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			Search - "compile it for old opengl"
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					So this was a conversation.
 tl;dr You can't just FUCKING RECOMPILE for an older OpenGL version you dimwit!
 
 Context: Person Y has OpenGL 3.1, my program requires OpenGL 2.1, but refused to launch with "Pixel format not accelerated"
 
 --------
 
 Person X - Today at 9:28 PM
 Nope
 or optionally compile it for old opengl
 Or just use my old junk.
 
 Me - Today at 9:29 PM
 No
 
 Person X - Today at 9:29 PM
 Why?
 
 Me - Today at 9:29 PM
 You don't just "compile it for old opengl"
 
 Person X - Today at 9:29 PM
 I can
 Btw
 
 Me - Today at 9:29 PM
 For one, Person Y has an OGL version new enough so... /shrug
 
 Person X - Today at 9:29 PM
 shrug
 
 Me - Today at 9:30 PM
 And there is no way I'm ripping the rendering code apart and re-doing everything with glBegin, glVertex, glEnd guff
 
 Person X - Today at 9:30 PM
 You don't have to
 
 Me - Today at 9:30 PM
 You do
 
 Person X - Today at 9:30 PM
 Just use a vbo
 Than a vba
 
 Me - Today at 9:30 PM
 I ALREADY USE FUCKING VBOS
 
 Person X - Today at 9:30 PM
 ....
 There's two typws
 Types
 Btw one with indacys and one with out
 Ones 3.0 ones 4.0
 
 Me - Today at 9:31 PM
 tl;dr. I am not rewriting half of everything for worse performance just for the sake of being compatible with even more legacy OGL, that might not even work anyway for Person Y. idc
 
 Person X - Today at 9:32 PM
 Plus if your using glut you can set the version I want to say
 Also it's not worse
 
 <Some more conversation>
 
 Person X - Today at 9:33 PM
 Btw crafted [Me] taking th lazy way as normal
 Btwx500
 
 Me - Today at 9:33 PM
 Taking the lazy way eh.
 You have no idea do you
 
 Person X - Today at 9:33 PM
 Yes you are
 I have more of one :p
 Than you think2

