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Search - "gwbasic"
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1990, I was about 11. my dad had old computer magazines that contained PRINTED basic games. I used to type those to the gwbasic console on my PC, play some, and then mod them for my younger brother's amusement.
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I learned to program with the joy of the command line and ASCII rocket ships printed and shell games on GWBasic. It was fat spiral bound manual my Dad gave me when he worked at EDS. My dad then tried to press me to leaning a program for calculating prime and perfect numbers. My dad sort of forgot I was only six and hadn't learned division yet.1
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I knew when my dad showed me gwbasic on a tandy 1000. Never did more than a high/low guessing game but not bad for a 7 year old. I so do not miss having to manually number lines.
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I missed this last week... so too bad ;)
My introduction into programming was rather slow. When I was a child, we had an Apple IIc, but there were no disks. When you'd boot it up, you got a prompt and I recall being able to type commands into it that someone told me was "Apple BASIC".
At the same time, our family computer was a 386 and it came with something called GWBasic. I was a huge Mortal Kombat fan as well, and I recall finding the moves for the game on an AOL usenet. I took them all and wrote a program in BASIC that let you search and find moves for your character. I distributed this on some floppies to friends.
After that I lost interest. My "Information Systems" shop in high school was more about how to use Office than it was about programming. A few years later I found out that you could run your own text-based games (MUDs) and I quickly jumped into that and the C language.
From there, I was in and out of programming - C, to C++. Java and PHP, then back to Java. It would be about 15 years later until I finally realized I wasn't bad at this and land a job doing it. :) -
Amstrad CPC 128 book(GWBasic), my first lines of code about a loop game (Thousand of lines without debugger or memory save!) So it was like woot after 3 hours writing to see running the endless ship gamming trying to avoid walls. I will never forget that experience when I was 9-10 years old and get back to code at 23.
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creating adventure games with a bunch of if-statements as recommended practices for python beginners remind me of my first steps with gwbasic2
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GWBasic on a Tandy 1000. I wrote a guessing game then a super super shitty implementation of blackjack. Ahh the fun of numbering you own lines.1
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My first interaction with Computers started in 1996/1997 and it was Dangerous Dave, PacMan, Mario, Pre that pulled me in so deep. We had multiple Floppy Disks and each of them used to go awry after a few months of use. Had to keep deleting stuff to fit all my Favourite Games
A year later I learnt the basics of MS-DOS and GWBasic. Looking at seniors do C Programming on Borland Turbo made me feel scared and one of them said it is the real language to make Games, and all types of Animation stuff. I was very intrigued but only for a while. I kept playing Games which was what I was fit for at that time -
I was learning gw basic in school.
Instructor showed us how to draw a circle. I started graphics mode, set red as primary color and gave a loop to the circle, which reduced width at every iteration and turned it into an ellipse.
Woah .... That was the best Opera logo I ever saw