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athlon172466y@cst1992 most satisfying part to me is fixing the traffic issues. The city sits currently at little bit over 100K people and yet it has 80% traffic flow.
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@cst1992 i have never encountered a (modern) city builder that would be consistently challenging. they usually have two challenging phases - the beginning, until you learn the basics of the systems which enables you to stay in the green, and then late-game when you need to learn how to solve the issues in large cities (usually traffic). besides these two phases, i think it's more like making a model railway: you just make a city you like, and enjoy seeing it growing.
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athlon172466y@Midnigh-shcode literally few minutes ago a small part of my city got flooded by heavy rain. So there are still some challenges
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I would still play it if my computer was powerful enough to play with a city with a population over 1m 😭😭
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Thanks!
Yeah, i do: Move It, Watch It, Ultimate Eyecandy, Loading screen mod, Network Extensions 2, Automatic Emptying, TH Coss Stack B, Large Recycling Center, All 25 Areas purchasable and Traffic Manager: President edition.
And you? -
athlon172466y@gitworktree Few car parkings prefabs, All Spaces Unlockable, few building prefabs, Dr.Tesla's Partial Cloverleaf and Standard Underpass, Unlimited Outside Connections, No Border Limit Camera, No Pillars, 81 Tiles, Traffic Manager: President Edition, Fine Road Tools, Realistic V1.4.5 European, Loading Screen Mod, Network Tiling, Prop Precision, Prop & Tree Anarchy, Move It, Watch It, Roundabout Builder, Network Extensions 2, Chirpy Exterminator (because fuck that shit), Clarifier, Automatic Bulldoze v2, Recycling Center, Directional Traffic Report Tool, Extended Public Transport UI, Empty It!, Pedestrian Suspension Bridge, Traffic Barrel, Temperate Coast X, Surface Painter, Decal Prop Fix, Big Decal Mud, Muddy Road, Natural Slope Profiles, Glass Elevator, Daylight Classic
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@athlon that's not a challenge, that's a consequence of a past oversight :-P
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