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Search - "loving the errors"
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I really like Kotlin as a language, but Gradle makes me feel nauseated.
Pulling in deps without getting errors, then the library won't resolve because of some version mismatch (still, no error or warning on build, until I try to import the dependency in the code, and then just "unable to resolve <library>" without details). All of the documentation on the internet is either super specific for Android projects, or for an ancient Gradle version. Feels like I'm back in Haskell's "Cabal Hell".
*runs back into the loving embrace of Cargo*.
What was I thinking, trying to write an application in something that's not Rust.5 -
Two years ago my laptop crashed and wouldn't boot windows anymore. Luckily I had already handed in all small projects and backed up the rest. However, I still had to install all my programs on a fresh new windows installation.
I decided to give Linux a try since it was an old laptop and I have to say that my data loss situation was not bad at all but getting into solving Linux errors can take quite some time out of your day, especially in the beginning. After a week of spending time here and there to improve the situation I had pretty much everything setup to the point where I could start development again. I have to say that it has changed my workflow and that I'm loving Linux now. I started out with Ubuntu and now I'm trying out some other distros on my second laptop (if you got any suggestions please let me know).
I still use windows side by side with Linux for certain tasks, but I'm not regretting losing my windows installation on my laptop. It made me realize that there's much more out there to learn and to give a try.3 -
> Be me
> Get exhausted with Rusts borrow checker while making games and decide to switch to another language
> C# looked good, I just made a mod in it for stardew valley.
> Start a new engine based on MonoGame.
> All is going ok? Having minor issues with getting .csproj files set up but other than that fine.
> Get advice to switch to .NET core for higher compatibility.
> Start doing that
> Doesn't work at all, random weird errors all over the place.
> ProjectIsFucked.jpeg
> Delete folders, I didn't have much anyways.
> Make some basic boilerplate for both the engine and the game like 5 times, deleting the folders and starting over because errors.
> Finally get something to almost compile.
> Reinstall .NET
> Compile works.
> Compile again
> Compile fails
> Do dotnet restore
> Compile again
> Compile fails
> Do dotnet restore again
> Compile again
> Compile works
What in the ever loving fuck.
In all seriousness, if anybody knows what in the fuck is happening, I'd appreciate the help: https://stackoverflow.com/questions...4