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Search - "console mod"
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Hello, world!
Soo.. I am half way done with Pre-Release 10!
Woohoo!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
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Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
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* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf1 -
The Turbografx 16 (or Turbografx PC-Engine in Japan) has the most amazing fucking expansion port I've ever seen. Every bus is exposed, plus sound out and IN (unused by anything ever made for the thing), composite out (not included on the console itself, but 3rd-party addons allowed it), VGA out (!!!) and CPU HALTING/CLOCK CONTROL were included over this fucking thing.
You can even power the system with 5v in through the expansion port and bypass the power switch with it.
Info and diagram:
https://gamesx.com/misctech/...
Example:
To get composite out, send pin A22 out and ground the ground wire of the composite to any ground.
For VGA, it's a little more complex:
VGA1 to TG-A23, VGA2 to TG-B23, VGA3 to TG-C23, VGA9 to TG-A2, VGA13 (and VGA10 if you want compatibility with older displays) to TG-B11, VGA14 to TG-A10, VGA5-8 (and 10 if not hooked to TG-B11) to TG-C2
(VGA numbering from Wikipedia diagram)
this thing's fucking coolrant holy fuck this is cool turbografx 16 expansion port heaven expansion port console mod turbografx pc-engine1 -
1990, I was about 11. my dad had old computer magazines that contained PRINTED basic games. I used to type those to the gwbasic console on my PC, play some, and then mod them for my younger brother's amusement.