4
colaguy
6y

A developer's mind; write what you are thinking about right now!

Comments
  • 1
    Don't know what to learn next, php or Laravel, TypeScript or Angular, plain Javascript or React?

    On the other hand, a bit scared that my SOLID design principles is lacking, find it really important in everything we deal with.

    I'm just floating in procrastination..
  • 0
    Subscribe to pewdiepie
  • 1
    The Atari 2600 VCS has a TIA that can produce 2-channel audio, but the 2 channels are normally forced into sync. Y'know... unless you're clever ;)
  • 1
    @CoffeeNcode oh coffee. fuck thst windows tool. just torrent a clean windows iso and let Rufus do its job. you'll be done in 20 mins
  • 2
    Im thinkin these broke ass niggas be boolin but wen imma say lets get steak 4 dinner they all be 'got food @ home'
  • 1
  • 1
    @beggarboy She's annoyed by a tool which takes forever to do a single, simple task. She's answering the rant perfectly fine and is very capable as for finding alternatives. She just wrote down her developer thoughts :)

    As for rufus, god, I wish it was cross platform.
  • 2
    Mongolian beef, yum!
  • 1
    @CoffeeNcode Oof. You definitely took that the wrong way. I apologize if that came across as patronizing. I only wanted to share my go to method because I hate the windows tool as much as you.

    :c
  • 1
    @Alice Don't give people ideas...
  • 1
    @ODXT aint dat shit jus raw meat?
  • 1
    @ganjaman
    No, it's a dish at Asian restaurants.
  • 1
    I just got home from work about an hour ago. Thinking about what I finished up today and what I'm going to do tomorrow. We're coming up on product release so things are a little crazy right now.
  • 2
    I just arrived home, I’m kinda tired (Was a hard week) but I’m so addicted to this page XD
  • 2
    Physics and the bounding/collision problem.

    What goes with trout.

    Vanilla milk.

    IMMERSION BLENDER!
  • 1
    @Root The bounding/collision problem? Are we talking 3d engines here?
  • 1
    @Gogeta70 Yep yep. Both real physics (how nuclear repulsion, etc. works), and 3d physics engines.

    Trying to find ways to make collisions less expensive and/or more accurate.
  • 1
    @Root OK, I'm guessing you're well aware of octrees then...
  • 1
    @Gogeta70 Yap.
    I've worked on both physics engines and physics sims in games. There are lots of optimizations and shortcuts; a lot more than you'd expect. Still a fun problem to think about once in awhile
  • 1
    @Jilano I do but I prefer gui things for iso related stuff :)
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