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neeno20248due4 is da wae, but if you are thinking of using c++ be prepared for slow af compilation times (with ssd) and a bunch of editor crashes (c++ runtime exceptions just crash the entire editor). If you'd prefer a scripting language instead of bp take a look at skookumscript, I never used it but it seems cool.
I really like unity sorry to hear that you're leaving
unreal is decent but I really hate the idea of the blueprints. not sure why but they make me feel weird and the c++ is really slow
anyway good luck
I got so fed up with Unity I went to the Godot Engine and began learning Python. They are pretty decent for 2d. 3d could improve but isn't terrible.
Spoke to the owner on twitter the other day. He very passionate about his work. They are getting a plug-in ready for python so you don't have to use GDscript.
He said it may be a little while before they implement because they want to make sure it's right. That's good because I can't stand how Unity uses it's users as QA. Also it supports C# for those interested coming from Unity.
Right now though fuck unity and there buggy updates and the external launcher.
@neeno c++ is a pain but it's my favorite because Ultima Online was coded in it. In my opinion the best game ever made until EA ran it in the ground with their bullshit dlc and pay store. After T2A it started to become shit. If you can't go get the rare items like the rest of us veterans than you don't need them. Pay stores piss me off.
Nanos99108dThat kind of thing is why I went with Godot.
Though I'm now going with Lua and LÖVE..
For other reasons..
As to why, a couple of reasons:
You might make money from selling your game there !
And its a good place to run game design experiments, since there are so many users there already.
As for LÖVE:
I can build things for outside of Roblox.
Means I only have to learn two things Lua and LÖVE.
Only so much room in my head. :-)