Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "production delays"
-
! exactly dev
I'd ditched Windows and spent a while exploring the Linux ecosystem for content creation. And I have to say, it was not a nice experience.
As much as I respect the Linux mantra of "free as in freedom" and "you need to roll up your sleeves and figure out stuff on your own", it just isn't good enough for non-dev work. Sorry guys, but I need software that gets out of my way and at least does what it's supposed to do. I can't stand a horrible UI or delays and random crashes, which is exactly what happens with most things under Linux.
To replace my Windows workflow I used the following:
1. Windows -> elementaryOS (because Debian/Ubuntu repositories seem to have the best software support, and elementaryOS is the least horrible looking thing that supports that) and then Arch, because, well, Arch.
2. Blender + Maya -> Blender + Maya on Linux.
3. Reaper + FL Studio -> Ardour + LMMS.
4. Photoshop -> GIMP + Krita + Inkscape.
5. ZBrush -> nothing :(
As you can see, my use cases are pretty much all over the spectrum.
Firstly, installing and configuring stuff. A pleasure on Windows, an absolute pain on Linux. Everything just worked on Windows, I had to wrestle with library versions and patches and unstable audio layers (Linux audio just sucks, except for JACK) on Linux.
Out of these, Blender and Maya were the best experience. But even then, both would suffer from random crashes that just didn't happen on Windows.
Ardour is actually really nice when it works. Its use of JACK for routing makes it really really flexible, but it just isn't stable enough to depend on. LMMS is utter crap. I'm sorry, but I just hate the UI. Can't stand it.
GIMP, Krita, and Inkscape can't beat Photoshop, even when you consider them together. Adobe software workflow is just so much better and more intuitive.
Blender 3D sculpting is not bad, but it's nowhere as good as ZBrush.
Also, if you're a C++ dev like me, nothing beats Visual Studio 2017. Nothing. That IDE just blows everything else out of the water. Even VSCode. And it's not slow at all, it handled a fairly large project (PBRTv3) just fine on my Windows development VM. Yes, a VM.
So...I ditched Linux and went back to Windows, but I keep Linux as a VM for when I actually want to mess with Blender or Ardour. Or some dev stuff which Windows sucks at (which is becoming less frequent because of WSL).
Out of all the above, the only one I'd consider ready for production use would be Blender. Developers of open source software, please learn from Blender. Kickass UI and user friendly operation is extremely important, you can't make a random window with GTK buttons and text boxes and arcane config files and expect people to use it for serious work.
Also, Windows beats Linux hands down as an everyday OS. It's always been rock solid, if you take care of it properly (and that goes for any OS). Updates hardly take any time because I run it on a SSD. As for all the advertising and marketing bullshit, you can block a large amount of stuff. And for what can't be blocked, well, I just have to live with it, because the alternative is compromising on my creative output, which is too much for me.
I still run Linux on my server, though. And on my embedded devices (Pi, BeagleBone, etc.). It absolutely rocks there.
I realize that Linux software is not going to improve unless we do something about it, so I'll be contributing fixes and code (the joys of being a C++ dev, yay). Still, I feel that the platform and software as a whole is just not mature enough.18 -
So I just ditched Windows, but then realized that my music production stuff (mostly REAPER and a few free VSTs) are all Windows/Mac only.
Audio on Linux is fun (as in, pain). JACK seems to be really flexible but is a pain to set up correctly.
Any of you use Linux for music production? Any advice?
I'm using Elementary. Essentially, I need:
1. A good DAW for recording, minimal MIDI.
2. A good sampler.
3. Standard plugin suite - reverb, eq, filters, compressors, delays, etc. I'm not too choosy.
4. Basic synths (I'll be happy with a simple saw/square wave generator, but the more the merrier).
How's Ardour? Compiling it from source right now.
REAPER on Wine doesn't run well for me, so that's out. And they don't have a native Linux version yet.
(no Bitwig, please, I'm not ready to pay $300 or whatever right now)28 -
After three months of development, my first contribution to the client is going live on their servers in less than 12 hours. And let me say, I shall never again be doing that much programming in one go, because the last week and a half has been a nightmare... Where to begin...
So last Monday, my code passed to our testing servers, for QA to review and give its seal of approval. But the server was acting up and wouldn't let us do much, giving us tons of timeouts and other errors, so we reported it to the sysadmin and had to put off the testing.
Now that's all fine and dandy, but last Wednesday we had to prepare the release for 4 days of regression testing on our staging servers, which meant that by Wednesday night the code had to be greenlight by QA. Tuesday the sysadmin was unable to check the problem on our testing servers, so we had to wait to Wednesday.
Wednesday comes along, I'm patching a couple things I saw, and around lunch time we deploy to the testing servers. I launch our fancy new Postman tests which pass in local, and I get a bunch of errors. Partially my codes fault, partially the testing env manipulating server responses and systems failing.
Fifteen minutes before I leave work on the day we have to leave everything ready to pass to staging, I find another bug, which is not really something I can ignore. My typing skills go to work as I'm hammering line after line of code out, trying to get it finished so we can deploy and test when I get home. Done just in time to catch the bus home...
So I get home. Run the tests. Still a couple failures due to the bug I tried to resolve. We ask for an extension till the following morning, thus delaying our deployment to staging. Eight hours later, at 1AM, after working a full 8 hours before, I push my code and leave it ready for deployment the following morning. Finally, everything works and we can get our code up to staging. Tests had to be modified to accommodate the shitty testing environment, but I'm happy that we're finally done there.
Staging server shits itself for half a day, so we end up doing regression tests a full day late, without a change in date for our upload to production (yay...).
We get to staging, I run my tests, all green, all working, so happy. I keep on working on other stuff, and the day that we were slated to upload to production, my coworkers find that throughout the development (which included a huge migration), code was removed which should not have. Team panics. Everyone is reviewing my commits (over a hundred commits) trying to see what we're missing that is required (especially legal requirements). Upload to production is delayed one day because of this. Ended up being one class missing, and a couple lines of code, which is my bad (but seriously, not bad considering I'm a Junior who was handed this project as his first task at his first job).
I swear to God, from here on out, one feature per branch and merge request. Never again shall I let this happen. I don't even know why it was allowed to happen, it breaks our branch policies. But ohel... I will now personally oppose crap like this too...
Now if you'll excuse me... I'm going to be highly unproductive and rest, because I might start balding otherwise after these weeks... -
Thought I'd post this for my friend in QA, because she's been having a horrible week at work.
So we were supposed to have production deployments last night (Tuesday) and tonight (Wednesday). We were told these dates a week ago, which is fine. The QA support cleared their after-office schedules on those dates to accommodate, since the deployments would be happening at 10pm.
Last Monday they moved the deployments to Thursday and Friday, because our "project managers" want to cram as many fixes and resolutions as possible. So of course, we devs are being rushed to speed these additional tasks through to being included (bypassing a LOT of quality checks).
Of course, the QA team finds defects (we devs were expecting that, so no big) and the PMs start blaming them for the delays. Which is just stupid. And my QA friend? They're trying to make her a scapegoat by throwing her under the bus with business.
Fortunately, she's a smart cookie and not only has all communications with the PMs documented, she also has the other QAs backing her up by running the same tests.
tldr; Fuck those project managers who suck up to business and don't give a shit about the people who do the actual work. May they burn in hell and their souls rot in a cesspool of acidic farts for all eternity.