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TobyAsE28117yYou could use puts()
At least my ide tells me everytime I use a printf without a formatting sequence in it.
Not answering your question, just some linting. -
D--M22667yC# unity is good for beginners.
I still recommend learning c++ with SDL. If not, you won't understand wtf is going on -
unity3d and c# are pretty good. harder to get pro-looking results than in Unreal Engine, but the upside is you only need to learn one new language, which is universal, instead of UE's one completely wholly new paradigm along with a "language" (blueprints) plus one more language which is... frankly... a painful one and shouldn't really exist in 2018 anymore. sadly, we still have no viable alternative to completely replace it with
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nikmanG15287yFor simple 2D, I use LibGDX (Java) or LOVE2D (Lua). 3D - a little more difficult, but I’d advise against Unity if you want to get in deep and actually understand what you are doing from start to finish.
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Scipio6927y@Charon92 C++ is a good language to learn for just about anyone.
Consider that nearly all modern languages have some c layer to it anyway.
At least all the ones I have written in. -
nikmanG15287y@eArshdeep after doing a data science course using it (and no scikit, just numpy, jury’s out on pandas though), that poetry is like nails on chalkboard for me.
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Wozza638687yIf you like working with a raw framework instead of largely GUI based and a lot of abstraction then I love MonoGame. I enjoy implementing a lot of the engine stuff myself but this is personal preference. Other I much prefer Unreal over Unity, amazing what you can do with blueprints and how much better a game will look out of the box.
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