Details
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AboutJust a dude who's a little bit too enthusiastic about life :D Wish y'all a great time on our beautiful Earth <3
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SkillsJava, C#, Python, C, JS, TS
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LocationIsrael
Joined devRant on 6/23/2018
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🦆 dRCS ---> dR Community Channel 🏗 We are steadily moving from Discord to Matrix! 😎 [more details]167
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Hey guys, I hope you don't mind me posting this here. But I just wanted to get your feedback on a game I am currently developing. Its an RPG Shoot em up. Kind of like an 8bit Star Citizen.
I just posted my first Devlog and would love for you to check it out :)
http://www.pretzelstudios.co.uk2 -
Some empty-headed helpdesk girl skipped into our office yesterday afternoon, despite the big scary warning signs glued to the door.
"Hey, when I log in on my phone, the menu is looking weird"
"Uh... look at my beard"
"What"
"Just look at this beard!"
"Uh.... OK"
"Does this look like a perfectly groomed beard"
"Uh... it's pretty nice I guess"
"You don't have to lie"
She looks puzzled: "OK... maybe it could use a little trimming. Uh... a lot of trimming". "I still like it though" she adds, trying hard to be polite.
"I understand you just started working here. But the beard... the beard should make it clear. See the office opposite to this one?"
"Yeah"
"Perfectly groomed ginger beards. It's all stylish shawls and smiles and spinach smoothies. Those people are known as frontend developers, they care about pixels and menus. Now look at my beard. It is dark and wild, it has some gray stress hairs, and if you take a deep breath it smells like dust and cognac mixed with the tears caused by failed deploys. Nothing personal, but I don't give a fuck what a menu looks like on your phone."
She looked around, and noticed the other 2 tired looking guys with unshaven hobo chins. To her credit, she pointed at the woman in the corner: "What about her, she doesn't seem to have a beard"
Yulia, 1.9m long muscled database admin from Ukraine, lets out a heavy sigh. "I do not know you well enough yet to show you where I grow my unkempt graying hairs... . Now get lost divchyna."
Helpdesk girl leaves the scene.
Joanna, machine learning dev, walks in: "I saw a confused blonde lost in the hallway, did you give her the beard speech?"
"Yeah" -- couldn't hold back a giggle -- "haha now she'll come to you"
Joanna: "No I already took care of it"
"How?"
"She started about some stupid menu, so I just told her to smell my cup". Joanna, functional alcoholic, is holding her 4pm Irish coffee. "I think this living up to our stereotype tactic is working, because the girl laughed and nodded like she understood, and ran off to the design department"
Me: "I do miss shaving though"68 -
... worst drunk coding experience?
none. or to be more precise, all of the three of them I had. I can't code drunk, i hate doing it, i hatw even thinking about doing it when drunk.
so after those initial three attempts i don't try to do it again, ever.
BUT, best coding experience while high?
ALL OF THEM.
some of the best pieces of code I wrote i did when I was high. my mind goes into overdrive at those times, and my thinking is not lines/threads of thought, but TREES of thought, branching and branching, all nodes of each layer of the tree coming to me AT ONCE, one packet == whole layer across all of the branches.
and the best was when one day, in about 14 hour marathon of coding while high, i wrote from scratch a whole vertical slice of my AI system that i've been toying around in my head for several years prior, and I had all of the high-level concepts ALMOST down, but could never specify them into concrete implementations.
and I do mean MY ai system, my own design, from the ground up, mixing principles of neural networks and neuropsychology/human brain that I still haven't seen even mentioned anywhere.
autonomous game ai which percieves and explores its environment and tools within it via code reflection, remembers and learns, uses tools, makes decisions for itself for its own well-being.
in the end, i had a testbed with person, zombie and shotgun.
all they had pre-defined in their brains were concepts of hunger and health. nothing more.
upon launching it, zombie realized it wants to feed, approached oblivious person, and started eating it.
at which point, purely out of how the system worked, person realized: "this hurts, the hurt is caused by zombie, therefore i hate zombie, therefore i want to hurt it", then looked around, saw the shotgun, inspected its class by reflection, realized "this can hurt stuff", picked the shotgun up, and shot the zombie.
remembered all of that, and upon seeing another zombie, shot it immediately.
it was a complete system, all it needed to become full-fledged thing was adding more concepts and usable objects, and it would automatically be able to create complex multi-stage, multi-element plans to achieve its goals/needs/wants and execute them. and the system was designed in such a way that by just adding a dictionary of natural language words for the concept objects on top of it, it should have been able to generate (crude but functional) english sentences to "talk" about its memories, explain what happened when, how it reacted, what it did and why, just by exploring the memory graph the same way as when it was doing its decision process... and by reversing the function, it should have been able to recieve (crude) english sentences that would make it learn what happened somewhere else in the gameworld to someone else, how to use stuff and tell it what to do, as in, actually transfer actual actionable usable knowledge to it...
it felt amazing to code for 14 hours straight, with no testruns during that, run it for the first time after those 14 hours, and see that happen.
and it did, i swear! while i was coding, i was routinely just realizing typos and mistakes i did 5-20 minutes ago, 4 files/classes ago! the kind you (and i) usually notice only when you try to run the thing and it bugs out.
it was a transcendental experience.
and then, two days later, i don't remember anymore what happened, but i lost all of that code.
and since then, i never mustered enough strength and resolve to try and write the whole thing again.
... that was like 4 years ago.
i hope that miracle will happen again one day...3 -
Suppose I make an app. Suppose it becomes popular worldwide. How can I protect its name, logo, etc worldwide? Is there some international registry or smth...? For instance is there any law restricting me from creating my own app, calling it Facebook, drawing a white lowercase F in blue rectangle as its logo and releasing it to the public?17