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Search - "virtual gig"
This question might make you lose a brain cell because of stupidity in the question. Read with caution
Is there a way to compile a game for Windows from Linux in Unreal engine? I did google some posts but the answer was either use a Virtual machine which will not be done or use the the theoretical method of using mingw but the forum posts state that it will be tricky business or use a windows machine. I have dual booted windows with linux on my machine.
However since the machine has a 512 gb ssd most of the storage space is devoted to unreal engine which takes 47 gigs in itself and have a lot of programs installed I have a usable 20 gigs left out of 145 gig partition. Windows has around 318 gigs of storage to it but I have 100 gigs free at most. So after installing the windows sdk, visual studio with extensions, unreal engine and some other stuff I don't have much space left for myself. I need that much space since I install a lot of games to my ssd. So now I cant load my bigger projects for playing on my windows. I could use my hdd which is mostly used for backups and 100+ gig stuff. Though the hdd's are of course far slower than ssd's which shouldn't be a problem however last time I used visual studio it ate more than 2 gigs of ram for a solution meaning that the compiler has very low memory for itself to actually compile so for any large files the hdd has more of a bottleneck.
Oh and I can't upgrade my ssd's or ram because I don't have enough money.
Thanks for the answers in advance5