Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
jestdotty5401204dPiracy was a nice indie game that died due to drama or something, was pretty fun but rough cuz was alpha or something
I made a roguelike in college where every run you didn't know what the potions were unless you used it on yourself or threw it on someone else... or put on weapon and used it
def kids, especially poor which correlates to bad home life, used video games to escape cuz it was a cheap hobby (or free if you're a pirate). I was one of them. I used people outside my family as surrogate family. I don't think I'd care about someone being proud of me, I was looking for guidance and how the world worked. so surrogate families that didn't act like mine ended up attracting me. ayyo, dark brotherhood 🥲
or those demon things. whisk me away to another planet pls -
devdiddydog1485204d@Demolishun Currently listening to "Blood, sweat and pixels" by Jason Schreier. I've never touched game development except for some basic graphics development back in uni, but it has always fascinated me.
Your comment reminded be of how Stardew Valley came about, covered in one of the chapters of that book. -
MammaNeedHummus4416204dToo tired to attempt to generate a profound comment, so here's some ASCII art of where I'm at
-
AleCx0427709203dI get what you mean. I have found many things that I did not consider before through games, social interaction for example. I've known of people that have a hard time making friends in real life, so they find community and interaction within things like mmorpgs or battle arena type games etc.
Some get to experience things that are harder for them to come by in the real world, this makes me a bit sad, but as long as they are happy and not harming anyone then I guess it is fine, it is also none of my business.
Games are by far my favorite form of art.
Related Rants
Been thinking about game design for a while now. I have been thinking about how the game can affect the player emotionally. I pay attention to off comments people make in game forums. I didn't fully realize the impact of some NPCs until someone pointed it out.
For instance, in Skryim a character would say something like "Your parents should be very proud of you. I am too." People have expressed how profoundly this impacted them. So I put this in my notes of "things to include" in any given game. I also saw a meme where there are people where their only positive interaction with the world could be a video game. I don't know what kind of dark existence that would be so it makes it hard for me to relate. Which is probably why I didn't understand the impact of such a statement. I realized that regardless of the medium, you will have an impact on someone.
I have also been thinking about how people get older they become more of a casual player. But as a casual myself I want to a more detailed system of interaction with the game. Despite the shitty graphics (all text map), the "Mines of Moria" is one of my all time favorite games. It is based upon the Rogue I think. I remember being able to do almost anything that made logical sense with anything. For instance, you could dip arrows in any potion. The affect was not always significant, but you could to that. I want to recreate that in my games. I am going to start with shitty graphics and build a system of interaction that is more detailed than any RPG I have played. Maybe a lot of players will gloss over this, but for those that want that it will be there. I think the biggest issue is often the types of exploits this would allow. So I guess I will have to get good at simulating the player interactions to test things out. I am always a bit frustrated with games that have mages, but all their spells are wrote. I feel like skill trees for all types of play should be expansive and exclusionary. That way a new play through doesn't end up with the same god character every time.
I have been watching One Piece. I now want piracy and ships in my game. Including ship battles with a working crew. It seems like this could make an RPG a lot of fun. Who doesn't want mages casting fireballs at opposing ships?
random
fun
meaning
game dev