26
RTRMS
6y

So this bloody hilarious, I submit my PWA to windows store, mainly for shits and giggles, see how the whole thing works and all that.

App gets approved, I go in and run another submission to upload a few extra screenshots, at this point they block it as I do not have a privacy policy, but accept user authentication, which is not the case, so after a few days of back and forth I ask them to attach a screenshot, so turns out I need a privacy policy as when the users click on the map link which opens Google Maps in a NEW window, has a sing in button.

According to them, this is 'Opening within my application" and I am apparently able to access user details via google own sign in link, not SSO.

So as a joke, after some frustration I wrote up a privacy policy, what is an even bigger joke is that they accepted it…

This exists solely for the benefit of Microsoft who are having trouble comprehending the fact that RTMS Events does NOT have Authentication.

Microsoft believes that as the application uses Google Maps, and when Google Maps opens a “Sign In” button appears, that I am able to access your personal information.

As any reasonable person will understand, that is not the case, logging into Google Maps/Google for the benefit of using Google Maps in NO WAY gives anyone else access to your personal information.

So to be clear, I do not have any interest or access of any kind to your personal information, should you have any concerns about your privacy, remember, that the “Sign In” button is for Google, not RTMS, take up any issues with them, I am pretty sure they have a REAL and actually NECESSARY privacy policy.

http://rtms.events/privacy.html

Comments
  • 3
    😂😂
  • 2
    Ahahahahahahaha loved it
  • 1
    I had an update rejected by Apple for an app.

    The first 2 versions went up fine, it got a bit popular and then I realised I’d introduced a bug. Updated. Rejected.

    They’d realised a few versions in that it violated sandbox expectations.

    It literally copied texture pack zips for mine craft to the right folder when osx minecraft’s “open folder” button didn’t work.

    They didn’t like that it copied files to a location users didn’t control.

    They wanted user interaction to solidify it.

    I upload an update with a confirmation dialog, and release notes to explain why.

    Rejected it for the notes disparaging Apple.

    Update. Rejected. They want a file picker dialog so users choose where file goes.

    Explain this defeats the purpose. They don’t budge. End up having to pull app.

    MFW I find comments on a YT video showing my app with people complaining that I pulled the app :(
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