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That's a really good explanation! I have only learned OOP by approaching it the same way you did, but instead of rpg my analogy was plataformers (no wonder, my favorites are all time classics Megamans, Castlevanias and Metroids).
I tried several times but I could never understand OOP when framed in terms of cars, animals, etc. It simply did not make any sense to me, so when I looked it from this different angle, which is by the way the natural angle to see it, as the whole abstract idea of objects and behaviors only live inside computer systems - suddenly I had this leap of knowledge and the day after I was able to code stuff in OOP like a real pro.
I'll try it next semester :)
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