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I was building my iOS app in xcode, when I get an error. It was some swift library thing I did not recognize.
Then without changing anything:
Build again.
Error
Build again.
Error
Build again
No errors at all. Run my app and everything works perfectly.

Comments
  • 2
    Android studio does that too
  • 5
    Hmm maybe app building works like lawn mowers. Needs some force and a few unsuccessful tries.
  • 0
    @Kdaydin, it seems like fighting against your tools is a mobile thing. Part of the job.
  • 1
    Missing libcash?
  • 0
    @bdhobare I'm not sure. The message was mostly gibberish
  • 4
    Here's how the library was probably written:

    static int build_count = 0;
    if(build_count < 3){
    raise(Error);
    build_count++;
    }
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