38
Ranchu
11d

So, I've been following a tutorial and explanatory series on YouTube about procedural terrain generation.

I dare saying it's going quite well!

Comments
  • 2
    How are you ever going to generate caves with Perlin noise?
  • 1
    Looks good 👍
  • 1
    looks good man, which series?
  • 2
    @Root wasn't planning on adding caves yet.
    But damn you got the Perlin noise right.
  • 1
    @AleCx04 Sebastian Lague's Procedural Landmass Generation
  • 1
    @Root punch holes!
  • 3
    @Ranchu 😋 12 years of game dev, and a few more as a hobbyist before that. I know perlin noise when I see it. It's more useful for textures than terrain, though. And a few novel applications like decor, concentrations, stat arrangements, etc.
  • 2
    just curious, why not screenshot?
  • 0
    @nooh Simple, very simple in fact.
    The reason is called mind numbing headaches and not wanting to bother uploading from pc.
    Seems stupid right?
    Fun fact, it is.
  • 3
    The real question is, will herobrine spawn in it?

    Anyway, seems promising!
  • 0
    @alexbrooklyn 1: Possibly.
    2: Thanks.
  • 1
    Good, now you are qualified for hello games
  • 0
    @K-ASS God I used to love nms but it got kinda dull tbh..
  • 1
    @Ranchu it is, the only thing good about this game was the procedural planets and animals
  • 0
    @K-ASS yeah, quasi endless stuff but the quests and missions and the story in general...mehh
  • 1
    it looks like gradient descent
  • 1
    @EthanSnowy It's not gradient *yet*
    It's (hopefully soon) gonna blend in the edges of the "biomes" and apply a gradient between the two bordering regions.
  • 0
    @Root But hey, if you got any learning resources for 3D noise I'll look into making some caves.
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