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Search - "paradoxes"
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This codebase reminds me of a large, rotting, barely-alive dromedary. Parts of it function quite well, but large swaths of it are necrotic, foul-smelling, and even rotted away. Were it healthy, it would still exude a terrible stench, and its temperament would easily match: If you managed to get near enough, it would spit and try to bite you.
Swaths of code are commented out -- entire classes simply don't exist anymore, and the ghosts of several-year-old methods still linger. Despite this, large and deprecated (yet uncommented) sections of the application depend on those undefined classes/methods. Navigating the codebase is akin to walking through a minefield: if you reference the wrong method on the wrong object... fatal exception. And being very new to this project, I have no idea what's live and what isn't.
The naming scheme doesn't help, either: it's impossible to know what's still functional without asking because nothing's marked. Instead, I've been working backwards from multiple points to try to find code paths between objects/events. I'm rarely successful.
Not only can I not tell what's live code and what's interactive death, the code itself is messy and awful. Don't get me wrong: it's solid. There's virtually no way to break it. But trying to understand it ... I feel like I'm looking at a huge, sprawling MC Escher landscape through a microscope. (No exaggeration: a magnifying glass would show a larger view that included paradoxes / dubious structures, and these are not readily apparent to me.)
It's also rife with bad practices. Terrible naming choices consisting of arbitrarily-placed acronyms, bad word choices, and simply inconsistent naming (hash vs hsh vs hs vs h). The indentation is a mix of spaces and tabs. There's magic numbers galore, and variable re-use -- not just local scope, but public methods on objects as well. I've also seen countless assignments within conditionals, and these are apparently intentional! The reasoning: to ensure the code only runs with non-falsey values. While that would indeed work, an early return/next is much clearer, and reduces indentation. It's just. reading through this makes me cringe or literally throw my hands up in frustration and exasperation.
Honestly though, I know why the code is so terrible, and I understand:
The architect/sole dev was new to coding -- I have 5-7 times his current experience -- and the project scope expanded significantly and extremely quickly, and also broke all of its foundation rules. Non-developers also dictated architecture, creating further mess. It's the stuff of nightmares. Looking at what he was able to accomplish, though, I'm impressed. Horrified at the details, but impressed with the whole.
This project is the epitome of "I wrote it quickly and just made it work."
Fortunately, he and I both agree that a rewrite is in order. but at 76k lines (without styling or configuration), it's quite the undertaking.
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Amusing: after running the codebase through `wc`, it apparently sums to half the word count of "War and Peace"15 -
I like paradoxes, I created one with multiple choice questions.
"Some stupid question" ?
A) answer 1
B) answer 2
C) None of the above
D) All of the above (paradox)
#killingtime6 -
What paradoxes taught me.
Perhaps each time a paradox is encountered in mathematics, there is a useful distinction or mathematical tool hiding in plain sight, one that hasn't be discovered or utilized. For cursory evidence I give you: division by zero, the speed of an arrow at any point in flight, and calculus.
Maybe this isn't true for some paradoxes, or even most, but as time goes on I suspect people will discover it is more true than they might have thought.
Undefined behavior and results aren't nonsense: They look to me like golden seams to be explored for possible utility when approached from uncommon angles with uncommon problems.6 -
Rubber ducking your ass in a way, I figure things out as I rant and have to explain my reasoning or lack thereof every other sentence.
So lettuce harvest some more: I did not finish the linker as I initially planned, because I found a dumber way to solve the problem. I'm storing programs as bytecode chunks broken up into segment trees, and this is how we get namespaces, as each segment and value is labeled -- you can very well think of it as a file structure.
Each file proper, that is, every path you pass to the compiler, has it's own segment tree that results from breaking down the code within. We call this a clan, because it's a family of data, structures and procedures. It's a bit stupid not to call it "class", but that would imply each file can have only one class, which is generally good style but still technically not the case, hence the deliberate use of another word.
Anyway, because every clan is already represented as a tree, we can easily have two or more coexist by just parenting them as-is to a common root, enabling the fetching of symbols from one clan to another. We then perform a cannonical walk of the unified tree, push instructions to an assembly queue, and flatten the segmented memory into a single pool onto which we write the assembler's output.
I didn't think this would work, but it does. So how?
The assembly queue uses a highly sophisticated crackhead abstraction of the CVYC clan, or said plainly, clairvoyant code of the "fucked if I thought this would be simple" family. Fundamentally, every element in the queue is -- recursively -- either a fixed value or a function pointer plus arguments. So every instruction takes the form (ins (arg[0],arg[N])) where the instruction and the arguments may themselves be either fixed or indirect fetches that must be solved but in the ~ F U T U R E ~
Thusly, the assembler must be made aware of the fact that it's wearing sunglasses indoors and high on cocaine, so that these pointers -- and the accompanying arguments -- can be solved. However, your hemorroids are great, and sitting may be painful for long, hard times to come, because to even try and do this kind of John Connor solving pinky promises that loop on themselves is slowly reducing my sanity.
But minor time travel paradoxes aside, this allows for all existing symbols to be fetched at the time of assembly no matter where exactly in memory they reside; even if the namespace is mutated, and so the symbol duplicated, we can still modify the original symbol at the time of duplication to re-route fetchers to it's new location. And so the madness begins.
Effectively, our code can see the future, and it is not pleased with your test results. But enough about you being a disappointment to an equally misconstructed institution -- we are vermin of science, now stand still while I smack you with this Bible.
But seriously now, what I'm trying to say is that linking is not required as a separate step as a result of all this unintelligible fuckery; all the information required to access a file is the segment tree itself, so linking is appending trees to a new root, and a tree written to disk is essentially a linkable object file.
Mission accomplished... ? Perhaps.
This very much closes the chapter on *virtual* programs, that is, anything running on the VM. We're still lacking translation to native code, and that's an entirely different topic. Luckily, the language is pretty fucking close to assembler, so the translation may actually not be all that complicated.
But that is a story for another day, kids.
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