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There needs to be a new (MOOC) class for people like me.

Hi, I'm William. I can't get my head around designing systems. I've read GoF and a few breakdowns of it as well. I find some patterns obvious for my field of interest (game dev, woot!) while I'm reading through the stuff, but have a pretty hard time retaining much of it. I'm aware of the danger of over using patterns, so I don't worry that much about it. I'll look something up when I'm sure I need it.

Still, I'm tired of the tutorial blues. I can watch a few different people write entire games, usually not in the language of choice, but that only helps me so much.

How do I fight scope creep? In the meantime, how can I make things extensible? Scope does need to creep some, after all.

People joke about starting with (visual) BASIC ruining you forever. I don't believe in that crap, but is this just denial? Am I too dumb for this? Not that I'd ever seriously blame a language for that.

I've been a hobbyist for well over 10 years, please don't make me count exactly how long I've been unsuccessful.

I'm baffled by Löve. I think it's the coolest shit I've seen, maybe ever (unless we're counting IPFS).

I think what really prompted this rant, apart from the obvious degradation of my mental health, was my search for an entity component system for Löve/Lua. Hold your replies. I know there's a few of them, and I'm positive that they're fantastic. I'd roll my own, but that requires actual Lua specific knowledge that I just haven't dug all that deep into yet. I can't wrap my head around the ones that exist, even though I can tell their complexity is next to none really.

I have severe tool anxiety, I'm shocked that I've stuck with ZeroBrane Studio as long as I have. It feels good though.

Sorry to use this as "Devs Anonymous", but I think that's how this community helps (me) best.

I feel like I should stop now and just say: Advice? before this gets much deeper/less readable.

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