Details
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Aboutsoftware design consultant, business analyst, ux/ui designer, drums & guitar
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Skillshtml, css, js, markdown, python ...patience
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LocationSan Francisco Bay Area
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Website
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Github
Joined devRant on 9/18/2016
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Got my first job and was given the temporare title programmer.
He said I could choose any title (with some relevance). Opportunity of a lifetime, any suggestions?
I will be doing some deep learning, UI, general front-end and visualizations12 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
F*CKING DESIGNERS.
Stop sending me your freaking PNG. Don't even dare to FREAKIN' make me use Chrome DevTools to get your FREAKIN' color our of your FREAKIN' PNG.
Give me all your colors in FREAKIN' hex, rgba, or whatever you want.
Give me all the fonts you used.
Give me all the sizes, is it percentage-based? Pixels based? Donuts-based?
I don't give a damn that you think you went responsive-first. Show me the damn responsive mockups. Not just the desktop sized with a note: "Don't worry mate, I made so that it all goes well when responsive".
Oh god. Oh god.
I'm not an artist, I give zero shit about how great it looks.
I'm a programming poet, I want to write code without having to open (or download it first through torrent) the damn photoshop, sketch, or whatever you use.
They take freakin' months to dump a mockup and we have days to make it happen. The pain.
The pain is strong with those damn designers.
Fuck.46