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Search - "sfx"
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You know your project is successful when other people lose their job because they were made redundant by your project. A project that I ended up not being proud of.
When I joined this MNC back in '96 there were a lot of duplicate work happening. Staff from other countries would enter information in Excel, print it, then fax it to HQ where the 12 staff there (3 shifts, 4 staff per shift) splits the pages among themselves and enters the info into the system. A few months in I implemented something I did for my school project ( https://devrant.com/rants/783197/... ) - a lite version where staff from other countries could enter the info and send them to the BBS located at the HQ. Management said they like it and asked me to deploy, telling the 12 staff that they will be moved to a different role.
I spent the next 30weeks travelling, deploying and training. At the same time I was trying learn to learn how to do automated installs using Rar for DOS and their SFX module (I think it was v2) onto 1.44Mb disks so that we can ship them to the rest of the countries and anyone can do the deployment, then train them via PC Anywhere.
When I came back to HQ all but 1 of the staff were gone. I finished the automated installs and documentation then left the company after 3months. Needless to say I made more than a few enemies there. Oh and they managed to deploy to the rest of the countries using my packaged installers5 -
So I started to hear a noise on my headphones which I didn't know where it was coming from. It wasn't much of a noise but a regular sequence of "beeps", seemed like 8bit sfx. So I started moving my cable around and it turns out that if I put the headphone's cable under my phone at a specific spot I can hear the noise. Seems like some kind of interference, so the first thing that I thought of is the NFC sensor. So I remembered that an app would detect my credit card (which has NFC) if it was close to the back of my phone, so I put on my headphones and put the cable between the phone and the credit card and voila, the sound changes. It only works if the headphones are be plugged in though.
Idk why but it think this is really cool. Just wanted to share :)2 -
Been thinking about if I want voice acting in my games. Potentially it would be really expensive. So I wondered if there was AI libraries for training your own voices. There are a few and some even are trying to do it realtime. Or at least fast enough for web site use.
I find this library:
https://github.com/coqui-ai/TTS
Looks interesting, but I need training data. I found that you can license a limited number of words from voice actors. The licensing doesn't seem to care if how you use the data as long as it stays inside your production (video, game, etc). There are even some free ones out there. I think it might be kinda fun to learn how to do this.
Yes, there are a bunch of AI websites, but the voices almost always seem conversational. Not voices in a game setting. Most of those are stupid subscription bullshit. I also looked at text to speech and most of those are subscription. I really really hate the SaaS business model. I avoid companies that use it as much as I can.9 -
Why do I make everything so expensive. I'm not a hardcore enthusiast, but at the same time I wont settle for "mainstream" and so I do weird unique things that end up costing more than they should
My mech keyboards are all DIY, I've spent $150-200 on 3 different occasions for 3 different keyboards. I think I'm settling down, but boy that was rough on my wallet.
Now I'm working on a custom workstation build, but I can't just use any normal tower because I ain't no normie. I want it to be SFF/portable so I'm planning on spending $250 just on the shoebox case (DAN A4-SFX). That's probably the most expensive part, besides maybe the GPU. Current plan is R7 1700 or 2700 with 16GB, RX 580 8GB, and 1TB NVMe, around USD$1200 total maybe9