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Search - "puzzles within puzzles"
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Finally got the last round of god awful bugs in this god awful shit code fixed. I thought I could finally get back to working on the new build, but no. My reward is updating a god damn pdf, because none of the fucktards here know how. I have to work backwards through all kinds of pointless bullshit code that apparently generates it, all to find a mother fucking image that just needs to be replaced. Thanks a lot, to the tryhard motherfucker who wrote this code. I hope wherever you are, you're in complete agony.2
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Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1