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Search - "just talking about minecraft"
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"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
I have an internal perception of myself. It isn't an image like a memory is, and it's not a description such as a sentence, but it's purely a feeling. I feel it in the core of my soul, not my body. And when I listen to Minecraft volume Alpha, it transforms my internal perception for the duration of album and the feeling lingers afterwards.
By now I must have a year of in game time and hearing those sounds and seeing the old textures brings be back to the days of middle school playing Minecraft Pocket Edition Lite on my first phone.
I wasn't happier back then. I'm just as happy today as I was back then. But restoring my inner self to that time, just briefly, is wonderful.
I'm thankful to Minecraft for being a great game. It has seen many changes in it's public perception. In the beginning, it was for all ages. Deadmau5 played it, notch developed it. It was a different beast. Then, without the content of the game changing at all, it became a child's game. Then it became a child's game that PewDiePie played and it was acceptable to play without any shame again. And now, once again, it is on a downward slope to being a child's game.
No matter what the shifting sands of public view on the game is, I will always hold this game close to my heart and I will continue to play it whether it's socially acceptable or not. If for nothing else than to remind my soul of a simpler time.1 -
Remember when we were talking about studios turning movies into shit?
Well this is the trailer they put out for the Minecraft movie:
https://youtube.com/watch/...
The reception has been terrible. I saw what the down votes were and they were over 7 million at the time. It is ratioed hard.
Then someone used the same audio and made what I feel like it should have looked:
https://youtube.com/watch/...
The audio works very well with this animated version. Someone made this animated version of the trailer in a MONTH! Holy shit!
Now I see this version of what they thought it should be like and I am dying:
https://youtube.com/watch/...
I just don't see how movie studios can be this bad. The fans made something more compelling in less than a month. I don't see the official Minecraft movie to be anything other than a torrent if your bored movie. It is not worth paying money.3 -
A bit of an off-topic, but people need to shut up about copyright.
I see people making cool fun stuff all the time, and they start talking about a liscence to use it and copyrights and stuff. Wtf!? I get it if you're making a big commercial project, but no one's gonna steal your cookie clicker clone nor your minecraft mod.
I get it that people want their work to be protected, but ffs it reay annoys me when people bring up legal stuff when mentioning a project that was clearly just made for fun.8