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Search - "modularization"
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This rant is particularly directed at web designers, front-end developers. If you match that, please do take a few minutes to read it, and read it once again.
Web 2.0. It's something that I hate. Particularly because the directive amongst webdesigners seems to be "client has plenty of resources anyway, and if they don't, they'll buy more anyway". I'd like to debunk that with an analogy that I've been thinking about for a while.
I've got one server in my home, with 8GB of RAM, 4 cores and ~4TB of storage. On it I'm running Proxmox, which is currently using about 4GB of RAM for about a dozen VM's and LXC containers. The VM's take the most RAM by far, while the LXC's are just glorified chroots (which nonetheless I find very intriguing due to their ability to run unprivileged). Average LXC takes just 60MB RAM, the amount for an init, the shell and the service(s) running in this LXC. Just like a chroot, but better.
On that host I expect to be able to run about 20-30 guests at this rate. On 4 cores and 8GB RAM. More extensive migration to LXC will improve this number over time. However, I'd like to go further. Once I've been able to build a Linux which was just a kernel and busybox, backed by the musl C library. The thing consumed only 13MB of RAM, which was a VM with its whole 13MB of RAM consumption being dedicated entirely to the kernel. I could probably optimize it further with modularization, but at the time I didn't due to its experimental nature. On a chroot, the kernel of the host is used, meaning that said setup in a chroot would border near the kB's of RAM consumption. The busybox shell would be its most important RAM consumer, which is negligible.
I don't want to settle with 20-30 VM's. I want to settle with hundreds or even thousands of LXC's on 8GB of RAM, as I've seen first-hand with my own builds that it's possible. That's something that's very important in webdesign. Browsers aren't all that different. More often than not, your website will share its resources with about 50-100 other tabs, because users forget to close their old tabs, are power users, looking things up on Stack Overflow, or whatever. Therefore that 8GB of RAM now reduces itself to about 80MB only. And then you've got modern web browsers which allocate their own process for each tab (at a certain amount, it seems to be limited at about 20-30 processes, but still).. and all of its memory required to render yours is duplicated into your designated 80MB. Let's say that 10MB is available for the website at most. This is a very liberal amount for a webserver to deal with per request, so let's stick with that, although in reality it'd probably be less.
10MB, the available RAM for the website you're trying to show. Of course, the total RAM of the user is comparatively huge, but your own chunk is much smaller than that. Optimization is key. Does your website really need that amount? In third-world countries where the internet bandwidth is still in the order of kB/s, 10MB is *very* liberal. Back in 2014 when I got into technology and webdesign, there was this rule of thumb that 7 seconds is usually when visitors click away. That'd translate into.. let's say, 10kB/s for third-world countries? 7 seconds makes that 70kB of available network bandwidth.
Web 2.0, taking 30+ seconds to load a web page, even on a broadband connection? Totally ridiculous. Make your website as fast as it can be, after all you're playing along with 50-100 other tabs. The faster, the better. The more lightweight, the better. If at all possible, please pursue this goal and make the Web a better place. Efficiency matters.9 -
!rant (I got down voted for this on Stack Overflow, so I try to discuss the issue with a more professional crowd.)
In a Software Engineering class, we had an assignment to read Parnas' seminal paper on modularization [0]. In this paper, two approaches of dividing a software into modules are discussed:
Traditional Approach: A flow chart is drawn to work out the single processing steps and the program's high-level flow. Then every processing step is turned into a module. This approach doesn't yield very good results.
New Approach: Every design decision will be turned into a module by the means of information hiding. This approach leads to much better results.
My personal interpretation of the term design decision is that the modules are identified as data structures rather than as processing steps of an algorithm. This makes sense, because data structures are much more suitable for information hiding then processing steps of an algorithm. (The information inside a data structure is hidden behind functions, whereas a function only hides more detailed processing steps and no information; the information is actually passed in as arguments.)
Why does the second approach work so much better than the first approach? Here comes my second interpretation: The single processing steps of an algorithm are not replaceable (and thus not reusable), whereas it's possible to convert data structures into other data structures.
And here's my question: Could that be the reason why software development using workflow engines (based on BPMN, for example) never really took off?
My personal experience is that the activities created in such workflows are hardly ever reused, but there often are big data structures passed around all the involved activities, even if most of the activities use only one or two of them.
My question exaggerated: Could we get rid of all those clumsy workflow engines by giving managers Parnas' paper to read?
[0]: On the criteria to be used in decomposing systems into modules (Parnas 1972)2