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Search - "soulless dev"
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The man who runs my IT department. The man who is in charge of all things and people that are technical: IT management software development, infrastructure, training, help desk, system administration, etc. A man with a staff of fifty plus. If you were to peel back the flesh on this man's head and crack open his skull you would find dung beetles feasting on the feces that power his thoughts and motor functions. Underneath this foul membrane, if you could push past the maggots; the meal worms; his undying love for hourly binges of Johnny Walker Black on any day of the week with a name that contains a vowel; his fascination with shiny objects and his endless internal monologue wondering when they would hatch rainbow ponies that fly; his desire whenever he enters a paint store to open all the cans of paint and taste the different colors; if you could push past all of the vile crap that exists where Thomas Aquinas once theorized there was a soul, you would find a colony of paramecia at the end of their short lives laughing hysterically at how much smarter they were than the host they lived in.
This man was in charge of hiring the Manager of Software Development. The manager I report to. After seven months of ignoring this chore; after interviewing the sum total of four candidates; after making a point to tell myself and a colleague that there was no one qualified to fill this position within our company (an opinion that is both untrue and, when spoken, runs afoul of internal hiring policies) this man hired a soulless cretin with no experience in software development or with running a software development group. A man who regularly confuses web servers and SQL servers. A man who asked me how my previous manager reviewed my work, was told by me that said previous manager read my code, and then replied in his capacity as the manager of software development that "looking at code is a compete waste of time for a manager." A man so without any humanity or reason for being that he will sit silently, creepily, in conference rooms with the lights off waiting for meetings to begin. Meetings he has scheduled. That have no reason for being in the first place. Just like himself.
Shortly before the man in charge offered the Dev Manager job to the simulacrum of human flesh that is my manager, he met with me and others who had been involved in the interview process. When I informed him that hiring someone with no technical knowledge for a very technical position would be a mistake that he would suffer through for years, he replied in reference to his future hire that "his managerial experience makes up for his lack of technical knowledge."
Best. Prank. Ever. Worst prank ever too. Fuck.6 -
!dev
WTF YOUTUBE, WTFFFFFFF!!!!!!
YOU PIECE OF SHIT MONEY HUNGRY SOULLESS CORPORATE CUNT OF A COMPANY.
I already hated all your shitty algorithms and your way of giving the middle finger to creators I love.
You want to be a trend following bitch and have "Stories" on users feeds, fine.
WHY THE FUCKING SON OF A CUNTIFICENT BITCH ARE YOU RECOMMENDING ME CHANNELS I KNOW NOTHING OF!!!!!!
Look at this shit... the fact that I am living in Brazil does not mean I give two fucks about youtubers here, I barely know the language.
I'M SUBSCRIBED TO 20 PEOPLE. IF THEY HAVE FUCKING STORIES, SHOW ME THEIRS. IF THEY DON'T, DON'T SHOW ME ANYTHINGGGGGGG.10 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14