-But we don't have anything to optimize yet..
-Performance optimization!!!
1 month later
-OK you were right, we can't focus on performance now. We need to start making this game!
-Finally!
-So we're in pre-production now, let's do some R&D!
-Awesome, I wanted to start designing our workflow for adding new content, and maybe also loca..
-NO! That's unimportant! We must do R&D!
-OK what should we Arr-and-Dee?
-Performance optimization!!!5 -
Game Development,
Because it merges together so many interesting fields so well. It has a ton of physics, a lot of art and design, psychology, philosophy, storytelling, music ...
And it really gives you the possibility to make anything work to your rules. The only limit there is is the limits of logic and your hardware.7 -
Sometimes.....
When I want to escape how dull/repetitive/boring the world of web development is. I crack open a nice lil terminal, dust off my gcc/g++ compilers and fuck around in C or C++ till my eyes start to bleed.
I have been fucking around with systems development. Mainly with Linux programming. I have also started to get deeper on game engine design and compiler design....because low level development is where its at.
A man can only fuck around rest apis, css and html and the endless sea of Javascript and other dynamic languages for so long before going crazy.
Eventually.....I would want to code something impressive enough to give me a spot somewhere as a C or C++ developer. I just can't work with web development any longer man. It really is not what I want to do, the fact that I do it(and that I am good at it) is circumstantial more than because I really enjoy it. I really don't12 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
Hi everyone! Progress is slow for the game development.
I'm finally (and hopefully) done character design though I have a fuckton to do for 10+ characters.
Tbh it was my first time but got the help from the art community to give me a lot of feedback!20 -
The school I went to...
Grade 1:
*GTA and minecraft to let student familiarize with cheating command and console
*Student should find and read the damn documentation him/herself about items, mobs and quests in every game. Be self motivated!
Grade 2:
*Contribute to community for myth hunting, map creation and glitch
*Solve personal networking, graphics problem and understanding hardware limitation.
*Solving game compability problem after Windows update
*Introduction to cracking and hacking
Grade 3:
*Motivation to host a game server
*Custom server scripting => start To really code the first time, Perl, python, etc
*Introduction to Linux server and Debian
Grade 4:
*From DDoS to server security
*Server maintenance and GitHub
*Game Server web development
*Motivation into non-gaming discipline by a random YouTube geek
*Set up mincraft with raspberry pi and Arduino
*Switch to Linux or Mac and just dual boot for gaming
Prepared for the real world.
Congratz for the graduation in the Pre-school of Developers (11-14 yrs old) :)5 -
I'm thinking of livestreaming my friend and I doing game development on Twitch tonight. How many of my fellow ranters would watch?25
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"We should use ambiguity-driven development using co-domain model sockets, anfractuous horizontal scaling, and recursive async testing"
"What even is that"
"I found some words I like in the dictionary, and used it as the title for a medium article. I thought that's how we play the game as devs these days"6 -
Satoru Iwata.
You might remember it as the former president of Nintendo, but he was also a very impressive programmer. As he was president of HAL Laboratories, he helped with the development of Pokémon Stadium for the Nintendo 64 by porting the Pokémon Red/Blue battle system not by having any sort of documentation, but by reading the assembly source code.
He did so to allow Game Freak's developers (who were only a team of 4 at the time) to focus on their work on Pokémon Gold/Silver. But he did more: when they had to localize Red/Blue for America, they couldn't fit everything in a cartridge. They had the same problem while developing Gold/Silver, since cartridges had at most 8 Mb of storage capacity back then, and they had to fit not only the Johto region but the Kanto one as well! So Iwata stepped in, and created a graphics compression tool which managed to make everything fit in the cartridges.
He did this while not even being part of Nintendo, and the work was so impressive that the Pokémon devs thought it was "a waste to just have [him] as president!" (ie. why not make use of such programming skills).
Truly someone I look up to.9 -
The Steam Community forums for the Planet Zoo beta have really reinforced my decision to stay far away from game development.
A third of the posts are people who clearly have no idea what a beta is - "don't buy, too buggy". Sorry, were you expecting a finished game? You wasted your money, then.
Another third of the posts are people making decisions for the developers. A very common discussion is "Should they delay launch?" which makes my blood boil a bit. First of all, you have no fucking clue what kind of manpower this development team has. You don't manage them, and neither do I. So, neither you nor I should be making assumptions about how fast they can fix the issues, and definitely shouldn't make decisions about if the game should delay launch.
Second of all, neither you nor I know how the game is built. These fixes could mean a line of code, or they could mean a re-write of multiple core systems. We don't know, and I'm guessing you've probably never even written a line of code in your life so you REALLY shouldn't be telling these guys how to do their job.
The last third is benign discussion - people reporting bugs (even though there's an issue tracker, but that thing is fucking jam packed with 250 pages of reported issues), asking how to do xyz, posting feature requests, etc.
But if roughly 60% of the community is behaving poorly and actively working against development by pissing off the devs and drowning out constructive discussion, then yeah; I won't be going near game dev any time soon. Sure, developing business software means dealing with REALLY dumb people but at the very least they are in a business environment and not in a toxic forum of bullshit.
Oh, and as a closing remark, I love this game!17 -
Started testing out the concept of a new application I'm developing (nothing special)
I always seem to play games instead of coding, so I'm developing a trainer which monitors for any open games and checks whether I have coded enough in a day to play games.
If I haven't coded for long enough, it will force close the game and warn me.
Further development to happen.27 -
Built my first little app and put it on my phone 👶 it's not much and comes mainly from a udemy course, but hey it's a step.9
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My life is hell
Got selected for in a start-up
Went the other day to finalize things
Bastard of a boss makes me wait for 2 hours
Then calls me and says "I have seen your game and i know your potential,,My development team isn't able to make this app,so I want you to do it alone,,Plus i want it better than out competitors product,and oh,,make for iOS as well"
Someone tell that bastard that unity game development and Android app development are 2 very different fucking things
Surely getting fured with lot of humiliation
😭😭2 -
Man in the event of some newcomers to the development game, those that will mostly work in the web domain or sys admins that are in training I want to offer some small advice:
Do not neglect vim
I know it might be a bitch to use at first. And I will never use it as a replacement to vs code. But fuuuuuck me I cannot count the number of times that vim wizardry has helped me when dealing with servers when dealing on a machine with windows and nothing but putty.
The thing is a lifesaver yo, and it makes for an impressive show when doing something in front of senior executives.
Learn it, love it, live by it
And exit is :q, save is :w, to copy and paste is :v then surround the text and then y to yank it and p to paste it.
:vsplit and :split are your friends and to move around splits is ctrl w and direction.
Good luck my friends. Stay classy.9 -
> be me
> spend 0.02 Ether (about €5) on one of those old-school MUD-style games
> send to the same Ethereum wallet from a previous purchase
> realize that the destination wallet changes for each purchase (probably to mitigate the fact that transaction history and contents in Ethereum wallets is entirely public)
> send an email to the game dev asking to return the transaction or pass it on to my player account
> *cricket noises*
About a week later, i.e. now:
*checks that Ethereum account that I accidentally sent that transaction to*
> $0 on it, transaction has been withdrawn
Now I couldn't care less about the €5 - it's only 2 beers worth - but what I do care about is honesty. Dear Chat Wars admin, that money wasn't yours. Also, I am one of those players that plays very few games but tends to commit to those I do play. The last one I played, I spent several hundreds of euros on over the couple of years I played it. I could've probably paid for your servers, spare time development and then some. But obviously not anymore. Choosing a quick grab of €5 over a relatively steady source of income from someone that tends to financially support what he likes... Re-evaluate your life choices.
Just like that incident with the stolen flash drive that was worth only €10... I couldn't care less about the raw value of them, but I do feel very disappointed in humanity when people go for a quick grab of such worthless things.5 -
Godot
It's a very lightweight game engine with a lot of features, great community and active development.
(Unity is way too bloated for me since I only make small games as a hobby)5 -
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
Cheers! 🍻13 -
When I was 13 yrs old, I played Counter strike. One day by chance, I went into its program files folder and started looking through the files. There I found a bots.db which I opened on Notepad++. I found out that unlike many other files, it had un-garbled text. So I studied its contents and soon realized that it contained bot profiles. I edited skill levels of some of them and opened the game. To my delight, the bot's skill did change. It was so awesome, I can now complete the missions I was stuck in. That was the moment I had first wanted to go into Software Development field but I only started to code 4 years later.5
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1. Ability to freeze time... (except for internet & computer speed). Too many ideas, not enough hours in a day. Sleep should be declared optional as well.
2. Ability to not eat/drink at all, or eat/drink in copious quantities without negative effects. I enjoy a cognac, pizza & chocolate binge more than nausea, upwards BMI creep and hangovers.
3. True Virtual Reality. None of this headset crap, but immersiveness rivaling reality itself, with voice-controlled AI-assisted interfaces to "program" anything by simply describing it, iterating over details to add increasing complexities. Not even for porn reasons... my head just overflows with creative ideas for "holonovels" and interactive worldbuilding, but I don't have the patience nor artistic skills for game development.4 -
Got an offer to work at a game development company. Office looked awesome (decked out in pinball machines and a huge marble track), located overlooking Schreveningen beach, young energetic team.
Then I saw the code. Oh God the code. And they wanted me to become system architect.
Hybrid PHP 4/5 OOP/procedural code custom framework running on a spaghetti database creaking by on the skin of its teeth... all backing Flash Facebook games.
Nope.5 -
So, my plans:
Life
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
Work:
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
Hobby:
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)5 -
So at this moment I'm testing my game's alpha build on Xbox One. So... Here's my PC connected to Xbox One connected to monitor and a huge pile of cables because of it7
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This weekend had everything but sleep :D But it was worth it. We made the game called Dash Wave in 48 hours on Global Game Jam.It was an amazing experience. Here is the link to the game: https://play.google.com/store/apps/...
http://globalgamejam.org/2017/...11 -
Assuming that a designer can also be a game artist, I met this guy from China online and he seemed cool and all that, and we decided to make a game together, seeing as he was a good artist. I told him when the game would generate income once it's finished, we would do a 50% share. He agreed.
After a while of development, he sent me a message: "Hey dude where's my money?", and I was like: "What money? You agreed to have a share when we finish the game." He replied: "Yes but I need money, I don't care about you and your game. I want my money."
After this he kept sending me messages begging for money while he abandoned the project. Until one day he said: "I quit."
And that was the last time I worked together with someone on a game.10 -
So, I decided to post this based on @Morningstar's conundrum.
I'm dissatisfied with the laptop market.
Why THE FUCK should I have to buy a gaming laptop with a GTX 1070 or 1080 to get a decent amount of RAM and a fucking great processor?
I don't game. I program. I don't even own a fucking Steam library, for clarification. Never have I ever bought a game on Steam. Disproving the notion that I might have a games library out of the way, I run Linux. Antergos (Arch-based) is my daily driver.
So, in 2017 I went on a laptop hunt. I wanted something with decent specs. Ultimately ended up going with the system76 Galago Pro (which I love the form factor of, it's nice as hell and people recognize the brand for some fucking reason). Matter of fact, one of my profs wanted to know how I accessed our LMS (Blackboard) and I showed him Chromium....his mind was blown: "Ir's not just text!"
That aside, why the fuck are Dell and system76 the only ones with decent portables geared towards developers? I hate the prospect of having to buy some clunky-ass Republic of Gamers piece of shit just to have some sort of decent development machine...
This is a notice to OEMs: yall need to quit making shit hardware and gaming hardware with no mid-range compromise. Shit hardware is defined as the "It runs Excel and that's all the consumer needs" and gaming hardware is "Let's put fucking everything in there - including a decent processor, RAM, and a GTX/Radeon card."
Mid-range that is true - good hardware that handles video editing and other CPU/RAM-intensive tasks and compiling and whatnot but NOT graphics-intensive shit like gaming - is hard to come by. Dell offers my definition of "mid-range" through Sputnik's Ubuntu-powered XPS models and what have you, and system76 has a couple of models that I more or less wish I had money for but don't.
TBH I don't give two fucks about the desktop market. That's a non-issue because I can apply the logic that if you want something done right, do it yourself: I can build a desktop. But not a laptop - at least not in a feasible way.31 -
I'm learning Unity! I don't have a lot of experience with C# or game development but it's fairly simple and super interesting so far so I'm excited!
!Rant, just excited :)8 -
Hello World! First post here. I'm literally done with frontend stuff. I want to design code, not to code design. Unless it's Processing. I find it cute. So.. I have a somewhat handy grasp on C++ because of a class in electronics course, Python seems quite easy to catch. I'm totally new to programming. I'd like to get into software, game development and android development (but I would like to do things cross-platform).
Which paths, resources, languages, useful books, videos, or just anything would you recommend?
To be fair, I have no coding friends so mentorship or simply finding code buddies would be great. 💜7 -
When I hear people talk about love and the first thing that comes to mind is the Lua framework for 2D game development4
-
The whole idea of development is ego boosting. The idea of turning thought into action by building something is very intoxicating. The power to create something from nothing. To be able to construct a world where everything in that world follows my rules of existence. Whether those objects be a database, or an NPC in a game. Development is literally the power of a god!
Some people say I have a god complex. Yes, of course I do, I am a software developer...6 -
Joined a game development Facebook group just for shits and giggles to see what sort of hell I can see on there...
Never have I seen so much broken English or the amount of people asking for help to build a shameless clone for Android just to get money... Really makes you think sometimes...3 -
So I was wondering, what is you guys' 'goal' in the long run? What do you really want to be able to do or what do you really want to achieve in 5 to 10 years? Are you working primarily for an income or are there more prominent reasons for doing what you do?
I'm in my last years of university and have a job at a software development company, not because I need the money but because of all the amazing technologies I come in touch with and the amazing things I learn, mostly about servers and devops tools.
I currently have 2 goals in mind: Creating an .io game together with a frontend developer and setting up a kubernetes cluster and using it. I personally consider kubernetes an end-game thing when it comes to running apps and am experimenting with it on three servers that I got from school.
So I was wondering, what ahout you? 😀36 -
"in this ad i will show you how to code something called hyper-casual games. these games have brought developers millions of dollars and i happen to know just a little bit about these games. see i also coded my own game and i brought me 6.5 million downloads. i then implemented my business plan and guess what i got now 65 million downloads. crazy. now if you just buy my book u will learn how to make millions of dollars just like me because game development isn't that hard after all!"8
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I'm a game designer student in a Brazilian university. In my class I'm the only one who likes code and made the secure choice to be a future game programmer.
But recently some dudes on my class started to discourage me and telling me to give up that course and change to a computer science course.
I didn't feel that way... I think game programmers who know all the stuff and process of game development( modelling, concepts etc) are better professionals than the ones who just knows the scripting process. But sometimes their opinion flows up my head and I feel so unknown if I staying in the right way or not.
(Sry if my english still bad..hope you all understand anyway)25 -
Just got accepted for a game developer. Ive been making games since I was 12 as hobby. Did a few months of university level of Game Development. Then started as web devloper professionally. The company I work for found a project as game dev for me.
I love my work and the sales team for finding me that job, even though its out of scope of their regular projects.2 -
I am really sick and tired of this shit.
I meet a really nice girl and we strat sending messages to each other. After a while she ask what i am studying i tell her Game Development.
And then she ask me o so you can hack. And poof the image that she is the perfect just disapears4 -
I'm learning web development, and this is another small project that I made - a basic code player.
Used jQuery for the first time and realized how easy it makes things.
PS - I know it is pretty insignificant given that people here create much bigger things, but I'm proud of it!
PPS - Will post the previous small project I'd done. It was a browser based basic game.17 -
Just finished 2nd year of uni and got a summer placement doing game Dev. I walked in to be the most experienced person there because I am the only one doing it.5
-
Went to college feeling like I didn't know enough to keep up with the game development course, ended up knowing so much that I tested out of my entire first year and ended up teaching my professors what to do. I got special permission to ditch classes and on several occasions taught the class stoned off my ass. I didn't need to submit homework or take tests. I had my own game studio founded so I was allowed to show off my work as my final project. College was a great time for me lol
-
Makes a joke about my work laptop im getting that we should all invest in some game development so we need some new laptops (we develop prototype apps to validate ideas for startups and i never work on proper projects). I get to work and see this.. Omw im so happy..1
-
What kind of developer are you and what is your opinion on other development areas?
Me: Junior dev, oriented towards full stack and Android(with a sysadmin background):
-Low-level(kernel development, embedded, drivers, operating systems, reverse engineers)- Badass, I wish I could do that.
-Mobile apps- awesome but too high level sometimes.
-Full stack/Backend- awesome.
-Web Frontend- fuck HTML+CSS. JS is cool I guess.
-Enterprise applications(e.g SAP) Pajeet, my son.
-Malware development- Holy shit that is awesome.
-Video Game development- was my dream since childhood.
-Desktop apps- No opinion.5 -
Hey guys, I hope you don't mind me sharing here..
I just wanted to share some progress iv made on my game. It is officially out of concept phase now and I have upgraded to 3D. Check out my gameplay here:
https://youtube.com/watch/...
If you want to follow development please come and read my blog. www.pretzelstudios.co.uk
Thanks if you do :)29 -
Really hate when people say development for Linux is really difficult, especially when it comes to game development and porting engines...
It really isn't, it's no more difficult to bloody windows and personally think it's easier than Mac development. Worse comes to, mono exists and is pretty damn stable, getting something ported to Linux really isn't as difficult as people try and make it out to be -,-15 -
What you are expected to learn in 3 years:
power electronics,
analogue signal,
digital signal processing,
VDHL development,
VLSI debelopment,
antenna design,
optical communication,
networking,
digital storage,
electromagnetic,
ARM ISA,
x86 ISA,
signal and control system,
robotics,
computer vision,
NLP, data algorithm,
Java, C++, Python,
javascript frameworks,
ASP.NET web development,
cloud computing,
computer security ,
Information coding,
ethical hacking,
statistics,
machine learning,
data mining,
data analysis,
cloud computing,
Matlab,
Android app development,
IOS app development,
Computer architecture,
Computer network,
discrete structure,
3D game development,
operating system,
introduction to DevOps,
how-to -fix- computer,
system administration,
Project of being entrepreneur,
and 24 random unrelated subjects of your choices
This is a major called "computer engineering"4 -
I've started programming when I was 12. Right now I'm 25. I can clearly say that I'm passionate, I've touched I think almost every "type" of programming ever. From game development, through IoT and finished at eCommerce. I never stop learning.
My workmates are pissing me off. For code review sometimes I'm waiting even 3 days when I've changed like 5-6 files. They don't want to introduce "new" technologies (by new I mean who are existing at least 2-3 years, got stable community). They don't want to refactor some core of the application because it's working - they don't care about it as they can later say "legacy system so this basic feature took me a week".
Code quality means for them "use shorthand syntax, this code is ugly" - the basic shit which can do any linter
When I'm doing code review, I'm checking out to this branch, test it, check if the solution is scalable. Then I make my comments. I just hear "stop bitching about it just approve".
Thank God I've made through interview and I'm going to switch job in next week.7 -
So we decided to use Monday evenings as a development night for our game, we are currently down the pub enjoying the sun. Maybe next Monday1
-
I made the world's most toughest Android game. Being a web designer, to get into game development was a waste of time but I managed to make the game though it looks like shit but it makes flappy bird a child's play.
https://play.google.com/store/apps/...5 -
Roblox has come a long way. Been working on what started as a small project and now its been about 2 years and its finally coming together! As roblox still has ways to go to make it easier on developers. I cant wait to move to unreal engine and make somthing great!22
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Anyone else ever just have those days where you just think of just giving up on programming all together?
I just seem to be having these days every second day or so, I mean I've been programming since I was 11 and I'm just about to turn 21... I've essentially stuck with game development in the same engine in the same language and to this day have nothing to show for the past 10 years other than a million half assed prototypes that seem to just rehash idea's already done by other but a million times better...
Tried learning other languages and none have stuck, I can't grasp C++, don't have a fucking clue how to use Vala and can't even think of anything to make with said languages...
Tried making a pushbullet front end in Vala and can't even learn how to use the fucking API's so once again, that project has been put on the shelf with everything else.
It all just drags me down and makes me think if all the trouble is worth the pain and annoyance.
Maybe I'm feeling sorry for myself (110% chance this is the case) or maybe I'm just not cut out to be a programmer...8 -
I always found this video a must-watch for game-developers.
It's a long video, and he kinda sounds like a fanboy at times (especially in the beginning).
But he makes some great points about the modern gaming industry.
So if you're a game developer, or someone interested in games, and you have 30 minutes of spare time; here's an interesting video:
https://youtube.com/watch/...1 -
Programming helps me cope with my problems. Whenever I'm feeling down, I just fire up Rider, Unity and start working on my own little universe.
Game development eases my feelings.2 -
Starting new game development project.
Coder:" ok guys, I think that this time we have to focus much more on sprints management and documentation"
Designer:"Ye, this time we should use better scrum software, like jira or youtrack"
Artist:"but Asana has the unicorns when you complete a task"4 -
It's been a crazy month. Python, redis, Linux. But this one should be a bit closer to home.
Telltale games, a US game development studio is winding up and let go all their staff without severance and were told they had 30 minutes to leave the premises.
Most of the devs were living paycheck to paycheck because of the high cost of living. Some were hired a week earlier and uprooted their families to work there.
That situation is bad enough. But what's worse is the sheer lack of empathy by the customers for the staff. They just want their product cone hell or high water. One even insisted that the devs should work for free until they deliver...
Pleasing the customer should never come at the expense of your staff. We still have a long way to go as an industry
https://youtu.be/QoEHVABcVkw6 -
Not really a rant and I'm only a beginner/hobbyist, but for a few months I've been active in a local gamedev club where I recently managed the courage to approach a much more experienced (5+ years) programmer.
We managed to have a good 30 minute chat (despite not using the same programming languages) and he told me "I really appreciate talking to someone who actually understands programming and what they're talking about!"
It felt like a pretty big milestone on my path to game development, at least it feels like I know more than I care to admit to myself.1 -
How I solve complex problem during development.
1. I left my machine with all the thinking and start to think of another activity.
2. Start another activity I like specially a physical one like playing a game, jogging or just walking.
3. Then after I am fully involved with this activity I start to think of different scenarios of the problem I was trying to solve.
4. Eventually, different solutions came to my mind and I evaluate them one by one with respect to my problem.
5. I finalize a couple of solutions based on the evaluations.
6. Rush to my machine and start implementation to see if it work.
PS: During all these thinking I will be terrible at the activity I am doing.
Loop again if It didn't workout.3 -
Was at a party the other day and was talking to some randoms and they asked me about programming and said it must be fun and fast paced to do it on your own...
All I did was smile and told them I have spent 10 days trying to decide on 16 colour codes for a part of the software the average consumer will never even see...
Game development everybody!2 -
Soooooo
I was at some excursion from school to university about game development and shit. Basically they talked about what unity and unreal is. Like totally not copied from their page. WOOOOW (Huge sarcasm if you didnt get it)
And then we tested VR.
Then presentation about passwords.
He gave out USBs for some good questions.
I had a question about something and got one.
Then he asked about android and what do we do when OEM doesnt support the device anymore.
I told him about custom ROMs.
He said yeah but you never know if the person who build it didnt infect it.
Well i told him that the builds i use are 100% safe.
How do you know tho ?
I build them myself.
The face was just amazing and got another USB.
They were to install Kali on it or just linux.
I always have OTG cable with me so i pluged it into OTG and WTF is this crap ?
2Gb ?
Fuck i cant even install Ubuntu on that and dont even think about Kali. Like LOOOOOOL
They are huge university and to give out 2Gb USB is really sad.
If it was 4Gb OK i can at least use that with Ubuntu or Kali. With this crap i cant do shit.
Maybe i will just use it as password key. Basically log in key.5 -
Hi guys, I just wanted to share some footage of my upcoming Space Game - STRIFE - Battle for the Southern Star.
https://youtube.com/watch/...
Super happy with what I have been able to achieve in just 2 months of development. Demo coming really soon.22 -
Me: *builds new state machine* Ok this makes adding new instance states easier, should also make enemy AI a million times easier!
Me after trying to do enemy AI: FUCKING CUNT! This system is a piece of fucking shit for AI, fuck fuck fuck fuck fuck fuck, etc
I think this will be harder than expected bois!
*Eye twitches*2 -
So I've had a fan game idea in the back of my head and have no artistic friends or money to hire an artist so I'm attempting the pixel art myself (again) and in the past 2 hours I have drawn a sort of shit looking barstool... Ugh why can't I have ideas that can survive with developer art -.-3
-
Fire your whole fucking web team Bethesda
* Your design is a classic ipecac. Whatever the fuck you are doing doesn't in frontend doesn't justify the 4Mb of bandwidth I wasted on a single js file. Why the fuck can I see the whole fucking node_modules directory when looking at the sources?
I know this is supposed to be a webpage for a game development studio, but I'm seriously wondering if your budget would even get me a prostitute.
I'm a greedy fuck and want a free game. apparently your servers are only good enough to register me, but login is apparently too much to ask for. Yeah sure. Oh and also thank you for choosing an "incorrect username and password" error message by default, even though your fucking gateway timed out. Please be kind enough and punch me directly into my face next time. Not like I'll ever access that shit ever again3 -
Hey so this may be a harsh one. Me and my friend are computer science and game development students and he's now in Programming 2 and he's not understanding day 1 concepts (i.e. "you dont have to redefine a variable every time you use it", "That's a string why are you setting it to 0?", "the program needs to take in user string input how would you do that?", etc.) and at this point I don't know how to help him actually understand and retain information. What do I do?13
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Jumping back and revisiting some basics of game development that I've ignored for a while and decided to follow a tutorial for building a 2D minecraft clone just to see how easy it is to incorporate some of my engines capabilities...
Every single fucking function he is creating does not have arguments and instead uses hard coded numbers repeated throughout... Fucking send help7 -
Do u remember when i posted this shit 3 days ago?
https://devrant.com/rants/2084524/...
Guess fucking what.
May 4 2019, Fucking beautiful day, happy blissful i complimented everyone, i told my friends I appreciate them, my sister hooked me up with her hot female friend and that hot female friend I shit you not started showing me a porn game she plays on her Android phone because her sister works in game development company and they coded that porn game, then i got a new item, set up a deal with other stuff, studied. Same day 11:58pm, i was happy.
May 5, 2019. 12:01am. My sister texts me her hot female friend is very smart and she has a bf so she told me not to even try. Some retard on ig started provoking me for no reason. Etc etc and this day just fucking started.
Jesus F Christ.....
Pray for me to survive this day.... What can i even say...5 -
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.8 -
i have been working on a web-based game and this is my daily routine (also i listen to rock and metal)
college to home to coding
thinking
coding...
looks like theres a small bug
shouldnt take much time
maybe this can work
*screaming*
i am not the first with this bug *here i come stack*
dont do this to me stack... theres suppose to be a fix for it
*extreme head banging*
F*** it
*changing songs*
nope this not helping
F***
F*** THIS SHIT
*rhythmic head banging*
oh god kill me
F***
am i really that bad
*autistic screaming*
humming song instead of thinking of bug
(8 - 8:30) me: mom i am hungry
this shit is taking toooo much time
*high intensity screaming*
F*** you bug
coding, its not form me
*surfing devrant*
*felling i am normal*
(10 - 10:30) mom: when are you eating
*high pitch screaming*
i am leaving coding for sure now
its too late time to sleep
fml its late again, i am gonna miss the first lecture again
back to coding
A thousand year later...
Bug status: Still not fixed4 -
Been sitting here, stuck for hours. Complex projects bring complex problems. I honestly cannot move past this issue. A major lump in the development of this project. I doubt myself as a developer. I feel depressed. This task seems insurmountable.
I can't come up with a name for my game.3 -
A group that I met at a gathering of my school wanted to make this 1v1 fight game.
We got a group whatsapp going, assigned roles, planned a meeting and discussed some general ideas.
I was excited and looking forward to developing.
Meeting comes: there are two people present, myself and the 'lead developer' dude. We discuss some general stuff about the setting of the game. I ask him what he is planning for the actual development: "I don't know yet, I'll look into it"
After that the group gradually stopped talking about it and the idea just died .....3 -
So I've been interested in game development for a while, so going to spend the day diving into C++.
Wish me luck 😂21 -
Multiple all-nighters (all day every day):
1) Working, studying and developing an Android game as pet project. Last few weeks before release (yup, I've set a deadline for a pet project) my day consisted of uni, work, more work and 4-5h sleep.
2) Having worked on my thesis (Development of a CPU/SoC + Firmware + Linux kernel) and actual paid work. In parallel. Because, you know, I need to eat and pay rent and shit while I'm writing the thesis. And debts at that moment were not an option (still made some). All-day all-night all-week. After submitting the thesis I went to the doc and enjoyed 2 weeks of doing nothing.
3) Sometimes on my main open-source project after regular work hours. If I have the motivation and ideas that I want to check out or prove it gets late/early too fast. -
Should I use this app if I don't know any programming languages. I'm thinking I should learn C# for Game Development.66
-
So, I'm still not certain if it's actually a bug or merely my lack of experience, but I've been working on a 2D platformer game (using only C++ and SDL2) for roughly 2 years now (on and off; sometimes off for months) and I'm extremely embarrassed about this, but for the life of me, I cannot seem to get the player character's movement and collision physics working properly. It's driving me absolutely insane.
I've read articles and tutorials, referenced books, and posted about it in game development communities (e.g., gamedev.com, Discord servers, etc.), but even though the fundamental structure and explanations made sense, getting the code to work has been unsuccessful, albeit not completely so, but if I get one thing working, another thing breaks. It feels like I'm trying to repair a vase that fell off of a skyscraper and turned to dust on the street below.
I've always been a very tech savvy person with a fiery passion for programming, electronics and game/software/embedded/web development, but to be honest, having such a difficult time with things like this that — in theory, at least — seem like trivial bumps in the road have made me feel like I'm never going to be successful in this field. But regardless of the depressing thoughts of worthlessness, my passion doesn't let me stop trying. Who knows, maybe it'll have to remain just a hobby. 😕6 -
Do you know what really bothers me for no reason? Developers that have bars on their portfolios displaying a percentage of their skill. WHERE ARE Y'ALL GETTING THIS NUMBER FROM? This really shouldn't bother me, but it does. If life was a video game, you'd be able to open your stats UI, and get these percentages, but where are they getting these numbers from? I've seen some websites that people put SUPER specific number (87%, 36%). Are you 87% of the way to being an expert in NodeJS development? I don't understand. I'm not hating on these people, please don't get offended if you have this on your website :)7
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There are several categories of software development that I know of: front-end, back-end, full-stack, game, mobile, embedded etc., but what is the term for developing libraries and/or CLI utilities in languages like C++, Python, Go etc. that are not related with any of the above? System development doesn't seem wrong but I was wondering what's the correct term for it in the industry because I need to mention it in my resume and on LinkedIn.
Also, if there's a lesser-known category that you work on then do tell us all about it 🙂5 -
Hi devRant, this is my first post so don't kill me :P,
What language do you recommend to start learning game development? I'm pretty good in Java and C#, I was told that to use C++, because everyone uses it, but to be honest I'm not that comfortable in it.
Thanks for any comments! :)23 -
This isn't a funny rant or story. It's one of becoming increasingly unsure of the career choices I've made the path they've led me down. And it's written with terrible punctuation and grammar, because it's a cathartic post. I swear I'm a better writer than this.
The highlights:
- I left a low-paying incredibly stable job with room to grow (think specialized office worker at a uni) to become a QA tester at a AAA game studio, after growing bored with the job and letting my productivity and sometimes even attendance slip
- I left AAA studio after having been promoted through the ranks to leading an embedded test tools development team where we automated testing the game (we got to create bots, basically!) and the database, and building some of the most requested tools internally to the company; but we were paid as if we were QA testers, not engineers, and were told that wouldn't change; rather than move over or up, I moved out to a better paying, less fabulous web and tools development job for a no-name company
- No-name company offered one or two days remote, was salaried, and close to home. CTO was a fan of long lunches and Quake 3 Arena 1-2 hours at the end of every day. CTO position was removed, I got a lot of his responsibilities, none of his pay, and started freelancing to learn new skills rather than deal with the CFO being my boss.
- Went to work as a freelancer for an email marketing SaaS provider my previous job had used. Made loads of money, dealt with an old, crappy code base, an old, cranky senior dev, and an owner who ran around like the world was on fire 24/7; but I worked without pants, bought a car, a house, had a kid, etc;
Now during ALL of this, I was teaching game dev as an adjunct at my former uni. This past fall, I went full time as a professor in game dev. I took a huge pay cut, but got a steady schedule (semester to semester anyway) and great benefits. I for once chose what I thought was the job I wanted over more money and something that was just "different". And honestly, I've regretted it so much. My peer / diagonally above me coworker feels untrustworthy half the time and teaches the majority of the programming courses when he's a designer and I've been the game programming professor for 8 years (I also teach non-game programming courses, but those just got folded into the games program...); I hate full-time uni politics; I'm struggling with money for my family; and I am in the car all the time it feels like. I could probably go back to my last job, which had some benefits, but nowhere near as good; my wife doesn't want me back to working in the house all the time because that was a struggle unto itself once we had a kid (for all of us, in different ways); and I have now less than 24 hours to tell my university I want to not pursue longer term contracts for full-time and go back to adjunct next Fall (or walk away entirely), or risk burning a bridge (we are reviewing applicants for next year tomorrow, including my own) by bailing out mid-application process.
I'm not sure I'm asking for advice. I'm really just ranting, I guess. Some people I know would kill to have the opportunities I have. I just feel like each job choice led me further away from a job I liked, towards more money, which was a tradeoff that worked out mostly, but now I feel like I don't have either, and I'm trapped due to healthcare and 401k and such. Sure, I like working more with my students and have been able to really support them in their endeavors this semester, but... that's their lives. Not mine. The wife thinks I should stay at the university and we'll figure out money eventually (we are literally sinking into debt, it's not going well at all), while most people think I should leave, make money, and figure out the happiness factor once my finances are back on track and the kid is old enough to be in school.
And I have less than 24 hours it feels like to make a momentous decision.
Yay. Thanks for reading :)2 -
Our instructor for game development claims that variable names are not important if your scope is small.
Thoughts?
Here is a picture of his code he gave us as a reference the other day.19 -
I learned computer science so i can create a small game some day. I spend my entire time on web development coz thats what makes money in my lame ass country. I come home too tired to go into game development which is an entire world to explore by itself. Cant apply to other countries coz game development companies wont recruit a web developer (i tried). Fuck my life7
-
Worst: Getting struck with Corona when moving to a European country via job, everything went shit, visa late, starting job is late and never certain, for 8 months I was in limbo.
Best: Finally got job and moved, been playing video games all day because it is government job and no way to check what I am doing. Fuck it, I dont like software development as my salary job, just as hobby.
Bye, have to play game.9 -
Finally, after 42 days of in development, I can proudly say my game reached Alpha stage. All core mechanics are in place. I hope I'll be able to say the same thing for Beta in next 6 weeks too!
To be honest, I could do it better, but I didn't had much time.12 -
So me and my friend started doing a video game project. To be honest I was expecting it to be nothing but pain and suffer.
But it turned out to be really fun experience for both of us (plus I’m learning Unity) 😁 -
My family keeps telling me the same old story over and over again about me when I was 3 years old, holding a Gameboy in my hands, cheering each time Mario died (due to the failure theme I'd guess, didn't have any other sadistic tendencies though). Over the years my gaming ambitions became a little more purposeful. ;)
However it's not surprising that I started thinking about how games are developed and how I can start my own.
So when I was around 14 I went to the local library and borrowed the first game development book striking my eye.. unfortunately it was about Delphi. But hey, I was young and naive.
Surprisingly, I didn't surrender back then.. but to be honest, I do not recall one line of Delphi. :D -
!rant
Just realised my game development and design teacher is the senior game designer of sacred 2. Well next lesson gonna be a constant flame of this shitty random drop generator which literally mostly drops you stuff for all the other classes. -
!rant
Hi! This is my first post, I've been programming for about 5 years now and know multiple languages. I intend to do a degree in Computer Science soon but I wondered if anyone had any advice about breaking into the industry, specifically video game development.
I'm not sure if this is really where I'm supposed to post this but I've seen others posting similar things so I figured I'd try it.
Thanks in advance!!14 -
Game development is a nightmare when your first starting out because you tend to neglect on keeping a small book on event notes.
Such as which event triggers what, and what events to turn off when the player starts the game.
You tend to get events that either don't start when player is far into game because you forgot to turn the event trigger on for something much for earlier in the game.
Live and Learn3 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
I Started in 2012 at 12 years old with Minecraft as an introduction to computer programming. I created a few of my own mods and released them to the forums. I think my name was "lilwillis2" if you want to look them up. Once I created mods, I got into game development. I used The Cherno's game programming tutorials and a few others on youtube. After having my fun with game Dev and the debt of College soon to come, I got into developing my own apps, which got me into using react-native. React native made me realize that I should probably try to stay up to date with the latest frameworks and languages, so that I can create a surpieror product in much less time. It also made me realize how quickly programming changes. Last year, before getting into react-native, I got a summer job using Django and mezzanine at a local company as a web developer and they want me to work there again this year, maybe even on a salary with a pay raise. I recently turned 18 and I already look at code I wrote a few months ago as crap 😂, but hey it means I'm improving quickly!
BTW, if anyone knows any tips on paying/saving for college, please do let me know!1 -
When I was in University, there's a group project on web development. We decided to make a simple game.
Out of 5 students (including me), one was missing for the entire semester.
Another one don't know anything about any kind of programming. We asked him to write us a json file of characters' attributes. Taught him how and gave examples. Turns out that most data is missing.
Luckily the other two was great. Altogether, we covered frontend, backend and design. Finally we got the highest mark :P
Best (and worst) team ever5 -
A while back a buddy and I were keen on making an MMORPG that for a variety of reasons just didn't work out.
Game development is an exercise in futility unless you have a LOT of time and a LOT of willpower. Unfortunately, where the project would have taken at least both of us, only one of us was able to actually do the work. I'll leave it up to you to figure out which one of us it was :|
It sucks because it was a stellar idea, the art style was going to be amazing, and I had already began working hard on a lot of the music. My best musical work to date, just sitting private on my soundcloud, unused and collecting dust.
Listening to them now still fills me with that glimmer of hope to a degree, but it's bittersweet.3 -
Okay, imposter syndrome just hit me real hard, when colleague, who just finished his first semester told me about his company he founded on the side based on an idea, for which he built a prototype in hackathon in a foreign country.
After work I'll definitely have to start working seriously on the sideproject I started some time ago, but always got distracted. Easiest way to install dual boot linux on my machine (512gb ssd, almost full; 1tb hdd, empty af), without the fear of fucking my windows completely up (of course I have a backup, but I'm still paranoid)? Also, which distro would you recommend for c++ game development?8 -
I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6 -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.10 -
Im a software developer, and make games as hobby and sometimes as actual job. Recently I started looking into game design, through my work I can can do a study for free.
The main thing I would like to learn is Character development and using GDD's
Would you recommend doing such a course or is the quality of these things way to low to actually be of use?
Is there reading material I should read?
I do own a digital copy of "A theory of fun" already which Im gonna read the coming days.5 -
I think that would be config tool for F1 Challenge ‘99-‘02 game which was called VMT Engine. It introduced me to modding community, the VMT Engine project taught me A LOT about software development.
The origin of this tool was I posted on F1 2014 VMT development forum thread “Hey! Wouldn’t it be cool if there was a tool that let you change tires type?”, so the VMT leader said “Why don’t you do it?”...So I did it 😐
I’m actually still updating the source code to this day1 -
My first rant. Woohoo!
Honestly I do the whole shebang ussualy depending on what the needs are from network to servers to coding because for some reason nobody has any technical experience where I work.
I just started app development for a gamedev startup and I am in sheer awe of the amount of transpiling/compiling etc that needs to be done for an multiplatform app for iOS and android with js(x)/typescript, html, css.
I remember when I could just write some spaghetti code to make it working by following a couple of tutorials. Then refractoring and testing it for a couple of hours and be done with it. push it into production.
Now I am lost having to learn OOP, functional programming, reactjs, react native, express, webpack, mongodb, babel, and the list goes on and on...
Why not just make a new backend that does all of that in another language which supports all of that.
I have no formal education in programming/coding and the last time I learned JS it was just some if else, switches and simple dom manipulation.
I just want to get to coding a freakin' game but I have to learn JSX for the front and typescript on the backend.
I am this close to going back to ye ol' lamp stack and quitting this job. 😥5 -
You know apple has its dick deep inside your ass when you buy a Macbook pro with no discrete gpu for game development(unreal engine) and then shell out $1500 for a fried cpu.18
-
the best part about development is that all code looks the same to most people - including devs
so long work assignments and hello command-line digdug1 -
Things to accomplish within the next two years = [
0. Get a job that actually pays me.
1. Use money acquired from said job to buy a bunch of stuff I want. (Like an actual PC instead of a laptop)
2. Learn a bunch of things about back end development (CSS is my passion)
3. Make a 2d game engine, so I can find what the fuck a game engine is/does.
4. Learn to comment my code more frequently.
5. Move out of the big nest.
6. Stop getting mad at video games.];2 -
I dont have a startup yet but in the future I would love to have a game development company where we make inhouse games, but also make educational games for customers.2
-
Android development is so frustrating. Seriously, Android studio is such a bloated piece of... I found that is easier to make apps in open source game engines rather than that headache of a software. On the other end, most of these engines are not supported by my budget laptop because it doesn't have OpenGL...
I just want to give up sometimes.7 -
Hello, devs! I'm an intern at a mobile games company. I used to work with the game development there, but today I started my work in the support/tools team. Am so glad I can use Linux and ruby there *-*3
-
Disclaimer - Day in the life of a whitehat student.
Whitehat Whitehat Whitehat
What is this????
When I attended my first white hat jr online free trial class, I got to know that the teachers does not know the difference between java and javascript. Infact they were saying blockly as javascript. I was knowing the difference between the same. There were 3 types of courses -
***Note : - This information is taken from the whitehat official website***
1.) Introduction to Coding :-
Sequence, Fundamentals Coding Blocks, Loops
(Teach us to drag and drop blocks of code.org(blockly))
2.) App Developer Certificate:-
Events / UI,Conditionals, Complex Loop, Logic Structures, Turtle Coding
(Advanced drag and drop(blockly))
3.) Advance Coding with Space Tech -
Extended UI/UX, Rich GUI app, Space Tech simulation in Space Lab / Game Lab, Professional Game Design.
(GUI - with tkinter(python), Game Design - Blockly(code.org))
These things are rubbish ......making GUI's is simplest with tkinter and the students who make games (with code.org) submit their codes to the whitehat community (because the teacher says "they will compile it to an android app, then you can publish it to playstore" --- this is for 1% students who are able to design their own games).
The thing whitehat do with code given by 1% best students:-
Export to HTML from code.org
Download HTML to APK Convertor
Setup SDK
Successfully converted to APK!
Publish it to Whitehat Jr console account
Credits of the students
Income of the exporters
Rest all students will only think to be the CEO of google one day.
My Opinion - StackOverflow, Unity for Game Development, Android Studio, Dart, Flutter and Kivy (using google colab for compiling the python code to an apk) for app development and Flask, HTML, CSS for web development.7 -
It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
[linux distro stuff]
Hey guys!
Im considerig switching to linux because:
My macbook does not support mojave and the new ones are expensive af.
Windows 10 is bloated and not a great user experience(removing stuff from the control panel and adding it to the very stripped down settings app, privacy etc..).
I love open source software
However i did not used linux for a long time, back then i used ubuntu and SUSE.
My considerations:
Debian - because .deb on them haters
OpenSUSE - because i used it in the past and it seemed very stable and fast
Arch - i heard from a lot of sources that it’s “da best”
My use case is game development and 3D modeling. I use gimp, blender vscode and unity (the game engine) at work i sometimes use autodesk stuff (motionbuilder, 3ds max) because of fbx.
For audio stuff i use audacity
So overall i’m looking for a distro that is fast, lightweight, i can develop on it (mostly 3D stuff) and occasionally play some games
Anyone has experience with the mentioned distros? What distro would you use for this?7 -
Hey guys!
So a few days ago I started the #100DaysOfCode Challenge but at the end of the first day I got annoyed by realizing how frustrating the character limit on Twitter can be.
So I started a blog where I could say whatever I want withiut any limits.
Then, yesterday, I got two projects to make as a final project for my game development lab. So I decide while making it to also write a tutorial on it!
I'm currently on the second part and I would really really reaaaaally LOVE some feedback since it's the first time I write a blog and tutorials 😅 And well, I believe the style is kinda different from the usual blog, so I would love to know what you think about it.
Also any ideas and suggestions will be extremely appreciated!
You can find the blog at https://blog.kamaropoulos.tk
You can also find some more backstory on my Twitter profile @KamaropoulosK
Thank you everyone in advance SO much!
You are all great people and I'm glad to be part of this amazing community!
Have a great day/evening/night everyone!3 -
My goal for 2019 is to finally get into game development and release my first game on itch.io!
Also I want to finish a few side-projects, as always...1 -
This little game took me like 2h of development, it's build without any framework whatsoever.
It is based on my memory of a very old game my brothers used to play on DOS, it was used to teach how to type superfast
Little details on how this works: the inputs at the bottom are programmed to be used with keys (only letters), ENTER and TAB, no need to use mouse in this game to move around, just hit tab to move to next, hit enter to confirm what you typed.
I know I should upgrade this to use a list of actual words instead of just random letters, but never wanted to actually work on it again.
http://examcopy.altervista.org/apps...
I highly recommend trying it on a PC, also contains Ads, not invasive, tho
Other games I developed:
http://stefagna.altervista.org/swis...
http://examcopy.altervista.org/apps...
Note: PLEASE, DON'T GO TO THE HOMEPAGE OF THESE WEBSITES, they're kind of NSFW4 -
I've said this once before and I'll say it again, if you create a game engine, development kit or the like that is single threaded with no easy ability to allow multi threaded work loads, grab a cactus and firmly shove it down your urethra :-3
(It's mostly a rant with GameMaker but fuck sake, we have CPU's with more than 1 core... Let us use them!)4 -
Me and a friend starting to program a game in Unity, he's worried and I think we will ace it! How f***ed are we? (5 years of website development experience each)8
-
Olpe:
@localhost I know I'm pretty late to the game but here is my ranting... I mean development setup. Sadly my laptop doesn't support having two external screens plus the laptop screen on.6 -
There's seriously a girl here following DAE (Game development) with one of them fancy tiny macbooks. Yes the one without escape. I wish her good luck and congratulations on being rich and a retard who ignores school advice on laptops4
-
So was freelancing for a guy and I know him pretty well or so I thought. Turns out he is a corrupt prick who leaked one of his support staffs phone number to all the customers because she wasn't online for two days. What the fuck is wrong with some people.rant freelance why web development wtf fucking hell game creepy fucking fuck leak what the fuck fuck
-
I have just been invited to a Technical Test Server for the game I currently play most, but I have some development in progress! God my life is full of hard choices!
Spoiler: I'm playing on the TTS right now :x -
Hey Linux users. Right now I have a 2011 MacBook pro the new MacBooks you are unable to take apart so I will not buy another one. So if you had a choice of any laptop what would you choose? I do not game I am a web developer and play around with app development and I build ruby CLI's. Any suggestions on what PC? Also I'm looking at arch Linux for distro what do you guys think?15
-
Alright wish me luck boys and girls, actually started development on my first 'proper' application, building an sms client using the push bullet API for elementary OS...
First time using Vala, first time building something that isn't game or web related in a real world environment...3 -
we have 4 options when come to Windows 10 development
+ Windows 32 API
+ WPF
+ WinForm
+ UWP
the best performance would be Windows 32 API but really painful when maintaining
but game like League Of Legends have complex logic still accomplish so I think they also create their own OOP pattern8 -
I think one of the hardest part while making an RPG game is setting the prices of the shop items and determining the rewards you get from quests.
Really struggling right now...8 -
Made my first game last weekend, in a Hackathon.
Had to build either a Pong clone or a Space Invaders one. Went with the later, and used Phaser. So pumped up! :D
You can check it here: https://cantarim.itch.io/intruders-... -
Building games for people to whom the expression "game design" evaluates to "game UI design", which a fancier way to say "a bunch of static slides with arbitrary screenshots"6
-
Quick question, is it bad to quit from a job when the project is not finished yet, especially in a startup company?
My reasoning for quitting, boss doesn’t really understand how game development usually works and mostly assuming every project will be same.
Following is my rant of background story for my question.
The incident triggered me wanting to leave is as below.
G = another guy from incubating center
B = boss
G: hey B, do u know this game studio is releasing this title soon. It’s a local company. Sounds cool.
Then they went to check the company profile. Found that the company has abt 40 staffs in total.
B: hey lunadev, do u know them? They have 40 people to make 2 titles. I think we’re the smallest company in the world that developing mobile games. Ha ha ha.
Me: oh, may be their project scope is complex. But I don’t think ours is the smallest company in the world making game. (We have 5 in total including him) there are others with only 2 ppl making games. (My sarcastic side took over me and said) I think we’re the only company in the world that has such small manpower with shortest deadline.
B: then how long do u think our timeline should be?
Me: abt 2 yrs? (Me considering all the artworks, features, testing time that we have to do)
B: urmmm I don’t think it’s that long. May be abt 6 months or a year at most?
G: ya, abt 6 months. Mobile games are not like desktop games or others so should be abt 6 months. Shouldn’t take that long.
Me: ... :)
Then I packed up my stuffs and left for the day. As for side note, boss designed the game himself and it took him 5 years to add complex features. And sometimes he will still come up to us and ask us to add that feature just cuz he was just inspired by another game he just played. Now can they tell us, this game can finish in 6 months? On what ground?
And another thing that he does gets on my nerve is that he plays game during office hours while the rest of us rushing for his project and campaign.
So, if I quit now, they’d still be in the middle of development. Oh and I’m the main programmer developing the game. So, erm.. Is it wrong?7 -
Not a rant... But I have a question guys...
I am currently a student in 2nd year of college.
I have been using and learning C++ since like 4 years now and it is my truely favorite language. It just is a joy to work with. Tried others but couldn't handle them (no offense. Just a personal preference) so here is the question:
What should I do in future? Like which field would be most enjoyable?
Currently, I feel game programming is it... I do enjoy whatever puny game like thing I make way more than anything...
I also specifically enjoy creating backend stuff...
(I always end up creating mechanics for working of game engine but never creating the actual game... Like creating an asset manager or something but not using it).
By backend stuff, I mean something which requires me to think a lot as to how can I implement something and then implement it (again, in C++). And then another developer could make use of it.
I heard game development has a very low scope for growth and is very very tedious... Is it true? What route should I go to?
Edit 1:
Btw, I enjoy building stuff from ground up, although ofc that doesn't happen haha...9 -
To the managers and new developers.
Development, and Product Development is not a black-and-white game.
It is an entire spectrum. You cannot move to the next best version. Next best feature, or the next best app.
The only jump that you take is getting started. After that it is a walk across the entire spectrum. Things grow slowly, and steadily. Just keep an eye on the next improvement.
Study the analytics, improvise, focus your energies, and just move to the next shade.
Enough steps, and you will have what you want.
It requires planning, courage, determination, tactics, sticking together ,and above all patience.
Most importantly, get rid of the people who cannot think long, rush, and mess things up.1 -
Hello DevRant,
I need your help
I'm currently studying Game design and development first year in The Netherlands and I love programming but I hate designing. I was thinking about changing the course to something like Ethical Hacking or Computer science. The reason why I want to do this is that they teach us openfl until second year and I feel like I learn nothing until now.
Do you think would be better to change the course or to stay but start programming in something else? And what programming language would you recommend?
P.s. I also want to apply for a part time job/summer school to gain experience but I had no luck at all.
P.s.s. You are the best community for me!
Return 0;3 -
Ok so there are a lot of things out there like #WhyIUseLinux, well as a Linux lover that is stuck using windows, I say we start a 'why I use windows' discussion.
For me, I'm stuck on windows simply because the game development engine I use is only on windows and mac and doesn't seem to play nicrly when run on a VM, if the software was released on Linux I would swap over in a heart beat!5 -
Fighting against a occasionally occurring bug, in a networking, multithreading, server-client game.
Thanks to the good excellent front end each client only uses around 20% of my cpu and ~1.3Gb of ram.
Shit happens when you join the development late and your partners code happens on-the-fly.
Maybe redoing it from scratch with something else than JSwing could improve the performanxe slightly -
Decided to change how my game engine asset loading and sorting systems work, giving up on making everything editable JSON files just so it's easier to manage and actually build things.
Currently trying to work out a way to load all of the packages sprites into 1 singular asset bundle and here is the evolution so far...
Revision 1: Compiles a single 328KB PNG into a 24MB file in 190 seconds.
Revision 2: Compiles same image into a 24MB file in 5 seconds.
Revision 3: Compiles into a 16MB image in 4 seconds.
It's not much but it's a start :-D
(Still haven't built a loading system so who knows if it works yet ¯\_(ツ)_/¯)3 -
Hey Game Developers,
I know this is the worst place to ask this question but still...
Is it possible that a game developer will make an online multiplayer game at a really low budget for me?
If yes then where can I find them?19 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
Hello all,
I am .NET dev for a while now and web development was mostly my area of expertise. Lately, i got a bit bored with all this and as a passionate gamer, i wanted to try out game development in unreal engine. Naturally i had big plans and went for big PC game but soon realized what enormous task that is. That's why I decided to test myself with mobile games first. Here is the link to my first game created :) https://play.google.com/store/apps/...
If anyone is interested in checking this out i would like to hear your comments and remarks.1 -
Yes, or no (and if you want to, why): Is a degree required in order to become a game developer?
I have my own opinion, but I want to see what the community thinks.22 -
So I have never done 'real' development on anything bar my current game engine Virgil, however found myself referring to C documentation for GLib and SDL2 rather than valadoc documentation.
Decided fuck it, I'm already converting everything to Vala's pointer syntax so I can have manual memory control, implementing stb_image and contemplating reworking SDL2_image into raw C so I'm not depending on extra libraries... Why do all this when I can just learn C and have more control.
Everything was going well and decided to buy the C programming language book, already knew about pointers and structs but ohhhhhhhhhhhhhhhhhhhh boi was I not ready for malloc .-.7 -
My DEV Story
After reading it, make a favor by ++d
Thought to be a software engineer in future
Learnt Python's basic modules, AI, and some ML
After getting intermediate in python, I started learning Java as my second language but could not do it because of JDK 8. Now don't ask me why.
Then, just stepped into game development with unity and C#, having a basic knowledge of C# with no experience in making a game myself. This is called ignorant.
After getting no success, I started learning PHP and got the chance to make a website having no content ;)
But it cannot meet my requirements
Soon I got content that AdSense regards as no content, no problem
I started learning Flask, a module in python for making web applications.
It took me 1 month to complete my website, which can convert file formats.
The idea for deploying it to the server
Sign Up to DigitalOcean
Domain Name from GoDaddy (I know NameCheap is better but got some offer from it)
Made a VPS for what I have to pay $5/month
Deploy my Flask App using WSGI server
This is the worst dev experience
.
.
.
.
Why in all the tutorial, they only deploy a flask app which displays Hello World only and not anything else
WSGI or UWSGI Server does not give us permission to save any file or make any directory in it
Every time........ERROR
Totally Fucked Up
Finally, it works on localhost with port 80
I know this is not the professional way to host a website but this option was only left.
What can I do
Now, I cannot issue a free SSL certificate through Let's Encrypt because **Error 98 Address Already In Used**
The address was port 80 on which my Flask App was running
Check it out now - www.fileconvertex.com8 -
Developer environment on Mac > Developer environment on Windows.
Just saying. Unless it’s for game development. Or for shitty server software development AKA Microsoft Server 2003.12 -
I kind of don’t like OOP. There I said it.
Don’t get me wrong there are times I like using it. I don’t mind some of the features but I can rarely find times I want to use them.
It can be useful depending on the project but I mostly don’t use it and when I’m using Python I always feel like I have to? I know Python offers multiple types paradigms of programming to use but everyone’s making a big deal about OOP and I can rarely ever find uses for it. What I said for Python also goes for C++ I feel like I’m forced to do it. And I especially hate it in C++ fuck that.
I’d just like to use Python, and C++ without using it or if I do not have to use all the fancy features. And kinda wish Java and C# didn’t force OOP on you but I just don’t use all the fancy features in those languages (I don’t even use java but I’m mostly talking about C# for that one).
It’s not that I don’t know how to use it it’s that I can never find a use for any of the features or just don’t want to actually do it. Personally I only really see it shining in Game development, GUI development, and MAYBE network programming??
By all means I’m not trying to flame on OOP, I just wanted to throw my OOPinion (HA) on the matter. in fact you can tell me why you like it or dislike it. I’d like to discuss the topic with anyone.9 -
!rant but question to you experts:
Hey, guys. I'm currently trying to up my game in terms of web development. I already know js, html, php and css quite well (enough to become a tutor at my university) but I'm not shure which frameworks (serverside and clientside) are worth considering. Until now I wrote everything from scratch, which is not very sustainable (waaaay to much code to maintain)
Could you please tell me your softwarestacks, what library to use, which frameworks to learn (Vue/React/Angular/...)? Every opinion is very appreciated and won't go unheard. Thanks in advance.
btw: you guys are the nicest people I ever met online. Thank you for being so awesome.1 -
I want to get at least a skeleton made for this game I want to create. I've been putting off starting it for a whole year now.
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Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
The most fun I've ever had coding was creating a hidden object game in school (with Flash/ActionScript3). I even had a dude do voiceovers, it was dope! I would love to learn more gaming development but no time. :(
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So I just finished my degree and started working here at a small game development company that makes board games for mobiles (android/ios) using Unity. I love Unity and have built some demos and all for my college projects before.
They said there will be a training period but all they make me do is integrate firebase and other ad network plugins into their shitty game project.
And above that I'm offered only $200 a month. My college made me believe that you must get employed however low the salary is, no matter what. Fuck this shit.
I'd rather like to make my own game someday and make money off that than to work at this nihilistic place.2 -
While finishing up development on an Atari Jaguar game. The game crashed after being left on the frontend screen for 24 hours. Part of the Atari QA checklist.
The bug turned out to be really easy to fix. Just work late and reset the testers Jaguar at 3am. Beers all round and sent to duplication ;)
Still crashes to this day.6 -
I live in a country where Dollars are of very high value, I got a job fteelancing and made some money, after that a friend's brother approched me with some fantastic ideas (I guess he thought of them because 'Hey, he made money, I can too') like building an online game, I told him that i wasn't either a designer or a game developer and he told me that I could go and learn... Yeah like if I can learn game development in a week or be a designer in the same amount of time. When I said no he told me if I didn't want to build a porn site, I kindly rejected again and told him that I like to build tools that are useful for other people then he said that he just wants to make people spend money on internet like if money was going to rain quickly. I didn't even ask but I'm sure he wasn't going to pay me for development. I'm sure that when I see him he's going to tell me more "Fantastic ideas"2
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Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
So I work at this place that primarily does games for training purposes using Unreal Engine and C++. I've been doing web development there in React and JavaScript. Our client wants us to transition to making the games playable in the browser (partially because of Coronavirus and the need for remote work / training). This is possible with Unreal, as there's a way to export a project to be played in a browser (Emscripten to compile C++ into JavaScript), though this feature was recently deprecated in a recent release of Unreal. The package size is ridiculous though, and for a very small proof of concept project we created, the package for the game totalled ~160 MB. This is for what was effectively a 2d game made with 3d assets. On a good internet connection, this takes about a full minute to load the game into the browser page. This is where the rant begins: it seems silly to me to be developing browser games in this way, and that we should switch to a browser specific option like Three.js with other tools. My coworkers on the game dev side of things don't know much at all about web development, and I've been trying to convince them that the package size is way too big. The browser games we'll be developing are going to be in very short development cycles, apparently one per week... So it seems like yet another reason why using Unreal is overkill here, and could slow our development speed, even compared to learning a new JS 3d library. The game devs tend to be very dismissive about the package size, making comparisons to the usual massive binary files they regularly deal with. Thanks for the read, this was my first post on DevRant. What do you guys think?3
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Quick question to all the other devs. I am learning libgdx(the multiplatform thing) to make an Android app. Would that count as Android experience for future jobs? Or game development? What skills am I building for a resume?5
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Not really random, still Dev related but still!
I'm working on a few large games at the moment, I have a habit of trying to build massive world's that feel lived in and organic, obviously I never finish them because I obsessed over the tiniest things.
So to try and help I thought of an idea, a detective game where you investigate 1 single murder and have one house you can look through, but you have to piece together what happened organically from a clue and false path filled household.
Just want some other opinions on it and whether it sounds alright, or if you have something to add to it? ¯\_(ツ)_/¯6 -
Trying to explain a game developer in a community, why its a bad idea to only make client side patches for equiptment to appear correctly..
me: because the server needs to be aware of the changes made to avoid faulty calculations, for instance if the client calculates a fatal but the server disagree..
dev: but it works...
me: yes, but not optimally.
dev: Working as intended (TM)
me: ... teh fuq?
not sure if he's a bad troll or wut..1 -
Worst part of building a game with a genre and mechanics you've never even tried is not knowing how to start...
I've only ever worked on survival and RPG games, going into a stealth focused immersive with intelligent artificial learning is a cunt! -
Need some dev feedback here, went to twitter and got nothing and thought here is probably the best place...
I'm working on a dev terminal for my game engine and I'm building a basic app development for it (CLI and CLGUI) but not sure if I should allow for full RGB via Hex or should I just stick with the standard CGA 16 colour pallet...
And I'm thinking of building a basic scripting language that will transpile into an obfuscated JSON structure (Mostly because I have a lot of experience at building systems that use JSON as a scripting language) but just want to know if anyone could recommend things to try2 -
!rant
I have a (imo) great idea for a small game, but I have no idea where to start or in what order I should work on certain features...
My programming skills themselves should suffice, I just have no idea what to begin with...
Does anyone here have any suggestions?12 -
!rant
Any game developers here?
What are some get started books to read for game development?
I know I can google. But what is yours suggestion?15 -
Just curious on whether or not to open source something or not...
As some would have seen I'm working on a game engine/framework and putting a lot of effort into the development terminal (lumber camp) and had a fair few people show interest in it so thought I might chuck it on GitHub as I go but I don't want to allow for merging until the main component is at version 1 and stable...
Should I release as I go and not do merging or wait till it is at version 1?4 -
Everything startest with HTML. I got an awesome book about HTML/CSS and I just started learning and trying out some stuff. At the beginning I got a lot of help from my father but soon I created my own websites! I setup a free webserver and after some time, I met PHP. I made tons of stuff with PHP :)
After about 1 year of creating things with PHP, I learned Javascript. And with Javascript I got into game development. I created some games but I wanted more. So I tried Unity Engine. But... well... It was hard. Then I tried Godot Engine and I finally found a game engine wich I enjoy!
I created a lot of games.
Then in 2016 I met Lua, wich is my favourite language now! (But I didn't do much with it)
Later I also met Node.js but I'm still learning :)1 -
When late night game development devolves into lengthy all caps comments of All American Rejects lyrics... And a malfunctioning jump script.4
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Week 1 Day 5 - Week 2 Day 5
"It does not matter how slowly you go as long as you do not stop" - Confucius
He had a lot of great quotes but I think that's one every dev who's ever worked on a personal project can get behind. It's been about a week since my last rant so I've got a lot to cover, I got a little busy so my progress has been lacking but I have two days off coming up and I plan on making all my meals ahead of time and turning my phone off to limit distractions.
So far I've worked my way through the first lesion on layouts and getting/editing views by the id. This seems pretty basic once you get comfortable with the topic. I'd like to think this will become second nature once I start to get into the guts of the course. The second lesson started working with internet connectivity and I've just started working through it. A lot doesn't make sense but at the start of the lesson one nothing made sense so I assume it'll all wrap up nicely.
I wanted to publish this two days ago (January 23) but I closed my laptop and forgot all about the rant so now it's two days later and I've made some progress, things are getting easier to understand and I'm liking it. I've also decided to start making something I've always wanted to while I work on android development. I'm going to start making an RPG I've been working on since my sophomore year of high school. I haven't written any code for my game yet but I've got the world development and story air tight. So as an ending statement, I'd like to ask anyone on devRant with game making experience how I should go about structuring my project, and some of the things that aren't going to be easy to find with google searches. I plan on, to the dismay of many other game dev's I've talked to, write it in Java because it's familiar to me and I would probably make a worse game in C++ even though that is the go to language. I'd also like to thank some of you repeat readers for silently encouraging me to keep going just by ++ing my rants every time, JoshBent and Dfox. It's been really nice seeing names pop up every single time.1 -
I came from being a game developer, to doing VR/AR stuff, to mobile app/game development, to website development, to arduino, IoT and robotics.
... And now most of my time is spent on updating a portal site using a shitty cms with each page needing to be crafted manually using html and deadlines are always a few hours away, with revisions on the launch day itself.
I really wanna go back to the interesting stuff. :/2 -
Okay, this is quite hard to explain properly, but I'm actually scared of my personal future.
In about a year, I finish school and I don't have a straight plan of what to do next. I want to work independently, preferably as a game dev, but I imagine that to be a hard task. I have thought of doing a bachelor's degree in game development, but the university I prefer to go to costs 20k€, which is a huge sum and I don't even know whether it would be actually worth it. The university states that 20% of all their graduated students work independently afterwards and they even offer you a flexible "loan" (not sure if it's the right term) you can pay off while you start working, but I fear I won't be able to pay it back, I cannot imagine making this much money any time soon after I start working independently as game dev. Additionally I fear I won't be able to keep my motivation up, since I struggle doing so already, on the other hand my lack of motivation could be caused by this toxic environment I live in.
I've also considered doing freelancing, but when I'm scrolling through the requests made, I never find something I am experienced in, I don't know what request is best to get started with freelancing.
I just don't know what to do in the future and I'm scared and considering to go to this university is probably pretty stupid already and I consider it as me ranting myself, because of my nonexisting self-esteem. So I don't know what to expect from this post, I just needed to share.1 -
Been ‘working’ on this game for the last 5 months now. I love making it but I haven’t gotten any where because there are too many bugs. Like, it’s all bugs.
I started the project when I started learning game development and with all the time I’ve put in it I don’t want to kill it.
Anyone else have a project that they are working on, where they don’t even make progress on it, they just fix bugs?3 -
Question for game developers 🙄
I wanted to try game development a few years back, started watching unity3D tuts, but I realized quickly that I can't actually do anything, because I don't have the skills to design animation and draw ui, and it was stupid to buy components online before I knew what I'm doing.. so I left it. Was I wrong? How did you start? Is it possible to make a game on your own, or do you need a team with members who each specialize in its own area (code, design, animation, music, etc.) And if team is needed, then how do you even start learning? Thanx1 -
So I found my dream college. They have video game development which can seriously help me out in my work. Problem is I need to raise my GPA to a 3.0 and score a 18 on the ACT testing my school does in order to get accepted. My current GPA is 1.7 and I don't know what my score was on my last PSAT. Kms2
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Alright, it's been a while since I expressed my thoughts/feelings but here is what I'm dealing with.
Ever since I was a kid I've played games and even ended up enjoying the testing of new beta games more than actually playing games. The first games I played were atomic bomberman and worms. I was 4 at the time and lived in Denmark. By the age of 6 I moved to The Netherlands and have dealt with 8 years of being bullied for a reason I do not know. So as you can imagine I've dealt with a serious depression for a while and have always felt out of place.
Later after a few failed attempts of following an education I got into development. This was after I wasn't accepted into an education of game design. The course I follow now describes itself as application development but all we're doing there is building websites and not learning a proper way to keep code clean.
In the second year of the three year course we had to follow our first internship. This was the first positive thing I've had with school in my entire life. I ended up working for a company that had a game which tested your skill, the game was used by recruiters for bigger companies to pre select the right people for interviews. I had a look at the code of the game and it was a mess, after a couple of meetings further I managed to get them far enough that I could start working on a complete rewrite of their game.
So far it's been a rough road to becoming a game dev but I most certainly hope to own a studio one day. Now I only need to manage until I've got there3 -
Since day 0, I have been fond of computers. One of my first plush was called "DataDog" and looked like a CRT screen with dog ears around. According to my mum I was "addicted" to it.
At year 2, my dad was arranging some music on some software while I was watching him on his lap. Quick jump to the present: nowadays and since 10 years I run my own home studio with three guitars, two keyboards, one bass, three monitors, a microphone, an amp and a cabinet... coincidence? I think not!
Fast forward 5 years later (so I'm 6-7 years old), and I was playing with the legendary pinball game on Win95, as well as Flight Simulator. Then I was hogging mum's laptop to play settlers II (<3 that game), I eventually got my computer, and got into Quake III Arena being aged 10 (and had to tell my mum that game was safe for my age haha - I eventually removed the blood effects).
The Quake 3 Arena chapter is interesting: it got me into router configuration as I wanted to open a port through the router to host my own dedicated games with friends, it got me into DNS configuration (I was running a no-DNS client that allowed friends to join me through a DNS while having a dynamic IP) and eventually... to modifying .cfg files to tune my server as I wanted it. No programming here but a nice intro into :)
Then I hated the fact everybody would point their finger at me and say "geek" - I was only 13, fragile, sensitive, and I wanted everything but a bad image on me.
Meanwhile I continued on getting interested in hardware and configure my own computers, and investing myself into music production.
Then, university. "What do you want to study?" I thought of everything but IT, fleeing the image of a "geek". Turns out it was a waste of time, and at 21 yo I got into web development (well, just html and css), then learned a bit of PHP, finally got a specialized 2-year training and now here I am!
I was bound to be in IT either way since day 0, and funny fact, I've used every windows edition since Win95. -
How do I help a software engineer student be better at developing software?
Background: I have this friend that started university with my young brother, two-or-so years ago my brother finished the career and got his degree while she is still there trying to finish the same career (!), we were looking the chance of changing careers but due to her low grades this is not possible and according to her U's counselor is better that she just finishes the career and gets her degree.
We scheduled a Zoom meeting for Sunday next week, to talk about her pain-points and see what improvement we can chase; issue is that I've never mentored anyone ever in my professional life (my brother from time to time drops a question to me or so, but that's different).
My plan is to either see if she suffers from lack of practice (meaning: she does not write software more often in order to improve her skills) or if it's hard for her to think in abstracts, either way, I believe that the latter improves if you do the former (just correct me if I'm wrong), thus the plan would be to assign her a bunch of programming exercises and have meetings at least once a week during her vacations.
My plan would be for her to actually learn game development with Godot, since the final result is always a game my hope is that having something to show encourages her to do the thing, but, who knows.
Have you ever done something like this for someone with the same issues? What was your experience and what nuggets of knowledge can you lend me?
P.S.: We don't live in the States but in Costa Rica, she does not have to deal with crippling student loans.6 -
Say what you will but React JS development is utterly exhausting. Every React project is a totally new stack and there is no consensus in the ecosystem.That is how I feel after having worked on 5 big SPA React JS projects over the course of 5 years.
The structure of these projects was all but similar: most used HOC's, some render props, functions-as-a-child, hooks or rather component lifecycles, some used container-components, some Redux, others sprinkled business logic & state all over, and yet others use a mix of server-side rendering and "hydration"...
I dangerouslySetInnerHTML on LazyExoticComponents, and dared not useEffect on the DO_NOT_TOUCH_OR_YOU_WILL_BE_FIRED root property. Hooks embrace functions, but without sacrificing the practical spirit of React, you see.
I didn't make this up. It's verbatim from the code and the docs.
This is not web development, this is at best a tedious fantasy multiplayer game or at worst, a costly joke.6 -
Just finished high-school and we had a lot of coding classes. I have a good foundation of programming concepts and i'm a quick learner. What should i try to do during college in order to make some money on the side? I need something flexible and part-time programming jobs aren't really a thing here.
Game design, web development, maybe something else?What would you all recomend?4 -
I'm a web developer that would like to do some game development. I focus on front end, and have done backend work (not a lot of databasing, though). I mainly use JavaScript and Python, with enough knowledge of Java, C#, and PHP to get by when I need to. I've also got a background in graphic design.
What aspects of game development might be a good fit for my skillset?
Where and how do I get started? I've looked at Phaser in the past, since it was inspired by Flixel, a Flash game library I used for a some simple projects in college.3 -
Hi webdev here, who would like to start developing 2d indie games. My main language is JavaScript. Is there any way I could start developing games without learning a whole new language?10
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Chalked out a TD game idea for android and there are two paths I can take:
1, Use Canvas (quick development)
2, Use OpenGL (relatively longer development)
What would be the correct path?
The most computation will go for bullet physics and collision check, overall the graphics are very primitive like circle, line on a canvas, no animations in background, etc etc... you get the idea.
Is the investment in learning OpenGL worth the time ?16 -
I hate how people who’ve never written a line of code complain about video game developers....I’m going to school for CS and a friend of mine is in school for Game Development and from our combined knowledge of how the shit works, it just pisses me off when people complain about how they want new stuff in there games but than complain about bugs and glitches in the game. Like motherfucker it’s essentially a program, if your bitch ass wants new contents with no bugs make it your damn self.6
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A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
Best choice: not going into game development. Bad payment for horrible working conditions.
Worst choice: telling numbers as first party in the interview process for every job I had so far. Made me earn far under my market value.4 -
Testing out VR without your own VR equipment is a pain.
The glasses are not much of a problem, since you can first develop using the google cardboard SDK and test it with your phone.
It's the controllers that are a pain to test. Luckily vrtk made something that simulates the controllers, which can be controlled with the keyboard.
The controls are very uncomfortable, this is not their fault; you can't really emulate movement easily with a keyboard. -
Hey devRant,
What are your tips for delegating jobs as a project manager for a relatively inexperienced team?2 -
src: https://gamedesigning.org/career/...
As a front-end developer, can anyone recommend any tools and tutorials on how to get started in game development ?11 -
ughhhhhh
so i do multiple aspects of development, including frontend, and backend. i'm trying to get back into game development (specifically 3d) and can't make heads or tail of blender.
Does anyone have a good tutorial?1 -
2 months into my final year project report and we had create full graded document on how we're going come up with the final project idea which had to signed off in the first week....
So we had this instead of spending time on the project report itself.
All long before we actually get to start developing it... Uni... -
My area of focus? Breaking things until the work, making questionable life choices, and translating unintelligible client ideas into human readable goals that the rest of the team can understand.
On a more serious note.... Game development, mobile development, and web development (websites and apps). Typing up a bunch of what most would call gibberish and having it turn into a world is just a fantastic feeling. This can be called playing god. It's also great to send those world's to the tiny boxes in our pockets and have them work there too!
... Obviously though the key reason why is money, gotta make it to get by. -
y'all hear those stories about people who are blind and go into computer science and programming classes because they wanna make games
i'm in a digital entertainment class geared towards game development because i wanted to code bUt gUeSs wHat1 -
So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
Thanks12 -
Finally made the time to chase my passion for game development. Tried with UE4 in the past but didn't have the time to evolve. Heard that Unity is easier for mobile game development so, Unity, here we go! My journey starts with an Android game project. I'm equipped with a book (of guidance) and a keyboard/mouse (of fantasy and adventure). Wish me luck!
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I will like to ask my fellow users here if you currently are studying game development or if you are working already in a game to sell and which store you are thinking to publish it?1
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Fact about Game Development.
1.You think of the best game dev idea ever.
2.You spend months or even years on that game.
3.After some time, You discover that the idea you had got has been used by a famous game.
4.And you die inside repeatedly.3 -
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
Finally decide whether to specialize in game development or security. Alternating every month is getting boring...1
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I started in school with visual basic at the age of 13. my father then told me to learn php cause it could be useful one day. I wrote a little browser game and got really into it. In the meantime we switched to c++ in school and did a bit of Java.
Now I am studying software engineering and got my first job as a php developer thanks to my father. This led me to nodejs + angularjs development which I am currently working with (and Java at the university) -
Probably should be sleeping seeing it's 11PM but fuck it... Lets rewrite my entire display and camera systems and hope nothing else breaks in the process!
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Decided to start learning Swift as I became a Mac user back when I was in college (and I'm a Linux fan so win win?).
I went to college for Web design and development but think I should definitely be putting a big focus into app and game development/programming.
I also have a backlog of programming languages I'd like to at least familiarize myself with...
So back to Swift...anyone use it regularly here for app and/or game development?4 -
Are any of you guys doing mobile game development? I recently started looking into this and decided I want to learn. What frameworks are good for making online multiplayer 2D and 3D games?
If anyone of you have played hide.io, that is the type of game I'd love to make. I remember a couple of years ago LibGDX was the shit, but now I couldn't find it mentioned in any recent articles.2 -
Game development:
So I finally got a story. An actual fucking story! Anyways no development on the actual project. My computer just crashed recently so I'll be looking into issue if it can actually start up showing the screen and keyboard to get working again.
Oh and Im getting wifi tmr.4 -
I created this game in just 4 hours. Do try it and please comment down if you like it
https://play.google.com/store/apps/...11 -
Soo Guys,
I am thinking of a new Laptop for developing abroad. Also because my PC is to much power crunching.
I first thought of an MacBook. Thanks to my human intelligence I have thrown away this idea.
I may want to use an surface pro (not the beefiest one, just like i5, 8gb RAM and 265ssd) or an laptop with Linux flash.
Because I am used to develop in Windows environment I might choose the surface. I really love Linux but as I progress in my (jet many, but not enough) languages I might stay at windows.
I wouldn't choose any HP or Lenovo laptop any more, only bad experience.
What do you guys think? Any other opinions?
Edit: I want to use it for:
- WebDevelopment
- Java Application Development
- C#/C Development
- Server Development
- Game Development
- Network Adminstration
- Server Administration
- Some Random Stuff6 -
Game-devs I have a question:
What's is a regular or recommend workflow when developing a game that has a good/elaborated background story.
Let's say you are developing a game like Metal Gear or Resident Evil.
Where does the writing of the story get in? At the beginning? Your write the whole story or at list the majority of it before putting the game together?
And what's the writing style for a videogame story? You write it like a book? Or is more specific for a game?
I mean, your character Jason meets a boss and fights it: do you write: "Jasons finds evil genius hideout and meets him" or instead "the player gets to the boss and the fight starts"?
Sorry for the long question.6 -
Hey guys and galls,
Lately I've been thinking about making a game or anything no language preference :p
If someone could give me some resources to look at I'd be more than thankful :^)
Aiming for a starter game like 2D platform jumper or metroid like.13 -
Really wish there was a site that contained a library of fundamentals of development processes like basic networking, specific game mechanics and the such.
I don't mean show code but explain some of the maths and algorithms that go into the programming itself.
If I had the time I'd build it...6 -
I made mention last week to a game I am learning to make in support of Congenital Heart Defect awareness. Idk who all wants to keep up with my personal development stuff while I learn the process but here is my discord link.
https://discord.gg/encgm37
Wish I would have posted it sooner1 -
Thinking abut changing game engines entirely form GameMaker (Instability and lack of communication), mentioned in a previous rant I was going to look into Godot and Unity but starting to think it might just be worth building my own engines from the ground up in either C# or C++ (after i learn more of it)...
Just want to know if any other dev's out there have done this and what experience they had with it, or if there are any legible documents out there regarding it?10 -
Hello tech community ,
Quick question. I have been learning web development casually over a couple of years. Now,I'm stepping up my game. Playing with big boy libraries like Vue and React. Diving into JavaScript and functional react.
I can make static websites. Even dynamic ones. I know how to deploy websites from my terminal and I have done an ftp once before ,which was weird. But it was a long time ago. OMG my question is how do you transfer over a project to a client? I made a cool site. Added some JavaScript. Maybe it's pulling in some data. Maybe it's static. What is the best course of action? I really want to start a web design/developer side hustle.
Thanks homies.10 -
Hi,
I want to install linux besides windows on my new computer (i7-8700k, gtx 1080). I use debian with i3 on my laptop for work and want to have a similar development environment at home. Does anyone have an adive to choose between ElementaryOS and Arch, or just stick with Debian. i3-gaps will be the wm, I just can't use another one ;)
Does one distro has better support for Nvidia cards in fact I would like to try CUDA.
I do not have other requirements; mostly webdev with python in the backend, and a little c++ game with SDL. This should not be a problem in a new distro.
Thanks for some advices and pro/cons11 -
Hi friends, I would like to ask someone who is more experienced in the field than me about C# and web development.
I am currently just a front end guy, with no real experience in back end - but I've been learning C# for game development with Unity for some time and wanted to ask if c# could be a nice direction for my back end learning?
Is it viable, good?
Any advice is highly appreciated ☺3 -
Okay, so there's this guy in my school who's an asshole. Everybody hates him. Even the teachers. But specially me. This bastard keeps messing with me. So one day I decided to take revenge shot. I was learning game development with unity at the time. So, I made a game on him. For androids. I was only a beginner, so the game was not as good as i expected but did the job. I shared the game with some friends over Google Drive.
And ...
Its been two weeks now and almost all my seniors now know me. They really liked the game. People probably just passed on the link to their friends.
Here's a link if wanna check it out:
https://drive.google.com/file/u/...4 -
Any react native or godot dev here? I just want to ask a question, is macbook air good enough for react native and godot development?
Good enough for react native is it can open xcode, vscode, chrome, and ios simulator at same time without any problems. And for godot, I don't know I never use godot before 😁 but I really want to make a game using godot.11 -
Hey DevRant Fam, hope everyone is doing very very well of course, once again id like to apologize for my lack of activity, but i'd love to get some great advice from you guys!
Im nearly going into my last semester in which i will be going into my internship!, and recently id love to be open with everyone i got some harsh feedback, which is the first time ever someone opened up to me on this level... i was told that unfortuneately if i wanted to work in such a space as HFT or trading software i really need to up my game in problem solving.. i was told i do struggle to solve problems and personally i do understand how he got to that conclusion because it is the truth that it does take me longer to learn some concepts and its fine :-).
But i'll never give up learning something!, so my internship will be in either Web Development or Front end development, i have not touched base on web dev or front end development because i been heavily working on C# and Java (Android), i'd very much appreciate if someone could give me some great tips of getting back into web dev or front end, im very excited but nervous!.
also guys sorry i do ramble a lot.... but that's just my nature!
Also any advice on internships?, because this is my actual first ever real job in terms of development... :D
Kind Regards,
Milo <32 -
!rant
Just started with Unreal Engine 4, very basic stuff.
Any tips / tricks / suggestions / DOs and DONTs?2 -
Why must pixel perfect scaling be so fucking hard... It all works perfectly but I'm limited to a max of 540p for the games camera view but as soon as you drop your resolution bellow 1080p you get stuck with 300p or lower... Ughhhhhhhh
Why did I choose to do pixel art... Wonder if converting everything to vectors would help, wonder is smashing my head into a fucking wall would help... -
LUA is used in Starbound, WoW, in Half Life mods...
I learn Lua making mods for Starbound.
It's useful but nobody likes it :´v6 -
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
See I'm a curious case.
Back when I graduated high school my father and I started a startup. We build an Android app revolving around personal safety. It was cool. Had news coverage. It flopped.
In the process off the two months time it took me to build the fucker I had to "Learn" Java and the Android SDK enough to push this app out.
I burned myself out and on top of that I felt like I did not really learn the language. So now years later I want to Learn C# for myself for game Development with unity. However I also want to learn Web Development Properly. Which I have tinkered with on and off since the old days of Xhtml when I built a website for my senior project in HS.
I still feel burned out. Anyone else with a similar feel. I know it's silly being burned after one failed project. But it does not help either that I rushed through learning Java did not retain fuck all and now I feel like I can't learn anything new because mental blockage. Even reading this sounds stupid.
Might also be new shiny object syndrome. Between C# and JS. Lol.6 -
Domobots is a 'game' some friends, family, and I made a while back. More like a really early prototype just demonstrating the look, feel, and atmosphere we were going for.
Pitched to the Indie Fund and all that.
https://fool.itch.io/domobots
If you want to futz around with what little is there you're more than welcome. I know everyones bored and stuck inside so yeah.
Stay healthy peeps.6 -
Any game developers out there with some tips for game development? Starting a school project and have decided to do a video game :)
Would be glad to hear your advice and I'm sure there are others out there who would too!10 -
I want to be in the game development industry. Could someone tell me the scope and the knowledge necessary?14
-
I have a long question for developers out there... bear with me.
I'm currently learning and devoting all my time towarda Java and have been for the past two years although it's moving slow because of summer courses. The catch to this is, I'm not sure what I'm learning it for. How do I implement this code, I'm not sure what to do with it. The only project I plan on doing is a discord server management bot... besides that, I'm blank... Is java used in web development? What exactly should I be using it for..?
I'm planning on learning javascript, php, mySQL, and CSS I pretty much have down but I don't know what to use them for. Besides how I want to script for the game Hackmud which is in javascript.
I'll put it into simpler terms... I love java and I'm looking forward to mastering it but I don't know what to use it for. I want to use it on my free time and all but use it for what? One more thing: what other languages go hand in hand with java? Sorry if it's confusing lol.3 -
-- Learn Data Structure this year
-- Complete 2 project with clean code
-- RnD on Game Development
-- Develop one WP plugin
-- Complete two tutorial get them promoted
-- Clear IELTS and try to get job Abroad
-- If have time will go for freelancing
-- Lastly if get bored will switch job -
I'm trying to load an SVG icon sprite file in a Webpack based application. It's been almost three hours with no success.
This is why I hate frontend development. Libraries are not structured and make no sense. It's a game of luck.7 -
So how many of you here are into game development? ( and preferably the software you use, I use unity3D :) ) :D3
-
My first experience was when I found old book about visual basic. Many years after that I was thinking that every language has a magic function to sort array. But normal coding expirience i've got when some day me and my friend decided to create a game. And after 2 years of development - ta da, I knew how to code.
-
What laptop would you guys recommend for development? I was thinking about a surface or surface book but those don't have dedicated gpus iirc and thus a friend recommended the Dell ultrabooks - what would you guys choose? MacBook is out of the game.12
-
I'm trying to pick up game development as a hobby (im already a full stack software engineer) and ive decided to either do lua with roblox or java with minecraft. im going to start out doing mods and building on top of already existant systems and then venture further if i like it. which do you think i should do? lua or java?8
-
Person: CooCooK4Choo, i see you're doing more than one form of development. What do you want to do as a developer?
Me: I want to do everything i can possibly do.
Person: You have to pick a stream to go into, you can't do Web Applications, 3D Development, Unity Game Development, Swift and Java.
Why can't i do everything? As a junior developer i feel that doing everything keeps you prepared for those unwanted situations. Besides Its not like i'll be doing Web Base Applications all my life. if i do, i'll probably kill myself before 30(currently 21).3 -
I’d either advise a small break where you just focus on other hobbies for a few and let yourself relax,
or I would say learn something new like a new programming language, or a new area of programming (like game development or web development) and just try to make your own projects and stuff that you find fun or new,
or maybe focus on something different in tech, like try IT, Networking, Security, etc.
I suppose it would depend on the person/circumstance.2 -
So I’ve got a teacher that supposedly does web development. Very basic, nothing too complex. He says we’re gonna learn python, which I’ve been learning for a while now. First this man says we’re gonna make a game. Simple. I ask him what api so I can study it and this man says he’s not going to use an api/libraries. He then proceeds to say that he didn’t use any other coding languages.
He’s a psychopath.8 -
Anyone ever?
Do that thing where you just obsess over how your code looks. Like "This fookin console app would look epic with boiler plates and some finesse.
Then next thing you know the thing you were trying to learn / do get waysided and you need to shoehorn it into the rest of your day / night?
In fairness I am just learning c# with the intention of following it up with unity for game development. So this might. Be a beginner thing.2 -
How do you guys separate your working environments for different projects?
My situation is that I have one gaming project which requires having Windows OS (for testing purposes since can't run that game on Linux or Mac OS)
Then I have 2-3 other projects (freelancing/fulltime gigs) which don't require Windows so I use macbook for them.
Then I have other projects for my freetime (self development and stuff) and also need an environment just to be able not to work and chill instead
I tried separating these concerns with using tools such as evernote, trello and etc. but it's really getting out of hand.
Using different users for Win/Mac is not an option since I dont want to be switching between different users all the time.
Should I consider using some VM's to have my working environments for different projects separate? Will I use performance when using these VM's?
Buying 5 laptops just to separate everything doesnt make sense as well.6 -
So, some friends of mine are going to work on a horror game in Unity2019.
Does anybody have software recommendations for audio editing, shader development or such?
Any advice greatly appreciated.9 -
Everything.
I just want know as much as I can.
I started with Web-Development in front-end, continued with back-end and then headed over to game-development. I'm just doing things, that interest me. My next dev area probably will be application-development.
I love being student! (but I know that, when I'm older, I have to decide...) -
I've lost count of the days at this point...
First things first, lets all praise musky for getting David Bowie stuck in my head for the next month or so, not a bad thing, his song choice was on point. Also the rants have become few and far between because apparently I have to be an "adult" and go to work, pay my bills, and other things that distract me from programming.
Okay, now to the actual dev stuff. I've started to think that maybe my scope of languages is limited somewhat to my comfort zone, which is only java at this point. So for my project (game development), I've decided to pick a language based on what will work best instead of what I'm comfortable with, my runners so far...
C++: The default go to for game development. I would chose this but if I did, my best C++ game would look like Frankenstein's monster and would be filled with terrible code. For that alone I have scratched C++ from my list, for lack of experience.
Java: My usual, my go to, my comfort zone. I don't want to be comfortable though, I want to learn things. That asides, java has tones of resources, frameworks, libraries, and tutorials available. In addition, it's also able to run on pretty much anything, huge ++. The cons are trying to find the best resources, frameworks, libraries, and tutorials to use for a particular situation and that can be hard and confusing. Java may still be my go to but I'll get to that with the next language.
C#: I have never touched C# in my life, and the only things I know about it are what I've heard or read. So far I've heard it is SIMILAR to java, based around C++, and has aged really well compared to other languages. I like that it is similar to java without it being the same language, it will force me to learn things over and you can never reinforce the basics enough. It also has the huge benefit of being Microsoft based while still running on iOS, linux, macOS, windows, and android. This gives me really easy access to implement a mobile version (in the future obviously), while being able to run well on windows, the default OS for most gamers.
Overall I will start writing in C# and see if I like it. If I don't it's no big deal, I still have a good option in java to fall back on. I'm open to hearing opinions on this topic, java vs. C# but please keep your bias nonexistent and you constructive conversation very high. If any actual game developers that have experience with both languages are out their, and reading this, please comment so I can pick your brain.
Some of you may ask about the android scholarship, I contacted google and told them android development wasn't for me so they sent someone a late invite and rescinded mine, hopefully someone else will put it to better use.
Holy god this is long. I'm sorry. -
Starting the development of an Android chess game for a university project. Any ideias for the name?12
-
one of game development pros .... you can name variables stuff like "fishArray"
i know it's silly but it made me giggle4 -
Good Experience -
1.)Became proficient in Web development!
2.)Wanted to learn it for a very long time but didn't know where to start, but this year got opportunities to work on some good projects!
3.)Also got to lead a awesome team of good developers in my college!
4.) Got to work on a awsome internship with a very nice employer :)
5.) Became a Devrant Supporter :D
Bad Experience -
1.) Had to face shit ass seniors who blamed me and my team all the time for their inefficiencies.
2.) Team had developed many good projects in android and web for the college,but the stupid seniors failed to implement them,it was a big mood!
3.) I had planned to learn ML and improve my competitive coding and also finish my game,but failed to do so :(.
Hopefully 2018 will be productive:)
Merry Christmas and Happy New Year 🎆🎄🎅 -
!rant
Hello guys. I'm aiming to start learning game development. Some people adviced to go for Unity as it is multiplatform. So what are you thoughts?12 -
Supposed to write a really simple 2d game and an AI to accompany it, thinking about doing it in JS as it's for a University project... I need to finish it fast(don't really care about the quality hence JS) and have been looking on a game engine/framework called MelonJS anyone heard of or used it? Grateful for all advice u can give. The AI I think I've got covered, but also any advice is helpful...
-
I've come to my first real fork in my career. I currently work as a web developer for a medical software company. The pay is pretty abysmal but they're flexible and not super demanding. However, my formal education (take this with a grain of salt obviously) is in game development and I've been trying to build my portfolio and what not. I was offered a part-time internship, because I'm still in grad school, I haven't held a part time position since high school. But not only is the position a job I actually want, but the company is pretty great. I'd have to stay part time tell graduation (Next December). But they said they are already interested in transitioning me to full time once I graduate. Another note, I have to get some security clearance for the job, which is another reason they want me to start part time.
So I truly don't like web development and the company I'm at has been very up front that I'm going to stay at this pay rate for a while. But it's possible that they offer me a contract/part time position after I leave (mostly because I'm the one and only web developer and they're already on a hiring freeze). However, if they don't I'd have to scramble to find something else to pay bills for the next year.
Long rant. tl;Dr: should I stay or should I go?6 -
Hey guys, I am getting into game engine development and I wanted to start off with a simple 2D engine. But I don't know which source is the best to stick with.
So if anyone who has any experience in this field could tell me what course/tutorial they feel is the best to begin with, it would be really helpful.
My programming knowledge is strongest in C++.
I would also like to know as to how long would it take for a normal C++ dev to come up with a half decent game engine?4 -
Got an idea for a game, started learning Godot engine to make it myself. usually the hard part for me is the graphics, but this time I just couldn't get it past the tutorial phase, so I switched to Phaser.js, the same problem there... then Pygame, and Godot again, and so on...
I usually love the coding part, I don't know what was the problem this time, It could be the fact that I switched from 2560x1080(Windows desktop) to 1366x768(Debian laptop)... Got any comments that may help? -
Game development
Because:
It's a fucking blast compared to literally any other focus, at least as far as I've found. -
Question about Game Development:
I want to create myself a boardgame (Dog aka Tock aka Tuck). It should run on a Android Tablet.
What suggestions do you have?
- Is there some good framework for a native App?
OR
- Should I create a WebApp, if that's the thing nowadays?19 -
I definitely want to program/code for my career, creating things and solving problems is cool, but I just started doing game development and IT'S SO COOL. I may have messed up my plans for my life :/
-
Do you necessarily need macOS to develop good iOS applications? I guess it comes down to using Xcode vs Unity vs etc.... for iOS game development. Thoughts?1
-
My vision is to work part time as a dev and part time as a writer about mobile app development! I only started recently to write one article each week about interesting topics or my current side projects. Previously I never thought that it would be so much fun to write about what I am doing, but I really enjoy planing and writing these articles 🥳 Maybe some day I will try my luck and apply as an iOS author at raywenderlich.
PS: I would be very glad, if you could give me feedback to my new article! 😁 Help me to achieve my vision 😜 Here is my new article about music and sound effects in a SpriteKit game for iOS:
https://medium.com/@HeyDaveTheDev/... -
Multiplayer 3D engine architects:
While building the inital engine of your team's renderer and network systems, what were the most helpful things members of your team could provide?1 -
!Rant
Want to do some browser based game development. Which game engine would you guys recommend? 2D Side scroller style.5 -
Have any of you used Godot Engine to make anything? If so, what was your overall experience with it? I'm thinking of learning it fully to make some game side projects3
-
I have a lot of projects to complete for my clients right now (actually paying really well, I can't complain about that), but I am so bored to do them, because I want to keep working on the game I am developing since last month. Side-projects man...1
-
I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
Does anyone know a good HTML5 game engine or framework, something where you can upload your models from Solidworks or Maya and animate them using JS to get a web-based game done?
I've been looking at Pixi,Phaser and a bunch of other frameworks, they're all touting rapid development and ease of use yet you have to write a shit ton of cryptic code to get the simplest thing done...8 -
Not really a fight, but a disagreement that lead to some big changes in my mind.
When entering my school, I still had a part of me wanting to do game development.
I'm gonna make it short : We wanted to do a game in Java at school in first year, but one wanted to do it in C because didn't feel good with Java.
And I always sum that experience up by saying "Never again." The atmosphere in the team was very friendly, but that's the only good part of it. I hated doing that project, and it removed that small will of doing game dev (as a paid main job).
Maybe it would have changed if it was later during my studies, since I was still learning how to code during that project.
But I guess it showed that I was maybe not that motivated to do games.2 -
OK so this won't be a rant but a post asking for help.
Can anyone suggest me a book for game development with blender without GUI and with python?
I repeat, no GUI at all6 -
I have learnt html,css, and some basic javascript for web development,and made a few projects including a calculator with prompts.This is the code :
<script type="text/javascript">
function prote(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 + num2;
alert(result);
}
function prote2(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 - num2;
alert(result);
}
function prote3(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1* num2;
alert(result);
}
function prote4(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1/num2;
alert(result);
}
</script>
</body>
<form>
<br>
<input type= "button" value="Add" onclick="prote()" />
<input type= "button" value="Subtract" onclick="prote2()" /><br><br>
<input type= "button" value="Multiply" onclick="prote3()" />
<input type= "button" value="Divide" onclick="prote4()" />
</form>
However I want to do game dev and I feel it may have been a mistake to start learning web development,I originally started learning code in roblox studio,however some do not consider making games in roblox studio "REAL" game development and I didn't exactly feel it was either.I messed around with unity and found the layout quite similar to roblox studio. However
I heard phaser uses javascript and Unity uses C#.In which case using phaser would not require using a new language.However I am aware that If I want to make 3d games(Which I do) I will have to move to unity eventually.Basically, as a beginner should I switch to unity and C# first or Phaser and javascript first.6 -
So I've been working on a game for the past months (if I were to add up the time I actually worked) and was really self-concious that it isn't good enough to pass for a demo. I then spoke to devs who were showcasing their games and said they've been working on them for 1.5-2 years. I suddenly no longer feel bad and like a lazy piece of shit.
-
I'll listen to an album, try and understand the story, and search for the truth.
I use to let musicians guide me. I'd look to them..
Search for interviews and repeat songs to stay high.
Musicians are great marketers. They're compelling, emotionally intelligent, and spiritual.
What I'm trying to say is, I learned a lot of game from musicians.
Seduction..
and that'll only get you so far.
I just became aware of programming not to long ago.
I have a mentor on money real estate, seduction, fashion, marketing, but I don't know anyone who is the guro of programming and development.2 -
We have been given C++ Game development project for Introduction to programming for Engineers cousre......from out of 6 in my group I m the only person with programming experince ...other are new babies to C++…………
My fellow Programmers please give me advises and Suggestions for this Game development group projects to programme awesome game.3 -
So I've finished dicking around with Python to learn the fundamentals. Now I want to give Game Development a try before I write it off. What would be a good set of tools to start learning for it? Unity and C#? I've heard someone recommend Rust for it6
-
One for game developers. What do you do with assets to keep track of them ? Do you just store them in guy?
-
the moment you lunch a kickstarter and get hate massages about things you mentioned in the campaign but they don't red it. http://kck.st/2cn7AED
I said thousands of times at twitter and in kickstarter that kenney. NL did the art and they call it fake...1 -
My friend developed a very funny game for Android. You can download it in the play store: http://bit.ly/2hYIi0U.
Can you give me a feedback? Thank you.4 -
I'm fascinated about story games like: Sentece, Who's the killer, I'm innocent etc.
I have a question, how can I build a game like this? How is this game created?
I'm an android developer and I work in Android Studio, is there any solutions to build this kind of games in Android Studio.
If is this possible, how?
If is not what should I use, unity or?5 -
Hi! I'm new at .html coding, currently working on a website. However, I want to learn game development (mobile and pc), if anyone is a professional game developer, or web developer, hit me up if you like and I'll get back to you ASAP.5
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Unity VS Xcode for beginner noob iOS game development? Is it better for a new programmer to learn Unity or learn the frameworks Apple offers?1
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Me giving up on maintaining an architecture in game development when coding a lot of backend before2