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Search - "slow cooking"
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Just got my website hosting and domain bought ☺️ will upload tomorrow!
On a side note, slow cookers are the bomb. Made some excellent beef just now.4 -
OK, I think Ive figured out how I want to implement the core of my game.
Basic idea. Everything is made of sigils. What is a sigil? Lorewise, a representation of a concrete idea. Mechanically, it's a container for one or more ingame effects.
Again, anything you can think of, be it mundane or arcane, is a sigil. Every object attribute and method that causes a mutation of the game world state is composed of either a single or a sequence of sigils, known as a signa. You can do abstraction and have one thing encapsulate others, all that good stuff.
We go turnbased because tabletop rules. In your turn, you choose what to do with the sigils available to you. Common stuff like walk, talk, crouch, attack, et cetera are available to everyone.
You choose which effects to use, keeping in mind that order matters, and these effects either clash against or boost each other according to internal rules. Any relevant environmental modifiers around you or status effects apply here as well. Theyre also made of sigils, so theyre just implicitly components of the spell.
Finally, we get the result. An aura. It is simply the aggregate of all the sigils, containing the final transaction that will be applied to the game world, with dicerolls, if any are needed, already performed.
So here's the crucial bit. We record the aura for each turn, taken by either the player or the game itself, which includes the sequence of sigils used. Because each of these are words, or a series of words, it can be used narratively.
Let me give you an example. You are in a swamp, you use your turn to move around. This gives you an aura like so.
src: player, location: swamp, status: ok, walk.
We push that to a stack the game can see.
Now the game has to take its turn, and will look at the stack to get ideas. So lets say this swamp hindered your movement, gave you some trouble getting around. This is noteworthy enough as it affected something in the game world, and theres nothing else going on, so its made into a topic. The game will now pay attention to it and make it available for talking about.
topic: swamp-slow on player-party.
Everything is sigils, remember? Speaking is an effect, as is giving you something to talk about. Adding a topic results in an aura, push that to the stack.
Maybe then the game decides have the players companion make a comment on this topic. OK, just pair speak with other sigils to make an expression. The current topic is simply about a single negative effect, so one or two should be enough for a comment.
Factoring in the companions traits, also sigils, and the fact that for now this only a minor annoyance, we end up with an aura.
speak: topic -> complain about.
Do you see where this is going yet? The spellmaker gives us the means for text generation. The key here is instead of processing natural language like a bunch of dumbasses we just have an array of structures meant specifically for this purpose.
Anyway, the player now takes their turn. They can keep silent and continue moving, or say something as well. So let's say you pick the speak sigil too because why not, the current topic is also available to you, so you can reply. Depending on what the last message (aura) was, you get a range of options, and why not, let's factor in the player's chosen traits as well.
speak: shutdown -> complain about topic DOT change-topic -> mcguffin-quest.
We're on a mission to recover some plot stuff so shut up.
This results in further state changes, albeit behind the scenes. Our companion isn't happy, and we have a sequence of structures to prove it. Actions taken in relation to a topic can be associated with it if they're deemed significant, id est they caused a mutation of the game world's state.
speak: remind -> topic-name.
Thats right. Companion dude WILL remember that, you son of a bitch, and you bet your ass hes gonna bring it up if you keep acting like youre his boss or some shit. You dont even pay him!
You may say its such a small thing, but it all matters in a story. So we keep track of it, see what we can make this branch off into once a little more time has gone by.
What do you mean crazy, Im a fucking patrician of tenebrous arcana. You solve the problem by not solving the problem, obviously. Fuck natural language processing, all my homies use Litechnics to make narrative-driven programmable representations of the human condition.
Further rules include breaking gameplay down into scenes and acts as if it were theatre, because why not, and having baddies cooking shit up behind the scenes. Mechanism for that is the same, read the current stack and output structured wordsoup based on it.
We can even have a chorus narrating.
Or an audience reacting lmao.
OH GOD.
BUT I'M SO FRIGGIN SLOW OF A DEV.
WHAT IF I DON'T LIVE LONG ENOUGH TO IMPLEMENT THIS?
SHIT.
WORST SHOULD COME TO PASS,
PLEASE AVENGE MY DEATH.5 -
Need advice about switching to contracting.
TL;DR;
So I had 2 years of exp as an android dev, then I had a 1.5 year gap from doing android and now for the past 6 months Ive been doing android again fulltime. Im thinking of switching to contracting due to my debts and boring project and life crushing slow corporate processes in my current fulltime job, so I need tips and advices as to where should I start looking for new contracting gigs and in general what should I pay attention to. If it helps, I am based in EU, but am open to any EU/US gigs.
Now the full story:
Initially when I joined my current fulltime job after a break I had zero confidence, lowered my and employers expectations, joined as a junior but quickly picked up the latest standards and crushed it. Im doing better than half devs in my scrum team right now and would consider myself to be a mid level right now.
Asked for a 50% bump, manager kinda okayed it but the HQ overseas is taking a very long time to give me the actual bump. I have been waiting for 10 weeks already (lots of people in the decision chain were on and off vacations due to summer, also I guess manager sent this request to HQ too late, go figure). Anyways its becoming unnaceptable and I feel like its time for a change.
Now since I have mortgage and bills to pay, even with the bump that I requested that would leave me with like maximum 700-800 bucks a month after all expenses. I have debts of around 20k and paying them back at this rate would take 3 years at least and sounds like a not viable plan at all.
Also it does not help that the project Im working on is full of legacy and Im not learning anything new here. Corporate life seems to be very slow, lots of red tape kills creativity and so on. I remember in startups I was cooking features left and right each sprint, in here deploying a simple popup feature sometimes takes weeks due to incompetence in the chain. I miss the times where I worked in startups, did my job learned nre skills and after 6 months could jump on another exciting gig. Im not growing here anymore.
So because my ADD brain seems to be suited much better for working in startups, and also I need to make more money quick and I dont see a future in current company, I am thinking of going back to contracting. All I need right now is to build a few side apps, get them reviewed by seniors and fill my knowledge gaps. Then I plan of starting interviewing as a mid level or even a senior for that matter, since I worked with actual seniors and to be honest I dont think getting up to their level would be rocket science.
Only difference between mid and senior devs that I see atleast in my current company is that seniors are taking on responsibility more often, and they also take care of our tools, such as CD/CI, pipeline scripts, linters and etc. Usually seniors are the ones who do the research/investigations and then come up with actual tasks/stories for mids/juniors. Also seniors introduce new dependencies and update our stack, solve some performance issues and address bottlenecks and technical debt. I dont think its rocket science, also Ive been the sole dev responsible for apps in the past and always did decent work. Turns out all I needed was to test myself in an environment full of other devs, thats it. My only bottleneck was the imposter syndrome because I was a self taught dev who worked most of my career alone.
Anyways I posted here asking for some tips and advices on how to begin my search for new contract opportunities. I am living in EU, can you give me some decent sites where I could just start applying? Also I would appreciate any other tips opinions and feedback. Thanks!3