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Search - "where are my weapons?"
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Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
Ah, yes, the ages old dilemma of a piece of shit function written in-between taking long drags out of a fucking crackpipe being more reliable than the refactored version; how delightful.
Now, they say broken code from cleanup of sketchy bits is better than any working snippet whose reading feels as pleasant as being repeatedly slapped with a decaying rhinoceros testicle sack, but I'll be fucked if I don't __sometimes__ feel like I just *might* prefer eating the maggot soup out of the rotting fucking gonads of deceased male pachydermata than deal with this kind of shit: feet facing backwards and all that.
Ugh. If only I could live my life without everyday feeling like I'm on a pointless quest to slay a mother fucking dragon, where everytime I get to the castle I'm suddenly a mustachioed italian plumber stepping on turtles and my bitch is in another sicillian ghetto. You know, basic shit.
The good thing in seeing these old errors pop up again after my shoddy bandaid of a patch is taken off is that I'm finally experienced enough to realize that my ~ A P P R O A C H ~ was wrong to beg with. And this is VERY nice, because I came in to do some trivial maintenance of forgotten code, and now I have a plan for correcting a very small and silly but definitively annoying as fuck design error.
Why am I so annoyed then? Because it's more and more work, it never fucking ends, and I can't EVER take a break: with apocalypsis incoming, as we have clearly seen in the stars, tea cups, palm readings, crytal balls, ouija boards, and also in the cover of old-school pornographic magazines nailed to the wall of a defunct newspaper kiosk, the fear of economic collapse is somewhat too real to even THINK about any kind of necessary vacation.
And so: fucking shit, here we go again... TIME FOR MORE COFFEE.
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