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I know it's not too impressive, but got this working using my Windows console double-buffering system and literal bitmaps for the large numbers.

I have posted about both previously if you want more details :3

Comments
  • 2
    A E S T H E T I C
  • 10
    "not too impressive"

    All I've accomplished this summer was fucking up my one website project and creating a cluster fuck I call a text based game.

    You're doing more than me lmao
  • 2
    I like it.
  • 3
    do you have any plan to share the source code?
  • 0
    Really well laid out. A lot of design work I'm sure.
  • 6
    @wowotek Yes, very soon. The clock is the sort of test for the underlying graphics system, but actually has some fairly impressive code to it as well.

    @Seby Designing the characters was actually harder than it seemed. Here's how I stored them (See attached):
  • 1
    @AlgoRythm I really into this! let me know first !
  • 1
    @AlgoRythm Clever way of storing the data. Looks like the kind of method i'd choose! Just curious: Any reason you chose decimal instead of hexadecimal?

    I always find it a bit easier since you can look at the individual nybbles and work out their binary value if you need to. Also a good exercise for doing conversions to/from binary by hand etc.

    No other advantage though. If it works, it works.
  • 0
    I want this pls
  • 0
    @AlgoRythm yo, have you already shared the sourxe code?
  • 1
    @wowotek As soon as I get the two buffers to synchronize size when the window is resized, I will release the code to the wild.
  • 0
    sorry to bring this up. but have you :P
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