Details
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Skillsrust, js, python, ts, react
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LocationSweden
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Github
Joined devRant on 11/30/2016
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I have workt until 01.00 in the morning on a private project and I have to say Im fairly surprised at the result. Rewriting scripts to make them more wider and powerful is kind of what I like to do (even if I never end up using them for anything but one thing, and its only to procrastinate) but its a hell of a job cause I havent learnt to follow a standard or remembering my already made up one. Im coding 2 correlating scripts for 3 hours without checking how they work cause Im bad getting them into a working state. After I thought I was done and got rid of minor syntex errors, my expetions were super low and I thought it would handikap a funktion. It wasnt even barely working, it was regularly old working. Im feeling cautiously smart. 😎
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Will we code on quantum computers in rhe future? What language will work? Will there be new language for just them?4
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I have done nothing but code all weekend. I didnt come far, but man is my code running smooth. YET. Im making a game in gamemaker.
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rant. Tried to fix a weird bug in gamemaker, with some unfamiliar technic, resulting in another bug. Then one hour later, still no solution to that bug until I look around in the code seeing that I already used the exact solution that fixes the first bug.
In gamemaker there are scripts. I tried to forcefead the fucking script with a variable when calling it. Inside the script, there where already variables working fine with the extension or what-to-call-it:
other.(insert variable).
And that pisses me off. -
First !rant. I'm working on a 2d game using Game Maker at school and I just wounder if putting constants up this way makes you cringe. Is there a better way? This code is only run when switching to a weapon and he values can be put into the shooting script itself. I just want to know how you put in mass constants in general coding or even at all.6