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I used to be stoked on 'XNA' && 'Silverlight'.
/jk
/* OK, but on a serious note I had a friend who liked XNA && made a game using it, though. */ -
Silverlight was complete ass, but XNA was awesome. Its a simple graphics layer that does what is needed and otherwise stays out of the way. The only issue with it was the asset pipeline, but that's been mostly abandoned from what I've seen with the latest community versions of the framework.
MS makes plenty of crap, but XNA was one of the few gems they've put out and of course they abandoned it.
For those that aren't aware, Terraria is an XNA game, and after yet another huge update it still runs great nearly two decades after it was released. -
@D-4got10-01 yes, that was me!
I was a total sucker for XNA!
I invested so much time into it until MS decided to fuck the devs again.
Still mad at them for killing it.
And I know that a lot of people loved Silverlight (I tried it, it was quite nice) and are also mad at MS because they killed it.
In the meantime MS has killed almost every nice SDK and framework and you can bet your ass they will kill again.
So never invest in something that MS made. -
@cafecortado tbf semantic versioning only makes sense for APIs and SDKs, not for end user software or programming languages.
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@Lensflare > 'In the meantime MS has killed almost every nice SDK and framework and you can bet your ass they will kill again.
So never invest in something that MS made.'.
/* Me, looking at all the Xbox console generations I own. */
Sigh...
/jk
I do like their consoles. Their controllers, also. Xbox 360's is still one of the most comfortable ones. Xbox One's is a good improvement, the D-Pad is good at last. Something Sony has gotten right since the PlayStation era.
But, speaking of XNA, I remember needing it precisely because the friend had been using it for his game, && he would send me builds that I had to compile myself. Fun times. So yeah, I also heard a lot of praise for the framework.
Windows Phone was supposedly a good one, too. Writing code, debugging, && profiling it was supposedly very easy, too. /* Unlike for the competition at the time. */ -
@jestdotty I mean, we do, if we choose so, but I think I understand what you mean there.
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@Lensflare Yeah and now it's.. it's all... :depression mode: it's all turned into run of the mill. Ahhhh. lol. Though, yes, those were exciting times. All those breaking changes that would promise to resolve all the old ways of working..
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@D-4got10-01 yup, I had a Windows Phone and I also invested quite a bit into UWP. I bought all the bullshit promises about the unification of mobile and desktop.
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Then Xamarin… that one sucked a lot already but my company invested into it and forced me to use it.
Now whatever new crap that MS makes (MAUI?), I don't care anymore.
It will die. No doubt about that.
I went on to a different platform. -
@Lensflare there was a beautiful dock for the Nokia lumia to make a desktop from it. I got attracted by the idea too. I loved the gui of those devices. Windows mobile was more comfortable to develop for.
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@Lensflare > 'I had a Windows Phone'.
I still own one. 'Mass Effect Infiltrator' was the selling point. One of the best mobile experiences, given the touch screen-only controls.
Ah, the 'Xamarin' another familiar word.
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