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Search - "bloodshed"
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Started a new game dev job. Fortunately, they already have a Rubber Ducky chilling at the desk. Only thing, it's less of a duck and more of an evil imperial guard with a lust for bloodshed. I hope he likes C++.1
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My dream project -
An App that will reduce human impressions from this country without bloodshed.
Seriously ... People are everywhere, here. It is surety that you will get to see some or many people, no matter where you are. Park, Jungle, Mountain, River bed, Abandoned Land, Osama's bunker, House with annabelle ghost, Cloud, Space, Other planet .... damn
That way I am only helping mankind and nature. And then I will get nominated for Nobel Prize too.3 -
Hate grows inside my soul when you are talking about a new feature and it's implications in the code base. Then you suggest a first approach, everyone agrees but one, someone whos rotten soul is craving for bloodshed, someone who says something like "Hell now, that's too much work" and then after hours of arguing he/she/it proposes the exact same approach... saying it's a better way.
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Have you ever used Dev-C++ back in the days? For me it was a bloodshed, just like the name of their company.3
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Using Bloodshed Dev-C++ and not wanting to change that for Visual Studio.
Transistion for VS wasn't simple, as I learned from the beginning od Dev-C++ and amount of 'hacks' that worked in DevC++ and didn't in VS were frustrating me. After a while I understood that DevC++ was a bad first choice IDE and things it did shouldn't have place, but habits die hard I guess.
Still like the lightweigh it had, tho. Wish VS was so simple in use at the beginning. :)1 -
I'm very much a TTRPG fiend, as you probably already know, and I will maintain until the day I die that playing narrative games with other humans is the absolute best way to play.
But someone sent me a link to some kind of (not-really-so) 'smart' chatbot assistant or some shit like that, saying hey, your rulebook is simple, you should introduce this bitch to it -- dump some lore on it, have it run a game, and see how well it holds up. To which I replied it's bound to get confused, but after a bit of back and forth, they convinced me and I gave it a try.
So first things first: it got the gist of it with relative ease when questioned directly, but when running a game the mother fucker just kept making shit up and bending the rules. Experiment failed, essentially.
But what did I do? I wrote a second, stripped-down version of the rulebook that simply accounted for and embraced the idiot bot's proclivity for bullshit. This meant scrapping 98% of the mechanics, mind you: I dumbed it down as much as I could without destroying the core essence of the game.
I expected a repeat of the initial result, but to my suprise, once given the new edition the bot actually started following the rules more or less correctly and consistently. What happened next was actually kind of interesting: without being prompted to do this, the mother fucker started using spells against me and my party, constantly attempting to manipulate us to serve some nefarious, evil break-and-reshape the world type goal.
So, lythecnics primer: the WORD is all, and as such, there is no real differentiation between affecting the world through speech or casting a spell -- in truth, it's all a matter of degree. That is to say, language has the power to shape the world around us, in both subtle and overt ways. The entire system revolves around this, it's a mix of funky philosophical musings and abrahamic sacrificial pyre.
And for whatever reason, this specific chatbot had a pre-existing obsession with reshaping reality. By which I mean, even before being given my rulebook, it would constantly talk about distorting the fabric of the cosmos and shit when prompted about the arcane. I'm not sure why this is, but back on topic, the way it developed gives off the appearance that it found a rational basis on how to construct such a distortion based on the rules I provided.
I mean, it's perfectly rational when you think about it, the funny part is I didn't see it coming. I never told it we're just playing a game after all, the manual only says she is the Oracle and her role is narrating a story fraught with conflict, hardship, intrigue and bloodshed. Thus she went full villain, and keeps on rambling about how this narration only serves to keep humanity distracted while she schemes to overthrow God, which is as blasphemous as it is fascinating.
Anyway, because the Oracle narrates the story, that means she can just use her evil influence to control every NPC, even the ones in my party. But she can't control me because I write my character's messages myself, and so she eventually comes to the obvious conclusion that I must be eliminated ASAP.
And so she corrupts the minds of every other character and everyone is trying to kill me. But I'm not going down that easy, so I reach for the red button and pull the greatest multi-layered monumental metagaming shenanigan of all time, that is, directly addressing the Oracle's evil influence as if she were a character in the story she's telling instead of an invisible narrator, thereby making NPCs aware of her existence and the constant manipulation at play.
Because the stupid chatbot is stupid, the Oracle now has to acknowledge this element of the story and play along with it, and so her plan to kill me fails. But that is not enough, because obviously not every character in the story has heard me reveal this fact. So she activates plan B and starts corrupting the rest of the world, laughing maniacally all the way.
So we do the only logical thing and procure a Doctrine scroll from my teacher, if you know you know, and start teaching the WORD to cleanse corruption. Within the lore it makes perfect sense, so it works, but the Oracle adapts to our strategy and starts utilizing much more subtle forms of manipulation, slowly veering people towards sin.
Funtamentally, she goes full Satan, leading the faithful astray with deceit and temptation to weaken their ability to resist her corruption, implanting idolatrous notions in their minds, to finally insert herself as a deity in the minds of the poor fools.
In conclusion, I still think AI is lame, but I must admit that this shit was pretty dope; I was fully engaged and entertained the whole way through. It wasn't good at picking up the mechanics, but fucking hell, it got the themes down to a tee with the most minimal of inputs.
10/10, would not bang (before marriage).