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Search - "such a small world we live in"
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"I don't like the people in this town, they're so empty."
"I don't have a girlfriend, all the girls in here are so empty."
"I prefer reading over scrolling down through Facebook feeds, because books teach you something."
This time those words didn't come from me.. as it so happens that the guy who recently moved into the apartment next door is an aerospace engineer, also diagnosed with autism (I suspect Asperger) and apparently a curious brainiac as well. Guess I've just found myself a new friend.. right next door 😋30 -
(Note for dfox: I love this place and i would really like to have all my posts/ ++s/comment data available to me . Current system does not allow me to see posts more than some months old. is it possible? I hope devrant is not deleting old posts)
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Stream of thoughts coming through
#justAthought 1
If you feel you are mentally unique (Not in retarded or disable kind of way, but having a different view of thinking, a different perspective, not-a-sheep-in-a-herd kind of mentality) , then you PROBABLY ARE, its just those who are not that mentally unique will find your thoughts absurd until you are proving yourself to be a successful person.
Even though you feel something is wrong in a current situation, and you can put some valid points in your argument, there would always come a point where your personal failures or average-ness would overshadow your valid points (kind of personal experience than a thought :/ )
#justAThought2 (Disclaimer: i am no fraud guru or priest, just a 9-5 curious , sleepless student-cum-professional)
I sometimes feel that the only good, meaningful goal that i could think for my life would be : to earn enough money to set up a small experiment environment , where I would initially take, around 25-30 people for 1-2 years. It would be an environment with totally $0 value for materialistic things like money, jewels, property,etc . Everyone is living free of tensions of basic services like food, clothes, house, taxes, work to live etc. Together we all will be collectively doing just these things: Making ourselves healthy , and more kind, spiritual towards other humans, animals, plants and environment, and thinking of ways to eradicate the value of "value".
We have already reached a point where we are generating even more harmful Technology than useful tech, how about changing the way of thinking and taking a small pause? I know a lot of people would be reluctant to do any work in such environment, but i believe one day or another, every one of these people has to come back to their usual jobs , but this time, not for money but for humanity.
Do you think this kind of environment is possible for the whole world? Because today most, if not all thinks that money is the ultimate goal. can we change that, and would that change be good?
#justAthought 3 (Disclaimer : 1. Its my mom's thought/whatsapp status , i kind off liked it. she is super religious by the way ^_^! | 2. more relevant for india/multi religious countries 3. for Indians: kind of thought from movie "oh my god")
There should be a regional law during so called "acts of god"(floods, earthquakes, other natural disasters) under which the donations given to religious places(temples, churches, mosques,etc) would be used to provide relief to affected areas.3 -
OK, I think Ive figured out how I want to implement the core of my game.
Basic idea. Everything is made of sigils. What is a sigil? Lorewise, a representation of a concrete idea. Mechanically, it's a container for one or more ingame effects.
Again, anything you can think of, be it mundane or arcane, is a sigil. Every object attribute and method that causes a mutation of the game world state is composed of either a single or a sequence of sigils, known as a signa. You can do abstraction and have one thing encapsulate others, all that good stuff.
We go turnbased because tabletop rules. In your turn, you choose what to do with the sigils available to you. Common stuff like walk, talk, crouch, attack, et cetera are available to everyone.
You choose which effects to use, keeping in mind that order matters, and these effects either clash against or boost each other according to internal rules. Any relevant environmental modifiers around you or status effects apply here as well. Theyre also made of sigils, so theyre just implicitly components of the spell.
Finally, we get the result. An aura. It is simply the aggregate of all the sigils, containing the final transaction that will be applied to the game world, with dicerolls, if any are needed, already performed.
So here's the crucial bit. We record the aura for each turn, taken by either the player or the game itself, which includes the sequence of sigils used. Because each of these are words, or a series of words, it can be used narratively.
Let me give you an example. You are in a swamp, you use your turn to move around. This gives you an aura like so.
src: player, location: swamp, status: ok, walk.
We push that to a stack the game can see.
Now the game has to take its turn, and will look at the stack to get ideas. So lets say this swamp hindered your movement, gave you some trouble getting around. This is noteworthy enough as it affected something in the game world, and theres nothing else going on, so its made into a topic. The game will now pay attention to it and make it available for talking about.
topic: swamp-slow on player-party.
Everything is sigils, remember? Speaking is an effect, as is giving you something to talk about. Adding a topic results in an aura, push that to the stack.
Maybe then the game decides have the players companion make a comment on this topic. OK, just pair speak with other sigils to make an expression. The current topic is simply about a single negative effect, so one or two should be enough for a comment.
Factoring in the companions traits, also sigils, and the fact that for now this only a minor annoyance, we end up with an aura.
speak: topic -> complain about.
Do you see where this is going yet? The spellmaker gives us the means for text generation. The key here is instead of processing natural language like a bunch of dumbasses we just have an array of structures meant specifically for this purpose.
Anyway, the player now takes their turn. They can keep silent and continue moving, or say something as well. So let's say you pick the speak sigil too because why not, the current topic is also available to you, so you can reply. Depending on what the last message (aura) was, you get a range of options, and why not, let's factor in the player's chosen traits as well.
speak: shutdown -> complain about topic DOT change-topic -> mcguffin-quest.
We're on a mission to recover some plot stuff so shut up.
This results in further state changes, albeit behind the scenes. Our companion isn't happy, and we have a sequence of structures to prove it. Actions taken in relation to a topic can be associated with it if they're deemed significant, id est they caused a mutation of the game world's state.
speak: remind -> topic-name.
Thats right. Companion dude WILL remember that, you son of a bitch, and you bet your ass hes gonna bring it up if you keep acting like youre his boss or some shit. You dont even pay him!
You may say its such a small thing, but it all matters in a story. So we keep track of it, see what we can make this branch off into once a little more time has gone by.
What do you mean crazy, Im a fucking patrician of tenebrous arcana. You solve the problem by not solving the problem, obviously. Fuck natural language processing, all my homies use Litechnics to make narrative-driven programmable representations of the human condition.
Further rules include breaking gameplay down into scenes and acts as if it were theatre, because why not, and having baddies cooking shit up behind the scenes. Mechanism for that is the same, read the current stack and output structured wordsoup based on it.
We can even have a chorus narrating.
Or an audience reacting lmao.
OH GOD.
BUT I'M SO FRIGGIN SLOW OF A DEV.
WHAT IF I DON'T LIVE LONG ENOUGH TO IMPLEMENT THIS?
SHIT.
WORST SHOULD COME TO PASS,
PLEASE AVENGE MY DEATH.5