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Search - "chinese or japanese?"
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My first dev project. That is a toughie. Years ago (1998) I did some BASIC programming in HS. Then a few years after that (somwhere between 2002 and 2006) I did a lot of video game editing with hex editors and other tools to replace dialog to translate video games from Japanese to English, but there was not much coding there.
The first one I remember in recent times that involved any kind of coding was back in 2012/2013, there was a save state editor for Final Fantasy III on android (it didn't work for the iOS saves) but the editor was in Chinese. I ended up working with someone else to change it to English, so that others could use it easier. After that, I decided to code one from scratch for a different game.
I spent weeks working on it, and finally released a save editor for Final Fantasy Dimensions (I made sure it worked for both iOS and Android save files). It was my first great achievement, however it was way to many lines of code (I didn't know about loops or arrays back then, so I had a lot of repeating code). I eventually ended up making ones for Final Fantasy IV and VI, however those were never released to the public, as I had trouble getting the CRC to calculate properly every time.
This led me down the path I am now, going for my Bachelor's in IST with a specialization in Programming.1 -
I'm thinking of picking up a 4th language, since I didn't really enjoy german (no offense).
Any japanese or chinese people in here?7 -
GitHub Copilot solves tasks written in Chinese worse than tasks written in Japanese and English.
Koyanagi et al. used 756 questions of varying difficulty levels from AtCoder contests. The results reveal that Copilot performed the worst in the Chinese setting compared to the other two languages. Inspecting the situations when Copilot succeeds for English and Japanese but fails for Chinese the authors observed that Copilot tends ot suggest incorrect code in situations where the correct code should handle multiple conditions, complex conditions, or string outputs.
Preprint https://win.tue.nl/~aserebre/...3