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Search - "2d"
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Researching to making a small 2D game using constructor classes and while building out classes, was working on my Tree method using fractal geometry and made a wallpaper out of the tree 🌳12
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Update on this: https://devrant.com/rants/1641198/...
I was a little tired but made updated and currently getting a more natural looking tree.26 -
So I'm learning 2D game dev in java.
(I know)
Being stubborn I'm coding everything myself because, you know who needs libraries.😅
And
Holy toenails ,I have mad respect for the guys who build game engines. Especially 3d engines.
Y'all are beasts.28 -
*starts Unity 2D project*
*puts sprite right in the middle of the camera*
*nothing shows up*
*deletes Unity 2D project*
fml9 -
THIS is why unit testing is important, I often see newbs scour at the idea of debugging or testing:
My high school cs project, i made a 2d game in c++. A generic top down tank game. Being my FIRST project and knowing nothing about debugging or testing and just straight up kept at it for 3 months. Used everything c++ and OOP had to offer, thinking "It works now, sure will work later"
Fast forward evaluation day i had over 5k lines of code here, and not a day of testing; ALL the bugs thought to themselves- "YOU KNOW WHAT LETS GUT THIS KID "
Now I did see some minor infractions several times but nothing too serious to make me refactor my code. But here goes
I started my game on a different system, with a low end processor about 1/4 the power of mine( fair assumption). The game crashed in loading screen. Okay lets do that again. Finally starts and tanks are going off screen, dead tanks are not being de-spawned and ended up crashing game again. Wow okay again! Backround image didn't load, can only see black background. Again! Crashed when i used a special ability. Went on for some time and i gave up.
Prof saw the pain, he'd probably seen dis shit a million times, saw all the hard work and i got a good grade anyways. But god that was embarrassing, entire class saw that and I cringe at the thought of it.
I never looked at testing the same way again.6 -
I've been working for years on a game that would be a mix between Dwarf Fortress, Factorio and SpaceChem.
Problem is, I keep switching between engines and languages, never making too much progress. I've written several isometric rendering libraries, tried out going fully 2D ASCII or fully 3D in unity... And then something else eats up my time for a while again.14 -
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D E V E L O P E R
A T
N I G H T4 -
Blender.
3D modelling, UVs, texturing, animation, video editing, compositing, motion graphics, motion tracking, 2D animation, and a fucking powerful render engine? Check.
Great community? Check.
Powerful and easy scripting system? Check.
A well organized dev team? Check.
People who care about UI/UX? Check (look at Blender 2.8).
Does it compete with a major corporation that would go into sloth otherwise? Check. (If you thought M$ was shaftware wait till you see Autodesk)
There are other FOSS projects that I really like, but my vote definitely goes to Blender.9 -
Coolest thing i've built solo? I think it's my 3D snake multiplayer game.
It all started with a simple 2D snake game to teach programming basics at community college. Then i added a multiplayer mode based on a simple UDP implementation. Then i wondered how it would look ike in 3D and i had the idea to figure out how to implement a 3D engine by myself and i dove into the maths and wrote a simple 3D engine based on a windows forms picture box.
I showed the game to my colleagues and the loved it and we played it a lot.
So i added special mode boosters, and sound and map events and obervermode and observer polls.... you know it.
Here's a little collage of the journey...8 -
Interviewer: "Using this 2D array and calculate.."
Me: "This input isn't a 2D array though. Do you want me to parse or construct a 2D array then.."
"It is a 2D array."
"Uh.. ok..and if it's not what if we.."
"Look my notes say you must use this input, and treat it as a 2D Array"
"What if I wrote a function for a 2D array similar to this input, but actually a 2D array"
"You must use only the input provided"
Me: does rain dance code for 20 minutes.
Interviewer: "hmm, maybe it wasn't a 2D Array. I like your efforts but that's all the time we have today."
I promise I can code, sometimes. It does help to have correct questions to give correct answers.1 -
Job title :
"PHP and MySQL Programmer"
Job description :
"We are looking for a Flash Developer with a high level of proficiency developing ActionScript solutions.... bla bla Development in a 2D and 3D environment"
doesnt say ANYWHERE what is require to know in php nor mysql
EDIT: actually it does but why would they put php and mysql programmer if thats not the main things they are looking for6 -
Real life job interview…
Manager: what about this problem? Could you solve it? (Showing me a problem about scanning a 2d array to find a value written on a piece of paper)
Me: sure! Just give me a piece of paper and I will write a solution.
Manager: no need for that. I don’t have the knowledge to check that anyway… if I wanted you to solve it I would have called one of my programmers.
…
Manager: do you have any question about the company?
Me: What do you exactly do in the company? I wonder what is the purpose of a person that makes questions about things he doesn’t know.3 -
What is this ?
U call this wireless security??
Anyway what is the best way of securing hotspots in the airports , hotels , ... ?10 -
5 years ago i was working on a 2D game using C and we needed to use the sleep function (I forgot why ) .but however one of my team member did something new , for each second he did an empty for loop from 0 to 1000000 .You never know maybe that's how it's implemented (sarcasm)1
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I finally ended my first side project ever. I challenged myself to write a Tetris game in vanilla JS (with the less possible lines of code), some algorithm was tougher than I expected (2d array hell) but I made it ! 500 lines of JS code, I feel I could refactor some stuffs now...4
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Apartment owner tells me to get out for a few hours while he repairs some stuff around the house . Get laptop , get wallet , go to kfc , go to order , only have money to get a large coke and a coffee , set up laptop , start working on my 2D game project , one hour later hobo comes in and begs around for 2 mins , before the guard catches him , he goes to order instead and gets a large duo bucket with coffee ...fml being a poor dev before paycheck...2
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I think I nailed it.
I had an interview on Friday. Never had I ever such a good one. Everything went so smoothly I'm amazed to this moment.
It started pretty much normally. Few questions about me and my CV. Next some soft skills check and few minutes talking in English to make sure I know how to speak.
Next, two funny trick questions. I hope I'll translate them good enough.
1) You've got 6 cups in a row. Three of them, next to each other, are empty. Remaining 3 are full. You've got one movement to make them stand alternately, ie. Full, empty, etc. or Empty, full etc.
2) You've got yourself a cake. Normal, birthday cake in a shape of a cylinder. On three cuts, you have to cut it in 8 equal pieces.
Next was technical interview. The only thing I couldn't answer to was a formula to get angle between camera and two objects on the scene. Something about cos x.
They told me that I was the only recruitee to make project using Hololens SDK. Other people made the images gallery in 2D only.
Also they were VERY impressed that I managed to send them fix that changed a lot of the gallery in an hour. No one was expecting it so fast since the feature wasn't all that simple. Or so they said. Code was written so it wasn't hard to implement this change.
Now I've got to wait at least a week for their response. As you could imagine, I'm nervously checking my email each time I get any spam.
I'd like to thank @fire-phoenix and @Root that were responding to my last posts about this new work tasks and current hardships. I know it's a bit too early to celebrate but I'm just so hyped for how well everything went 😀10 -
Dear YouTube tutorial makers, if you list your video as a tutorial doing something only to make people download a library of framework and then teach us how to use the library you can go fuck a cactus :-3
Every single video that interests me like building interpreters, new 2D game methods and the like all have no actual ground up programming at all... Ugh!6 -
I could bitch about XSLT again, as that was certainly painful, but that’s less about learning a skill and more about understanding someone else’s mental diarrhea, so let me pick something else.
My most painful learning experience was probably pointers, but not pointers in the usual sense of `char *ptr` in C and how they’re totally confusing at first. I mean, it was that too, but in addition it was how I had absolutely none of the background needed to understand them, not having any learning material (nor guidance), nor even a typical compiler to tell me what i was doing wrong — and on top of all of that, only being able to run code on a device that would crash/halt/freak out whenever i made a mistake. It was an absolute nightmare.
Here’s the story:
Someone gave me the game RACE for my TI-83 calculator, but it turned out to be an unlocked version, which means I could edit it and see the code. I discovered this later on by accident while trying to play it during class, and when I looked at it, all I saw was incomprehensible garbage. I closed it, and the game no longer worked. Looking back I must have changed something, but then I thought it was just magic. It took me a long time to get curious enough to look at it again.
But in the meantime, I ended up played with these “programs” a little, and made some really simple ones, and later some somewhat complex ones. So the next time I opened RACE again I kind of understood what it was doing.
Moving on, I spent a year learning TI-Basic, and eventually reached the limit of what it could do. Along the way, I learned that all of the really amazing games/utilities that were incredibly fast, had greyscale graphics, lowercase text, no runtime indicator, etc. were written in “Assembly,” so naturally I wanted to use that, too.
I had no idea what it was, but it was the obvious next step for me, so I started teaching myself. It was z80 Assembly, and there was practically no documents, resources, nothing helpful online.
I found the specs, and a few terrible docs and other sources, but with only one year of programming experience, I didn’t really understand what they were telling me. This was before stackoverflow, etc., too, so what little help I found was mostly from forum posts, IRC (mostly got ignored or made fun of), and reading other people’s source when I could find it. And usually that was less than clear.
And here’s where we dive into the specifics. Starting with so little experience, and in TI-Basic of all things, meant I had zero understanding of pointers, memory and addresses, the stack, heap, data structures, interrupts, clocks, etc. I had mastered everything TI-Basic offered, which astoundingly included arrays and matrices (six of each), but it hid everything else except basic logic and flow control. (No, there weren’t even functions; it has labels and goto.) It has 27 numeric variables (A-Z and theta, can store either float or complex numbers), 8 Lists (numeric arrays), 6 matricies (2d numeric arrays), 10 strings, and a few other things like “equations” and literal bitmap pictures.
Soo… I went from knowing only that to learning pointers. And pointer math. And data structures. And pointers to pointers, and the stack, and function calls, and all that goodness. And remember, I was learning and writing all of this in plain Assembly, in notepad (or on paper at school), not in C or C++ with a teacher, a textbook, SO, and an intelligent compiler with its incredibly helpful type checking and warnings. Just raw trial and error. I learned what I could from whatever cryptic sources I could find (and understand) online, and applied it.
But actually using what I learned? If a pointer was wrong, it resulted in unexpected behavior, memory corruption, freezes, etc. I didn’t have a debugger, an emulator, etc. I had notepad, the barebones compiler, and my calculator.
Also, iterating meant changing my code, recompiling, factory resetting my calculator (removing the battery for 30+ sec) because bugs usually froze it or corrupted something, then transferring the new program over, and finally running it. It was soo slowwwww. But I made steady progress.
Painful learning experience? Check.
Pointer hell? Absolutely.4 -
import datetime
age=19
while not dead:
today=datetime.datetime.today()
if today.day == 1 and today.month == 4:
age+=1
print("🎉")11 -
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4 -
Yo Guys🤓...Check out this game that I made as a part of learning Javascript. A simple combination of a 2d platformer and Flappy Bird.
Made it in like a month...Proud of me...
Tell me if you like it I want to work more on it...😆
http://superjump.azurewebsites.net6 -
I had to create a c++ dungeon 2d game as University project.
The spec said "a terminal game made with char"
I and my team made a real game with anemies boss, and balanced stat in 15 days with Qt (we asked if can use external libraries)
We got 6/8 point for the project cuz we forgot to put protected/private the attribute of the player...3 -
I still don't understand the effect devRant has had on me...
When I first joined I was quite happy just being my old 2D game developer self but now all I want to do is build CLI tools, interpreters, root through source code I don't understand and not shut up about arch... Not sure of I'm down the right track or not now10 -
Heh.. Came across my first PC last week :) oh the nostalgy... Entity, Mach3, wolfeinstein 3d, Dangerous Dave in a haunted mansion and a guy pushing boxes in a 2d maze.
DOS, nc and windows 3.1 [in that pile of 5" floppies bottom left].
oh the times!8 -
I don't know why quiting vim is such a challenge for new users.
While Quit starts with q , so q is very logical for quiting 😬4 -
bash.org, this website always cracks me up. Never gets old.
A few hilarious samples, if you will:
http://bash.org/?23601
<mage> what should I give sister for unzipping?
<Kevyn> Um. Ten bucks?
<mage> no I mean like, WinZip?
http://www.bash.org/?14258
<Sigurd> a sprite is anything not static
<SRElysian> a sprite is a variable object
<SRElysian> be it 2d or 3d
<TorMuck> a sprite is a fucking soda
<TorMuck> you god damn geekass bastards5 -
Coworker: We you have to estimate these tasks.
Me (thinking): This task should take one day, but I'll add 4 hours in case something unexpected happens again.
* Estimates 12h
Coworker: Alright, the tasks for this sprint have been selected. Please start to work on them.
Me: * Starts working on certain task
* Sees time available for task
2d 4h (=20h)
* Writes coworker
Dude, that much time is overkill for that task!
Coworker: Yeah, the client said something similar.
Me: Then why did you estimate it that high?
Coworker: 🤷♂️
Me: Ok, what am I gonna do with all that extra time? 😑
Coworker: 🤷♂️
Thanks mate.
Around 4 hours in and almost done. What should I do with that extra time?
Task in question: Add a mutually exclusive field to a database table, add it to the form, test it and update the docs.
Enjoy the unrelated, clickbait cat13 -
I just remember this short story:
When I was about 7 or 8 (around 1994), my dad had a computer at his office with MSDOS.
There I'd type "carmen.exe" and it would start "Where in the world is Carmen Sandiego?" or "pool.exe" would run a 2D Pool game I don't remember the exact name.
And yet, there was a "dolphin.exe" that I always thought it was a game but I never got it running. Obviously I don't remember what was the exact issue but to this day, 20+ years later it still bugs me to know what was this "dolphin.exe" program.4 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
Software engineering gets more diverse every year with problems ranging from faking 3d shadows on 2d browsers to accurately mimicking chemical bonds on the electron level.
I guess we primarily will get advanced tools, to make more complex problems easier to tackle. Just compare manual punch card piercing pliers to the JetBrains tool chain.
Also I believe that the roles that developers embody will get even more diverse, people will have way more specific functions in their ecosystem.5 -
Ok friends let's try to compile Flownet2 with Torch. It's made by NVIDIA themselves so there won't be any problem at all with dependencies right?????? /s
Let's use Deep Learning AMI with a K80 on AWS, totally updated and ready to go super great always works with everything else.
> CUDA error
> CuDNN version mismatch
> CUDA versions overwrite
> Library paths not updated ever
> Torch 0.4.1 doesn't work so have to go back to Torch 0.4
> Flownet doesn't compile, get bunch of CUDA errors piece of shit code
> online forums have lots of questions and 0 answers
> Decide to skip straight to vid2vid
> More cuda errors
> Can't compile the fucking 2d kernel
> Through some act of God reinstalling cuda and CuDNN, manage to finally compile Flownet2
> Try running
> "Kernel image" error
> excusemewhatthefuck.jpg
> Try without a label map because fuck it the instructions and flags they gave are basically guaranteed not to work, it's fucking Nvidia amirite
> Enormous fucking CUDA error and Torch error, makes no sense, online no one agrees and 0 answers again
> Try again but this time on a clean machine
> Still no go
> Last resort, use the docker image they themselves provided of flownet
> Same fucking error
> While in the process of debugging, realize my training image set is also bound to have bad results because "directly concatenating" images together as they claim in the paper actually has horrible results, and the network doesn't accept 6 channel input no matter what, so the only way to get around this is to make 2 images (3 * 2 = 6 quick maths)
> Fix my training data, fuck Nvidia dude who gave me wrong info
> Try again
> Same fucking errors
> Doesn't give nay helpful information, just spits out a bunch of fucking memory addresses and long function names from the CUDA core
> Try reinstalling and then making a basic torch network, works perfectly fine
> FINALLY.png
> Setup vid2vid and flownet again
> SAME FUCKING ERROR
> Try to build the entire network in tensorflow
> CUDA error
> CuDNN version mismatch
> Doesn't work with TF
> HAVE TO FUCKING DOWNGEADE DRIVERS TOO
> TF doesn't support latest cuda because no one in the ML community can be bothered to support anything other than their own machine
> After setting up everything again, realize have no space left on 75gb machine
> Try torch again, hoping that the entire change will fix things
At this point I'll leave a space so you can try to guess what happened next before seeing the result.
Ready?
3
2
1
> SAME FUCKING ERROR
In conclusion, NVIDIA is a fucking piece of shit that can't make their own libraries compatible with themselves, and can't be fucked to write instructions that actually work.
If anyone has vid2vid working or has gotten around the kernel image error for AWS K80s please throw me a lifeline, in exchange you can have my soul or what little is left of it5 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
When I hear people talk about love and the first thing that comes to mind is the Lua framework for 2D game development4
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( true && false ).toString() + "rant"
49 20 6A 75 73 74 20 6C 65 61 72 6E 65 64 20 74 6F 20 73 70 65 61 6B 20 69 6E 20 68 65 78 20 6C 61 6E 67 75 61 67 65 2E 20 55 54 46 2D 38 20 69 73 20 74 68 65 20 6D 6F 73 74 20 73 70 6F 6B 65 6E 20 64 69 61 6C 65 63 74 2E 20 57 68 69 63 68 20 64 69 61 6C 65 63 74 73 20 64 6F 20 79 6F 75 20 75 73 65 20 6D 6F 73 74 3F5 -
Can i train myself to think like a computer?
Means I wont to the best thing i can do in each second without even thinking ! Just like what a computer does13 -
Went to Google Firebase Appfest
Made an App
Selected in the Top 3
Worked on the app further for 1 Month
Published it in the Play Store
Here is the Link-
Fling! Contact Share
Information Sharing Made Easier
Here's the Link-
https://play.google.com/store/apps/...4 -
Client:we want dynamic mapping of network and packet flow visualization like;packet tracer simulation
Us: is 2D visualization enough.
Client:yeah
*fast forward after first demo*
Client: now make it 3D with pipes representing cable.and packets flowing through them like water.
Me: fucccccck3 -
Really hate being a developer sometimes, as soon as people find out what sort of Dev you are; they begin associating you with known successes and their personality...
I'm a game developer that works in 2D so I get thrown in the basket as being obsessed with Japan, have outlandish hair and am just an all round wanker.
Stereotypes can really bring you down sometimes...8 -
Wanted to kick off my causine from the network (he keeps downloading and eats all the traffic) with my kali.
Guess what?
I forgot to bring my wifi adapter and my kali was installed on vm which means no chance to send deauth packets!
Allright! Maybe next time 😬 -
Just deployed my first big project!
Build on React using Redux and HTML / CSS (captain obvious).
The website is called https://2dor3d.com
It allows movie fans to vote Yes or No 3D after seeing the film in 3D.
On the other hand, it allows movie goers to check the current score and see if that extra 3D cash is worth it!
Maybe not, if it has a low score better buy the 2D ticket.
I would love it if you guys could check it out and hopefully start using it!
I'm super proud.
W1ckeD out, mic drop.14 -
"Intense coding. A day passes. Wait, how the fuck did my code work? It doesn't make any sense!"
It happens so, so often, God why 😐1 -
So I am getting back into game dev. I keep going back and forth about making a 2D or 3D rpg. Maybe I will end up making a mix.
I also want to make customizable characters in game. I found a decent solution for 2D. An artist is making 2D sprites that allow things to be overlaid. Each component has animations. I can layer sprites and animate them in sync to keep all the pieces moving together.
For 3D this journey of what is possible is a lot longer I think. It is hit or miss finding generic 3D characters with build in morphing. I want to be able to change the body for customization. I think I will have to relearn how to 3D model. As I learn what kind of model I need I am also learning what it takes to do this in Blender. And holy hell, Blender is so amazing now! The stuff I can do easily is staggering. You can sculpt a mesh using sculpting tools. Then do a remesh of that to make a more easily animateable mesh. No remeshing by hand, other than installing a plugin. There are a bunch of plugins that you can buy too. I found one for free that looks promising. But the paid ones are not that bad either. Between $25 to $100 depending upon source, license, and features.
However, being a programmer I want to figure out how to generate 3D and 2D models. There is code out there to do this, but I wonder what the learning curve is on that. The engineer side of me wants to be able to model the shape of humanoids and then auto skin that. I think I will start with modeling a few by hand to learn the way it should work. I want a simple anime look. I did find info on automating face rigs and body rigs. Oh the tools we have now!
Anyway, I am having fun.15 -
For those keeping track of what inwas doing here: https://devrant.com/rants/1641742/...
Inhave been playing around woth fractals and making trees (although it wasnt 3 dementional) i have been taking time to learn things there regardless and had an attempt at making a landscape using Perlin noise procedurally generated by the computer
I am planning on releasing the code as soon as i figure out making these trees geberate at certain points of the land and firstly, make it branch in a 3 dementional space
Update of the land
Although i dont have the most time to so this and had to learn java in the process to move away from the limitations i had in the browser. It is a fun experiance and good break away from my actual job.
Ill see how it goes while working on this
✌7 -
My first project was made with scratch (Java based drag-drop language for kids to learn) when I was like 10
I wanted to make something like mine craft but in 2D.
Its a huge plane of stone and you have to break some of them to find diamonds.
I didn't know lists or array exist. I made one variable for every freakin' stone and it took me a solid day back then.
Also if you break a stone, the background changes and it might happen that a diamond appears at a while you made 10 weeks earlier.
https://scratch.mit.edu/projects/... (it's German, don't be scared)6 -
I was trying to understand the source code of aircrack-ng which is written in C today.
Suddenly I saw sth strange !
WTF !! what is #ifdef ??? I've never seen that before !
So I told myself : hey ! You have to download a complete C programming course!
so I did , but when I skimmed through the titles , again:
WTF ! I know all of them! So why the fuck I could not fully understand the code ? Where can I find anything I missed ?
So... I'm asking U :)14 -
I was wondering all day:
Can machine learning really teach a machine how to think?
I mean in a real unexpected situation that even a human may be confused , how a trained bot would react?17 -
Just had a junior/mid dev who worked in our company for around 3 months quit because in his words "he is unable to win any argument".
I saw his comments in MR's and other seniors were just being meticulous. Had he compromised a little or atleast got to knew the devs in person and took this offline most of his problems would have been resolved. Never scheduled any meetings before implementing stuff, he just followed his gut and then shot himself in the foot plenty of times.
Personally I think it wasnt even a skill issue but a communication issue. We have a relaxed culture where u can work in the office or fully remotely so the guy came in on his first day, picked up his laptop and we never saw him. Tried to invite him for an afterwork beer or some activities, he never accepted.
If he had met the devs in person he would have seen that:
1. One guy has OCD and he never agrees with anyone but if theres a timeline hes able to make compromises and hes actually chill
2. Second guy is also a perfectionist but has mentor capabilities and you can always go to him about anything and he helps to mediate with the first guy. You can run everything through this guy and he will never give you shit
3. Third guy in the team is just a junior hotshot whos a bit insecure and disagrees in comments just because he can. But he can be dealt with very quickly with showing a little backbone.
Like seriously these are just people that you can deal very easily when u know their personalities. Instead he saw everyone in company as these 2D robots that he wasnt able to win his arguments against.
Communication shouldnt happen only in standups and MR comment section. U have to learn to deal with people otherwise u will burn urself out like this guy and quit.11 -
Have u ever thought 24h is not enough?
I wish i 48h or even more but wishing won't change anything :(8 -
In the worls of coding what matters is the algo and it's optimization
Any recommandation for proving my skills?
👑
Thank a LOT. 😊4 -
Some programmer forget to put ; at the end of their commands,
My problem is that i forget not to put ; while coding in python :/4 -
Hey guys...
So...
Today was my first day in a Molding Company (CNC operator)... IT was fine, I barely could hold on physically but I did it :D In less than two weeks I'll be operating my 3 new machines like a PRO.
But that's not the full story... I came home, my dad calls me, and has a mold drawn on paper (2D) for me to model in 3D and print... lol.
I'm proud, not just because I got a new job at first try, now just because my dad asks me to build stuff, but Also because my dad is a DIY guy with lotssss of experience... And now he's the one asking for help, opinions, how to do something...2 -
Jumping back and revisiting some basics of game development that I've ignored for a while and decided to follow a tutorial for building a 2D minecraft clone just to see how easy it is to incorporate some of my engines capabilities...
Every single fucking function he is creating does not have arguments and instead uses hard coded numbers repeated throughout... Fucking send help7 -
My first dev project was making a small 3D engine in GameMaker 7 when I was 14. I had been using gamemaker for two years then but I never got past the "platformer movement and collisions" and "top down movement and collisions"
It was the first thing I made myself without following a tutorial and spend quite a few afternoons at school to ask my Math teacher to explain things like sin cos and tan. Words I saw on the internet but did not understand.1 -
Watched an action hack movie
Then designed a scenario to sniff around a bank and get the encrypted key and finally extract the key and omg!
I've broke into the bank !!!
But seriously, is it worth trying?
I'm not going to do any thing stupid like even taking a dollar , but is it just the way I thought it is?
Will anything unexpected happen?16 -
Seriously what's wrong with the market right now, this is basically what some job ads said. They were even from the same company
Frontend job ad: are you a rainbow rockstar developer who just loves to code OwO(unpaid overtime) [buzzwords...]
Embedded systems job ad:
Serious job description
Required experience in c/c++
Other non bs stuff8 -
So.... a while ago my non tech friends asked me to help with their game... As all of the devs out there who wish to make a game or work in HW company I decided to say YES....
Basicly the game was a 2D infinite runner and when I looked at it it seemed like it was allmost ready, but it was not :D
The codebase was horrible.... Non of those two knew how to write scripts properly.... Half of the time I spent trying to teach both of them how to code properly and make the code readable for other coders..... After that most of the time went in troubleshooting 3rd-party plugins regarding google play services and fixing anoying performance issues.....
And last friday we launched it for Android https://goo.gl/MZpjf9
I'm really proud of my non tech friends because they withstood my complaining about the sourcecode and learned a lot of new thing these past months!!! It was a pleasure making this with them..... I know that the game is simple and it could have been done in much shorter time, but part of the expirience is fun and making things happen with your friends!!!1 -
Been looking into 2D maps for a game. I am learning how to use tools that do autotiling. I want to have generated worlds for terrain. It is interesting how the scope of what you are learning starts expanding rapidly and can overwhelm you. I started wanting to learn autotiling. This went from that to autogen, to modifying terrain, to how to store generated terrain, to how to store difference between autogen and player modified, to how to separate things into chunks, to how to store a whole world worth of data! Like dude, chill. Just learn how to use autotiling first. Then learn how autogen, then learn how to efficiently chunk things,. Also the 2d data won't be big so just store the data you genned so if modified. The worlds don't have to be ultra huge. Really stop freaking out what it could be and see what it is. JUST FUCKING ITERATE!
It is wild to watch yourself get featuritus without learning how to crawl fist. Just divide and conquer.29 -
Now this is the real shite! Microsoft's Surface Studio fcking Apple's iMac & Microsoft's Fluent Design fcking Google's Childish Material Design. http://fluent.microsoft.com6
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A developer said to me: developers may hurry to finish the project before deadline that they might miss many security bugs specially in the updates. That a creative hacker will later take his time and exploit them.
Is it correct ?3 -
ME: ok its time to create a game let's see... i will do a 2d pixel art game and... it will be medieval type of game... ok lets start by creating a character design.
*30 minutes later*
Me: I quite!!!4 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
We use Unity in university to display the workings of algorithms.
Cus you know.. a little cross-platform 2d webgl is not enough.. we need this whole friggin engine with an IDE and its 1000 buttons and switches and need for an account and C#...2 -
I can’t say it’s the most painful but it’s one of my recent painful lessons.
So I’m learning C and in my project I was trying to make a copy of a 2D array and I kept getting seg faults up the ass every time I tried to allocate one of the inner arrays and after a long day of debugging I realized that I was trying to allocate memory within an array that doesn’t exist so I had to create the first array then allocate memory for each inner array after.4 -
You make a platformer game and prototype open source and someone uses it and people assume i must be upset because they "stole" my idea. Wtf, i made it fpr the community to make something cool and thats it!3
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Just in case any other devranters are in China, here is this morning's updated chart if you have wechat you can follow this account, stay safe and wash your hands5
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So, I'm still not certain if it's actually a bug or merely my lack of experience, but I've been working on a 2D platformer game (using only C++ and SDL2) for roughly 2 years now (on and off; sometimes off for months) and I'm extremely embarrassed about this, but for the life of me, I cannot seem to get the player character's movement and collision physics working properly. It's driving me absolutely insane.
I've read articles and tutorials, referenced books, and posted about it in game development communities (e.g., gamedev.com, Discord servers, etc.), but even though the fundamental structure and explanations made sense, getting the code to work has been unsuccessful, albeit not completely so, but if I get one thing working, another thing breaks. It feels like I'm trying to repair a vase that fell off of a skyscraper and turned to dust on the street below.
I've always been a very tech savvy person with a fiery passion for programming, electronics and game/software/embedded/web development, but to be honest, having such a difficult time with things like this that — in theory, at least — seem like trivial bumps in the road have made me feel like I'm never going to be successful in this field. But regardless of the depressing thoughts of worthlessness, my passion doesn't let me stop trying. Who knows, maybe it'll have to remain just a hobby. 😕4 -
Working at least 12 hr a day is in my daily routine.
Each minute must have an exact purpose and should not be wasted
(That is just a theory and does not mean that I actually manage to do it everyday) -
A 2d simulation of the mars rover curiosity and its commandControl station. Pure java. The two components talk to each other via apache-kafka. Rover has its own operating system (kernel) and resource management. Hooked up some sensors to NASA API.2
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I couldn't sleep so I made a CLI 3D to 2D cube displayer in C# in an hour. Controls are (WASD) or (arrow + DEL + END). If you press ALT, the cube will rotate faster. Simple af. This is perfect as my first public repo.
https://github.com/filthycoding/...4 -
First !rant. I'm working on a 2d game using Game Maker at school and I just wounder if putting constants up this way makes you cringe. Is there a better way? This code is only run when switching to a weapon and he values can be put into the shooting script itself. I just want to know how you put in mass constants in general coding or even at all.6
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systemd is like: this service/process is throwing warning during boot, so let's wait 120 million seconds and hope the warning magically goes away because fuck you user who wants to get to his desktop. what's why!3
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Samsung has a bug in their galaxy software that essentially makes you unable to store anything that's not in the root folder on an additional sd card. After 2 years, they still have the bug. Additionally some phones will shit themselves if you try to format an sd card with it
How the fuck can they just leave significant bugs. The whole just get a new phone every other year mentality/industry style is both wasteful and seems to contribute to garbage software7 -
The programming things I've seen in code of my uni mates..
Once seen, cannot be unseen.
- 40 if's in 10 lines of code (including one-liners) for a mineswepper game
- looping through a table of a known size using while loop and an 'i' variable
- copying same line of code 70 times but with different arguments, rather than making a for loop (literally counting down from 70 to 0)
- while loop that divides float by 2 until it's n < 1 to see if the number is even (as if it would even work)
..future engineers
PS. What are the things you've been disgusted by while in uni? I'm talking about code of your collegues specifically, I'm also attaching code of my friend that he sent me to "debug", I've replaced it with simple formula and a 2D distance math, about 4 lines of code.6 -
python machine learning tutorials:
- import preprocessed dataset in perfect format specially crafted to match the model instead of reading from file like an actual real life would work
- use images data for recurrent neural network and see no problem
- use Conv1D for 2d input data like images
- use two letter variable names that only tutorial creator knows what they mean.
- do 10 data transformation in 1 line with no explanation of what is going on
- just enter these magic words
- okey guys thanks for watching make sure to hit that subscribe button
ehh, the machine learning ecosystem is burning pile of shit let me give you some examples:
- thanks to years of object oriented programming research and most wonderful abstractions we have "loss.backward()" which have no apparent connection to model but it affects the model, good to know
- cannot install the python packages because python must be >= 3.9 and at the same time < 3.9
- runtime error with bullshit cryptic message
- python having no data types but pytorch forces you to specify float32
- lets throw away the module name of a function with these simple tricks:
"import torch.nn.functional as F"
"import torch_geometric.transforms as T"
- tensor.detach().cpu().numpy() ???
- class NeuralNetwork(torch.nn.Module):
def __init__(self):
super(NeuralNetwork, self).__init__() ????
- lets call a function that switches on the tracking of math operations on tensors "model.train()" instead of something more indicative of the function actual effect like "model.set_mode_to_train()"
- what the fuck is ".iloc" ?
- solving environment -/- brings back memories when you could make a breakfast while the computer was turning on
- hey lets choose the slowest, most sloppy and inconsistent language ever created for high performance computing task called "data sCieNcE". but.. but. you can use numpy! I DONT GIVE A SHIT about numpy why don't you motherfuckers create a language that is inherently performant instead of calling some convoluted c++ library that requires 10s of dependencies? Why don't you create a package management system that works without me having to try random bullshit for 3 hours???
- lets set as industry standard a jupyter notebook which is not git compatible and have either 2 second latency of tab completion, no tab completion, no documentation on hover or useless documentation on hover, no way to easily redo the changes, no autosave, no error highlighting and possibility to use variable defined in a cell below in the cell above it
- lets use inconsistent variable names like "read_csv" and "isfile"
- lets pass a boolean variable as a string "true"
- lets contribute to tech enabled authoritarianism and create a face recognition and object detection models that china uses to destroy uyghur minority
- lets create a license plate computer vision system that will help government surveillance everyone, guys what a great idea
I don't want to deal with this bullshit language, bullshit ecosystem and bullshit unethical tech anymore.11 -
Recently I tried implementing a 2d grid you could drag (for performance I decided it would auto genetate new grid tiles)
Gotta say, I have a lot more respect for people who try to build this without a framework, I am building it using JavaScript and pixi.js
But man, drawing graphics is hard 😅
It's worth it though, performance is mad 💪3 -
What the hell is WRONG with Windows 10. Why does it need so much storage space? I get to only use 219+38.6+13.8 GiB and Windows gets to use 564 GiB of data to piggyback on data and storage space to push nonsense updates to user who do not want them. Use your own fucking servers, MS. I wish this fucking OS burns in hell.10
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I was wondering !
As a computer geek I would like to know everything from mathematics to programming , robotics and machine learning but as I go , new technologies appear and it's
just like an endless while loop!
I don't mean I wanna stop learning new things but just looking for a more effitient way for doing this!
Any idea about this?1 -
The guy who leads the Objective Programming classes/labs told us that we have to make a game or an app to pass this semester.
I was so hyped, I've instantly started reading up on creating a 2D engine in C++ (which I don't like as much as C# but that was his conditions).
..as soon as I've created base for the engine, he said that the first version has to be console based.. so I'm like - okay, how do I show my 2D _graphical_ engine in a console?
So I came up with showing basic vector maths like movement towards a bearing angle and whatnot.
..now I've been pointed out that we are supposed to make a documentation, except it's supposed to contain info on ALL libraries and ALL classes our project will have.. which is insane, how can one predict what he'll need to accomplish the task? You can only know the half of the things you'll need, unless the project is way too simple.
I'm just plain annoyed, because this whole 'wow, I can showoff my mad skills' turned into 'wow, I have to do shit the tedious way and I'm already crying that I've picked a 2D engine and not a simpleton game like crosses and circles.6 -
Got bored and started work on a basic 2D game engine using vala and GTK to provide basic windows and UI...
If I can get a sprite moving on screen with at least 8 axis of movement I'll consider it a job done and throw her on GitHub and probably never touch again 👍8 -
I've caught cold yesterday and I've slept for more than 6hr today :/
Going to sleep agsin just wanted to tell it to someone -
I 'm working with python 3:
Was about to make my app print a text letter by letter (same as somebody's typing the text) and read it at the same time.
I wrote a method for typing and works fine but cannot find a solution for the tts and make them run at the same time.
Can U halp me please ?
Thanks in advance 😊2 -
Started with some inspiration for making a 2d MMORPG.
These are how i make the world generator:
Decide you want to generate paths/roads.
Realize you need pathfinding function.
Realize you totally forgot how astar pathfinding works.
Search for implementation.
End up getting bored and implement other cool feature instead.
I literally made a bunch of stuff before writing a 20 or so lines long astar cause its boring. -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
when KhronosGroup anounced Vulkan back then, they also announced a whole set of software, that can handle all the new formats, that they introduced.
One format in particular peaked my interest recently, which is ktx2. It's an image format, that can be multilayered, and supercompressed, has inline mipmapping, and most importantly: streamed directly to the GPU, without involving the CPU basically at all.
Now here comes the kicker. If i want to use this format (mind you: Vulkan is around for a while now) for creating Skyboxes, there is only a single tool, that can properly convert hdr images to ktx2, and it only works on windows. Oh and there are no binaries, so in every case you have to compile it yourself.
Ah and then i thought, okay what if i then already render the cubemap faces and assemble them by hand into the cubemap, because _some_ ktx tools work on linux, then that should work right? wrong. When assembling it, it turns out, that now it's a 2D image instead of a 2DArray image with one element (which apparently is not the same for skyboxes)
Why is this shit such a pain in the ass?
Like.. I'm currently rendering equirectangular hdr images on my linux machine, then move these (usually 100MB) files over to some windows PC, convert it there into ktx2 cubemaps and then move it back. And everytime i need to do a change on the skybox, i have to repeat this whole nonsense. Ah.. and this tool doesn't even properly work on Windows, like you can't just disable mipmaps or change the filtering, because then the skybox is just black for some reason.
The funniest thing is, at the end of the day, these ktx2 files work on linux, as well as windows, mac and even mobile platform, so there's really no reason, that the conversion tool only works on one of them systems.
But hey, at long last i got them working, and this stuff looks quite nice now 👌2 -
Didn't even ask for 2 sets, the devRant team is just awesome! Thanks!
On and @localhost, it seems like people are sending their setup, so here's my student one :)1 -
Things to accomplish within the next two years = [
0. Get a job that actually pays me.
1. Use money acquired from said job to buy a bunch of stuff I want. (Like an actual PC instead of a laptop)
2. Learn a bunch of things about back end development (CSS is my passion)
3. Make a 2d game engine, so I can find what the fuck a game engine is/does.
4. Learn to comment my code more frequently.
5. Move out of the big nest.
6. Stop getting mad at video games.];2 -
!rant :) FUUUUUUUUDGE YEAAAAH!
it's so satisfying when you've been working on a huge ass thing(when maybe you should have tested individual parts) and it just fucking works as intended amazing, I love it!
It's so beautiful to see your own compiler(jk just scanner+parser atm) compile code successfully -
The only project I wish I had more time to work on, and want to finish:
A 2D platformer as a gift for my girlfriend. It's about this little hooded gnome thing with a heart shape on its chest finding its other half that is supposedly miles apart from it because we're in an LDR so yeah2 -
My personal top 4:
good tea,
good booze,
time with gf,
time with friends,
Just clears my head, but doing any of my other hobbies can really help because it just gets me in a different headspace -
Failed another programming intervie. Didn't expect the 2D array question. Feel so bad. Just wanna cry and give up. I need to get better..fast.5
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I was working on a simple notebook project in java (console app)
But I think I need a little help :
When user wants to edit a note , he should write the note all over again!
How can insert the current note in console(like user input) so that the user can iterate and modify the text ?
Thanks3 -
I was searching for an optimized daily timetable which includes programming , learning new stuff , etc.
It would be great if you share your daily routine with me so I can maximize my performance.
Thanks 👍10 -
Haha ! Can't balive i fanally broke this chain and joined a group for statistics final project !
It was soooo difficult but i did it 😎2 -
Learn enough about 2D animation and game design to be able to make an RPG/interactive visualization of my favorite album.
(I currently know nothing about this lol.... so yeah ambitious)6 -
Just realised I had been gifted a tonne of Udemy courses covering Unity 2D and 3D, Unreal Engine, android studio etc...
Well... Know what I'll be doing over a few weeks!2 -
I have to show weekly progress on my 2D game engine this monday in order to be graded.. but I can't focus due to tooth of wisdom.
I'm THIS fucking close to using these:8 -
I‘d like to work more on my 2D game.
The idea is to make a mix of "Factorio" and "Knights and Merchants".
I’ve already got a decent basis with infinite terrain generation and units that collect resources and store them in containers as items.2 -
OMFG... im in an AP computer science class and we are starting our first big project (this is a java class) and my teacher put us in a group of 3 and we had to figure out a project to do for the next 3 months. So like the teenagers they are they want to make a game... IN JAVA. like wtf java is not made for games. but since im only 1/3 of the group i have to go with the majority. So now I have to figure out how to do graphics in java. I am thinking of using LWJGL for 2d graphics. If anyone knows any other libraries for 2d graphics please let me know. (i don't want to use swing)15
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Learning rust with a very tight deadline. Not something I'd recommend since you will be likely to spend more time trying to get your project to compile than getting on with your project.
In my case the project was a compiler(in hindsight I'd have picked ocaml or scala instead).4 -
Besides firefox and emacs there is also Linux, the library emacs uses to interact with the computer hardware
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Okay so for all of you who think that you can't do shit without stackoverflow. I'll tell you this, fuck SO. There's this ancient technique of programmers of old probably just about 20-25 years ago called RTFM. Why bother copy pasting some one else's spaghetti(that you might not fully understand) when you can write your own better code! (said in good faith). When something is behaving strange or you don't know what something requires just hit the docs or manual and read about the api because it is describes not only what it wants and needs but also what it does. So try this because it might have more information that you need than stack overflow might tell you12
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v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
First post here...Here's a funny thing that happened to me yesterday. I'm with my friend, we're both taking a break from school, and he comes up to me and mentions how he wants to make 3d games. Conversation goes a bit like this:
Friend: "Hey, I found this 3d model website. I'm thinking of using it for my 3d game."
He was already making a 2d game at this point, so I assumed he just gave up on it.
Me: "Well...do you have Unity?"
Friend: "Yes."
Me: "Well if you're going to make a game on there [stuff about c#]"
Friend insists he can easily make this. I tell him it would take years on end to learn C# and make a good game with it. And then he says something I never wanted to hear.
Friend: "Actually, no. You ever heard of Dani? D-A-N-I? He made a game in 2 weeks. He's actually making a new game and you should wishlist it on steam blah blah yatta yatta."
This guy believed someone else who was previously a game developer (if i recall) learned an entire programming language and engine in two weeks. He could've, but to me that seems seriously outrageous to someone who doesn't even know a smidge of programming.
He then advertised his YouTube channel and his games and brought down my arguments like "he probably had previous knowledge" completely. This guy doesn't even know where to start with C#. Really, all I could do after that was mention three.js (oh wow another JavaScript library, exciting), show him a game Google made with said library, and then said good luck...
Worst thing is, he uses Scratch to make games. And he genuinely thinks that is a real programming language.
That's it for my first post, thank you very much for reading :)6 -
Achieving decent 2D collision detection using ray casting in unity is kinda hard. I have immense respect for gameplay programmers.
I'm almost there though...13 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.7 -
Coworker: "Hey, I have an idea. I think it will be much better if, one month before launch, we pivot this project from using 2D animation to using 3D Animation with Motion Capture! It will save us so much time!"
Me: I'd be happy to look into it for you, but those technologies are very labour intensive and we don't currently employ anyone who has any experience in those technologies. However, I absolutely agree and I believe we could look at this in 1-2 years after the prototype of the application is completed.
Coworker: I'm more optimistic than you.
Actual conversation. Coworker made an animation once in college, which is the entire basis of their argument.2 -
wasn't a fight, really, just me having gotten frustrated after half an hour of trying to explain to a 2D animator what smear frames are, since we were making a flying hummingbird, found out that multiframe animations for the wingflaps looked like crap for its flapping speed, so i was like "oh, i know, let's just make the whole wing flap a 3frame anim, one frame wings down, one smear frame, one frame wings up, done"
cue the UNIVERSITY EDUCATED ANIMATOR looking at me with confusion, asking what are smear frames.
cue half an hour of repeated attempts at explanation, each attempt imagining him to be a younger and younger child, last 3 attempts i was actually sketching it out for him in photoshop and playing it to him (via photoshop's timeline for making animated gifs) so that he could see how it looks, which still didn't help him get it.
it turned very unpleasant towards the end, due to me getting very dumbfounded and irritated and interlacing the last couple of explanation attempts with remarks on my fascinated disbelief that a university educated and graduated animator not only had no idea what smear frames are, but isn't even getting it after having it explained multiple times as if he was an elementary school child.
at that point my boss stepped in, told me to go have a smoke, and when i came back, he managed to explain it to the animator by some of the interpersonal magic he (the boss) had.
that dude (the boss) was amazing.
p. s. the hummingbird turned out looking amazing, thanks to the smear frames.9 -
3D design is much more easier to learn than 2D design
Hold your tongue, i'm not arguing with you
🙄🚶🚶12 -
This is one of the coolest shader tutorials I have seen.
https://youtube.com/watch/...
It simply walks you through start to finish enhancing a weapon. I also found it can also be applied to 2D games as well. What I don't like is it is not setup to be generic. I will have to figure out how to make it be a weapon effect you can apply. I think having weapons provide a mask for where the shaders should be applied would make that possible. Then the generic effects can be applied to the weapons or removed. No need to have unique weapons of every type and for every effect.
This is the kind of tutorials that really get me going. When thinking of 2D I had not really thought about using shaders like this.4 -
Fuck this algorithms course. How the fuck do you expect me to populate a 2d array of N^2 elements with data in linear time if you won't fucking let me write to more than one element at a time???
Dear CS department,
Make sure your homework makes fucking sense before shipping it off to students.
Regards,
A pissed off student
And before anyone comes at me with this "But you can technically do that if there's k*N elements and it would still be linear time" shit, fuck off; there's a worst case of needing to write to half the elements in the 2d array so it's still N^2 no matter how you try to "but technically" your way though it.3 -
Being someone's IT Bitch sucks. Yes I could just say that I won't help you but that will just make everyone think I am an asshole. It's even worse when it comes to printers. There isn't a single fcking 2D Printer that just 'works' and it isn't my fucking fault.
Then again maybe I am just salty because a girl that I love since I am 13 asked me to get her castrated LTE Router to port forward something so she can play animal crossing online today.... She usually doesn't even respond in simple WhatsApp conversations ..... Ffs I am sometimes feeling like a wreck @ 19 and what for? Just so I know Computers? Math? Science? I know damn well that this post is pure self-pity but maybe its better than drinking myself to sleep....9 -
I was trying to build a simple 2D (drag the fish to eat other fish) game in JavaScript, cause why not there are already many libraries i will certainly find one for my use.
I'm already familiar with p5.js thanks to Daniel Shiffman and his coding train sessions.
I thought to build the game with p5.js with the play and 2Dcollide libraries, but it turns out they don't have a custom irregular sprite collision detection neither the other thousands libraries which are rotting on github.
Guess, I need to build somethig own my own.
And I also hate it, cause I have to design those fishes, the main game logic, this collision detection function and levels
I need a coffee with a coding partner2 -
This nice little webpage shows the different dependencies of a npm package as a graph.
Gatsby seems like an implementation due for disaster.
https://npm.anvaka.com//...7 -
Emacs, once you gotten familiar it's just the best and there's lots of packages to make everything easy to do from emacs. Also it's very configurable
-
Okay, going to delve into the world of C game programming. I come from a JS/React background and wondering where to start. I did a C project back in uni so I know some foundations.
Idea is a 4x space game with simple 2d shapes representing ships, inspired by an old game I can't remember the name of (anybody?)
Firstly, I am thinking Allegro as the lib, it seems to be more maintained than SDL. Does that seem good? Though not sure where to start, or any tutorials for someone who is scratchy with C.
Any advice on how to structure my code?
I like the idea of entity component system, is that sensible?
Cheers for any help10 -
Yo, so does anyone here have any experience about using Windows or mac printer drivers on GNU+Linux? So far my strategy has been to try to extract a ppd file from the Windows/mac drivers. It's an epilog fusion laser printer/engraver5
-
Coding an Augmented Reality with custom implementation.
Coding a 2d UFO game with Unity.
I'm between those two as "most fun coding" -
When other teams don't do their work well and block my work I have to play VR games all day.
Damn them!
I've reached a level where even without Quest2 on I see in 3D... even when I'm looking at 2D things (e.g. devRant's rants)
Damn them!1 -
Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
Can someone help me?
I want to program games, (2d & 3d) I have made games in clickteam and RPG Maker, but I want to program them. My biggest issue is my hardware. I have a not so powerful notebook, and I don't have Wifi. So online installers are off the table. (Nono, visual studio.) Syntax, I like clean, easy to read syntax, and I would like an active community. Any suggestions?15 -
When I was 7, my dad bought me a pc. (in 2007). It had some sort of pentium processor and 2 gb ram. I had that pc until I turned 18. We changed the power supply some ports and mouse / keyboard but that's it. I learned all the programming basics, design even animation on that pc. It would take days to render a simple 2D animation. When I finally got the chance to go to a university and move overseas, I bought my own pc. As a full fee paying student, I still couldn't afford the latest and the greatest tech. I somehow bought a core i7, and with 8 gb ram, no bells and whistles. And now I'm almost 21. So when my friends recommend me killer games, I'm sorry fam, call me maybe 10 years later.2
-
We had to work in Unity once. Our goal was to create a tube, which is striped with two alternating colors and we should make it look like the colors are moving upwards to symbolise some flow inside the tube.
In Unity there is a way to do this with particle effects, sadly we weren‘t able to do this as it always looked 2D in the VR.
As the deadline rushed closer i had the most hacky idea i ever had.
I created a long one colored Cylinder and one very short and slightly bigger cylinder in the other color.
I then wrote a script, which spawns a big number of the little cylinders and slowly moved them towards the other end, where they get destroyed eventually.
It worked
It looked great
We never told anybody about this hack3 -
Please be gentle, first rant. :)
Can you please provide me with literature recommendations:
1. Books about software architeccture, design patterns and best practices in general.
2. "Relaxation" books related to developer's life experiences, something like "The Phoenix Project" (https://amazon.com/Phoenix-Project-...). I really enjoyed that. :)
I am aware that this is not best use of rants, but I would really like to hear this community recommendations. Thanks in advance. :)9 -
Im currently working on a game, response and feedback is much appreciated.
-- idea--
I'm looking at creatures that will grow when someone that has bad thoughts or intentions.
-- story 1--
This boy grows up in a village that to his surprise, there no other kids in his village. The kids were mutilated. No one knows what happened. The ones with bad thoughts or intention will always be able to see that monster. As the boy grows up, he commits sin that are rather grave and when he grew up to 40 yrs old, he was dangerous person due to his character. His parents only saw his bright side of him and is rather unaware of it.
One day while talking to his mother, he felt rather uneasy, and went to the toilet, as he came out, she was no longer there. Thinking that she must be busy with house chores, he decide to head to the kitchen. Only to be greeted by his mother back facing him. She turned around and gave a big grin on her face that were as long as from one ear to the other. She then grew into a monster. The end
--
The story lacks a lot parts which I need such as gameplay, dialogues, and story itself.
Should I end it as the guy gets murdered? Or let the player think? Or leave as it is?
It's a 2d game though.
Ideas, suggestion or freedback is great!2 -
Turn my partner's idea into fruition. I'm trying GameMaker since the concept is a text based 2d game.1
-
October's begun and I haven't even started on my game. Fuck.
My SO's birthday is in December and I wanted to make a small game for her using elements from Limbo and the like because I can't draw anymore and because the graphics automatically become easier to make by myself that way. It's a 2d puzzle solving narration driven platformer where the player finds their way across the levels to his other half (simple and cute, maybe even cheesy).
But see, the thing is, I took on too much work again and I can 'barely' juggle them let alone work on the game and it's going to be December before I'll even know it. And I made sure to plan a really simple game with no extra flowers and shit to make sure I'd finish it on time but I won't be able to at this rate and it just makes me sad, like fuck, should've thought this through before. :/ But now here I am, ranting away while taking the dump of my life on the toilet taking out my frustration in quite the literal sense while verbally slapping my shit on devRant.
Feels bad man. -
Devrant works surprisingly well here in China, except for saving pictures everything else works(mostly) but it's still nice to be able to use it here
Anyone else have similar experience in their country?11 -
Code for Matrix Rain Using HTML
<!DOCTYPE html>
<html>
<head>
<title>Matrix Rain</title>
<style>
* {margin: 0; padding: 0;}
body {background: black;}
canvas {display: block;}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script>
var c = document.getElementById("c");
var ctx = c.getContext("2d");
//making the canvas full screen
c.height = window.innerHeight;
c.width = window.innerWidth;
//english characters
var english = "1001010101110101010101010010101000101011101111010101010110101010101010101110000101";
//converting the string into an array of single characters
english = english.split("");
var font_size = 15;
var columns = c.width/font_size; //number of columns for the rain
//an array of drops - one per column
var drops = [];
//x below is the x coordinate
//1 = y co-ordinate of the drop(same for every drop initially)
for(var x = 0; x < columns; x++)
drops[x] = 1;
//drawing the characters
function draw()
{
//Black BG for the canvas
//translucent BG to show trail
ctx.fillStyle = "rgba(0, 0, 0, 0.05)";
ctx.fillRect(0, 0, c.width, c.height);
ctx.fillStyle = "#0F0"; //green text
ctx.font = font_size + "px arial";
//looping over drops
for(var i = 0; i < drops.length; i++)
{
//a random chinese character to print
var text = english[Math.floor(Math.random()*english.length)];
//x = i*font_size, y = value of drops[i]*font_size
ctx.fillText(text, i*font_size, drops[i]*font_size);
//sending the drop back to the top randomly after it has crossed the screen
//adding a randomness to the reset to make the drops scattered on the Y axis
if(drops[i]*font_size > c.height && Math.random() > 0.975)
drops[i] = 0;
//incrementing Y coordinate
drops[i]++;
}
}
setInterval(draw, 33);
</script>
<body>
</html>1 -
My first memories of the very first computer i got?
Not sure exactly when that was but all the first memories are of me playing games:
Some paper plane game on the really old macs (giant screens i think it was highlighter orange)
My auntie also had a computer when i was little i'd visit her for the holidays and j played some kid game about dogs.
When we got our first computer i remember some 2d metroid like game but it was where you play as some lady with a whip.
Also duke nukem 1, one of the games me and my dad played together.
Then later on we got a win98 computer i played age of empires and solitaire!
(i used to ride around on my bike with a sword pretending i was a cataphract LOL, i was never very good at RTS games when i was little so i'd build things and not have room for units to move, i kept building houses thinking you need a lot lol, me and the AI were at a stalemate, most because the buildings were in the way)
I remember my teacher giving me tips about age of empires when i was in primary, one of my favourite teachers too.
Good times -
Lost Sector
It's a 2D 8-bit-/retro-style platformer based on Warframe
I made the game engine (Dethsquare) for it myself (which is probably still my biggest programming achievement so far), since when I started working on it Unity's 2D support was...lacking1 -
I just finished my second semester of computer programming. I then say to myself : "Let's use my new knowledge to make the program I worked on for fun two years ago better and more efficient!".
It was a bad idea. -
Making a simple 2d game in unity for a friend:
Never used unity or C#, but this looks easy. Gravity is already there, background is drag and drop, etc. That shit is fucking easy.
I think the hardest thing is going to be the textures, and inkscape got my back on that!
Anyway, I really need to sleep but I’m just reading the tutorial!
LET ME SLEEP FUCKING DEV BRAIN!2 -
Dear community,
Could you please recommend me some (free if possible) sites for SW skill assessment (for example: sites with quizzes, problems, exams etc.)?
Thanks. :)5 -
Made a simulation/game in java using swing that runs on this algorithm:
-2D array was made (kinda like a chessboard).
-Random living cell was placed on the board.
Repeat:
-If a cell has X or less cells around it (living) it duplicates.
-If a cell has Y or more cells around it, it dies.
I was amazed at the types of shapes this created. There were so many variables I could play with, and probably spent hours just experiementing. I was really satisfied in the end. 😄4 -
So I get to work on building a client at work for industrial automation. I am building a mini hmi to show customers how our server works. The code uses opcua. The reason I am making a client is because all the opcua hmis on the market are really expensive. There is nothing less than $600. There are hmis for free out there, but none of them say they support opcua. opcua has become a major protocol in the industrial automation industry.
It took me about 2 days to gin together a client that is pretty much abstracted and will be easy to maintain. A lot of that was just learning the opcua library client code.
Now I want to create servers and clients geared toward home automation for fun and profit. I want to take sensor data from arduinos using a simple serial protocol like modbus or other protocols that are supported. Then have an opcua server that collects this data. Then finally have an opcua hmi that I develop talk to these servers. The security model is much better and would be compatible with other vendors clients/servers. I already have a game engine I want to use for the hmi portion. It has tons of widgets for displaying data, graphs, lists, text, etc. It does both 2d and 3d.
This sounds like a project that could really fun, meshes with my work learning, and provides value to people that want to automate their lives.
The other side effect is that the next time I go looking for a simple and cheap hmi that supports opcua, there will be one. -
Rust is a nice language but the learning curve is quit steep so if you don't have time to pick it up I'd suggest using another language especially for assignments if they give you the choice. Otherwise you might like me and my classmates spend more time fighting the rust compiler than doing the assignment7
-
In reference to https://devrant.com/rants/2333764/...
I've always wanted a desktop I could treat like apple maps. Pan and zoom (or on touch screens, pinch to exit, opposite to zoom).
Drag to create a new folder/region and name it, like a constellation of files. Zoom or click to expand, and zoom out to exit.
I guess it'd be messy af, but it's a different way of thinking and organizing for some of us.
Some of us think hierarchically (classic folders), and some of us think in two dimensions.
I dunno, I've just always found it easier to find things by organizing into 2d groups, no matter the number of files, versus having to scroll and search.
But you're reading a devrant by a guy who has north of 25-30k bookmarks, so I'm probably clinically insane anyway.5 -
So I got my stress with unity settled a bit..
But what the fuck are these default coordinates on like every new object in the scene, using 2D?
Shit like (-0.4876651, -0.02003769, 0.0546875) dafuq.:D -
Hi webdev here, who would like to start developing 2d indie games. My main language is JavaScript. Is there any way I could start developing games without learning a whole new language?9
-
Is learning VIM worth it?
I have some (probably unjustified) prejudices to it - I find it rather visually unattractive. But it seems to me also that it boosts productivity.
So do you recommend it and what is least painful way to learn it?5 -
I think U and I should always be together like they are on the Qwerty keyboard. xD
But there's a distance of parallel lines between us. -
I'm a Python programmer and I've been asked to build API's using Nodejs. It's been dofficult to even get the API running. Any advice on how to start? I am familiar with JavaScript7
-
Try indie game for pc. Download link is in the description of the video.
https://youtu.be/NqquNpDMs8c
This game is created for #GithubGameOff
This is 2D game.4 -
"I say that flat is the new black; that 2D is the new avant-garde; that a surface doesn’t have to be ashamed of being a surface. Technology users of the world, unite: you have nothing to lose but your bas-relief buttons. Let us march forwards together, spurning chrome, into a cleaner, lighter future." - Steven Poole2
-
So i'm working on this course assignment program and i'm trying to remove object from a 2d array and I couldn't figure it out how to do it without messing the array indexes. Wen I was using aarrayList I could just do arrayName.remove(number), but not with the regular array. Than I had an enlightment moment.
Why not just move the object off the screen?1 -
It's been a few months I became a freelancer, the cool thing is I still have no sleep but this time it's not for deadlines! ... XD
It's for ...
You complete the rant !2 -
Are any of you guys doing mobile game development? I recently started looking into this and decided I want to learn. What frameworks are good for making online multiplayer 2D and 3D games?
If anyone of you have played hide.io, that is the type of game I'd love to make. I remember a couple of years ago LibGDX was the shit, but now I couldn't find it mentioned in any recent articles.2 -
Hey guys and galls,
Lately I've been thinking about making a game or anything no language preference :p
If someone could give me some resources to look at I'd be more than thankful :^)
Aiming for a starter game like 2D platform jumper or metroid like.13 -
How do you know that you are stuck in a job without longterm perspective (besides some undefined gut feeling)?
And what to do then? It seems to me, only possible action is to change job. Is there any, less extreme, alternative? -
Thank you Matlab, for my daily dose of frustration.
Thank you Matlab, for deciding to surface-plot a 2D variable with the x axis = columns and y axis = rows, because of course that's the most intuitive way to go about it.
Because of course that's consistent with the standard way to refer to a variable's elements.
After all, everybody knows that Z(i, j) refers to the i-th column and j-th row of a matrix, right?
Thank you, Matlab, for depriving me of the little fuck I gave about getting something done today.
Now go die in a fire.6 -
Started my very first (summer) job as an IT agent in customer service for my city less than two weeks ago and finally moving out from the formations to answer the phone alone.
I must've listened to around 30 calls and already there's stories I could make tales of.
I now understand the job of customer service. -
My dad showed me vb.net when I was 13 or something and just went ahead to try to make different types of games with Windows forms, it was a lot of fun even if the games were garbage(I had a gazillion buttons on one because I couldn't figure out how to make the logic reusable with the hp bar); it is what put me on the programmer/engineering path1
-
In my school we had a CS lab and we were supposed to do lab assignments.
I had a book which gave a basic introduction on event driven programming, and introduced me to two new functions which I couldn't have ever known(I got internet in 2013) if I had gone with just the curriculum, kbhit() and gotoxy(). With this new knowledge I created my first 2d game. And that feeling of creating something no one expects and something fun, which also gets you attention of the whole room(Nothing like that was ever created in that lab, it was a shitty school), made me realize that this is what I want to do for the rest of my life. 😃 -
!rant very happy to see a development at my uni towards having programming(+related courses) being more and more examined throughout the course through assignments and seminars where you have to explain what you did and why. I think this is a much more suitable solution for some courses best done with practise than having a paper based exam.3
-
I started down my career path to make games. I have never really made anything good. I think I am finally fed up with not doing this. So I am going to be working on selecting a game engine. I want 3D, I want to experiment with voxels, I want a permissive license, I don't want something huge, I want to contribute back in a meaningful way, it needs to support 3D. So after looking around I found Godot. Another programmer who lives near me uses this as well.
Does anyone else have some good positive experience with game engines for smaller projects? I have played with UE4 and Torque3D/2D. I don't like the bloated feel of UE4 even though its a very cool engine. I didn't like their install system at all. T3D is old and not up to date.2 -
It's the 5th day of my holiday, circa 10.20 AM. So far I've spent around 30h programming, and learned React (already having experience with the other 2 major ME*N stacks I decided it was time to give it a go), made a small 2D platformer with Unity and realised I really like writing unit tests. Maybe next I refactor the app I just made to use GraphQL and TypeScript next, since I'm in the mood of trying something new.
Funny how my significant other thought being on holiday actually would mean a break from programming - no, it means more time to spend learning and trying things you don't have the time or energy to after a working day of Vue/C#!
(To clarify, I would not spend this much time programming on my holiday, if my better half wasn't away from home for this week - won't probably spend nearly as much time on it for the remaining 4 weeks...)2 -
Any tips for doing well on the technical interview?
It's my first time doing a technical interview so any tips are welcome. It is for a (paid) field application engineering internship. They said it would mostly be regarding electronics10 -
Do you have a programmers union in your country?
In my country we have a general union for all different kinds of jobs and a engineers union. Maybe if developers had a dev union there would perhaps be less bs11 -
Difference between security threat and programming bug ?
Found a cool paper about format string attacks which mentioned buffer Overflow is a security threat while format string is a programming bug.
Had no idea what that really meant.
Tnx1 -
A game. A simple pixel-art, 2D game.
I told myself I'd start it after wrapping up other projects. When I did, I checked the docs for Electron and Phaser and... Well, lemme do some Node projects first... -
Just spent a full fucking day working on a C binding for Vala to use GLFW as the main OpenGL entry point... Only to now discover that SDL has an already impimented OpenGL window class and allows for basic 2D operations...
Well that was time well fucking spent1 -
Any good programming language with great generics support that is not dynamic ?
Rust generics sucks so much I puked 2 times.
Tried with swift and it looks great.
Golang doesn’t have them.
Java sucks.
Maybe I try julia if someone say it’s cool.
I want to implement some 2d vector algebra and simple physics engine.
I started by creating generic 2d vector and trying to create dot product from it.
I didn’t wanted to do it in swift but wasted 2 days trying to do it in rust vs 1 hour in swift including 49 minutes of installing swift tools.
Anyway anyone know performant language with good generics support, let me know in comments.39 -
I have been coding exclusively in Python on competitive programming websites. So far I haven't faced any issues w.r.t timing. Is it worth switching to c/c++?5
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So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
Thanks11 -
I halfway remade a 2d radar in shadertoy (original in description).
https://shadertoy.com/view/wt3SR7/
(watch it in 640x360 by zooming in or out until you get that res, I tried to main aspect ratio, but I hardcoded one value because I'm lazy)
shaders are tough to get started with:
no breakpoints.
logging doesn't make sense so it's avoided.
if's are replaced with step statements.
if you suck at math, you suck at shaders.
if you suck at trig, you suck at shaders.
hardcoding values is viable debugging.
hail hsb2rgb for pretty colors (I have no fucking idea how does it work though).
I tried writing here the challenges I found while making it, but most of them are heuristics and are hard to follow/explain in just text.
I can say though, that sometimes you come up with a solution, but it doesn't look really good, so you have to use something else.
or sometimes you come up with a solution but it also creates unwanted coloring that you have to erase.
or sometimes you have no fucking idea what your operations results are, or you get dizzy by the math. Hardcoding helps wonders.1 -
If I manage to complete my current project as intended then it will be my most successful project so far
-
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
I've mentioned this before, but I never really understood bit flags until I tried out Cocos 2D and read about how you implement hit detection. You identify different rendered objects with an enum value, and it would spit out a result every frame that you use bitwise logic on with the enum to determine which objects were touching. Such a simple and elegant way to represent combined state.
It may be elementary for some folks but I was not a CS major.1 -
Hi all. I'm now connected to wifi of another restaurant ordering expensive food and cheap lemonade. Next (hehe nextjs) to this restaurant isa cinema and Barbie movie is being emitted in Extreme IMAX 2D should i go and watch it with my blonde gf after we eat (expensive) food? (last night and this morning i got lots of sexes from her so im pretty low on bullshit today and dont care about wave 2 shitstorm from last night)16
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I am looking to create a cool little 2D platformer for Android. The thing is I've mostly only worked on utility applications and haven't had to deal much with animations and physics etc. I feel like unity is over the top but I don't really know of any proper alternative. Any fellow Android devs out there who could recommend a library or framework to use that is relatively light weight?5
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In recent time, I'm thinking about to start freelancing (or at least start preparing for it).
Problem is that I'm completely new to it. In following weeks, which steps should I take to successfully introduce myself to that market? Which mistakes to avoid? Which sites do you recommend?
Thanks in advance for contribution. :) -
So I'm a junior dev in a few languages and I recently went to an arcade. I got some inspiration again to work on a small toy of a game. I was wondering what you guys think I should make. I was thinking maybe pinball or something along those lines. I'd be using Godot engine so 2d is the main focus. tell me what you think and I'll post updates as I work on it.1
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rant == needHelp(c++/Qt)
Ok, so I want to pass a pointer to my main class like
CSprite2D::CSprite2D(int number, Ui::MainWindow *i = 0) //gets the number of total sprites from MainWindow
{
number_sprite = number;
ui = i;
QTreeWidgetItem *item = new QTreeWidgetItem;
item->setText(0, "Node 2D " + number_sprite);
ui->treeWidget_2->items.append(item);
}
But I get an error (blablabla doesn't have a class type)
I know, some people hate it, when others use devRant as StackoverFlow, but I can't get any good results off SO, as I always get downvoted for some minor stuff3 -
I have multiple ones, my uni has for one several amazing professors that I admire. Then there's there's the classics Thompson, kernighan, djikstra et al. T.A.D, uncle Bob and last but not least Stallman
All of them has provided insights, knowledge and a better way to view code and software -
!Rant
Want to do some browser based game development. Which game engine would you guys recommend? 2D Side scroller style.5 -
Anyone else grow up coding through online dev communities?
I grew up on this 2d ORPG game engine derived from mirage that had a smf2 forum driven community.
Oh the good old days... -
Not dev related, assuming that here is a lot of people interested in history , philosophy, books I would like to ask for recommendations for:
YouTube channels or site related to history, books reviews/recommendations (dev and non-dev related), philosophy.
Thanks. :)6 -
Supposed to write a really simple 2d game and an AI to accompany it, thinking about doing it in JS as it's for a University project... I need to finish it fast(don't really care about the quality hence JS) and have been looking on a game engine/framework called MelonJS anyone heard of or used it? Grateful for all advice u can give. The AI I think I've got covered, but also any advice is helpful...
-
Hey!
I am trying to learn creating games for android (+- 0 android expirience).
I figured I could use GoDot for it's awesome pricing (free, no strings attached).
I've done few minor things, but, to be perfectly honest, I'm fed up of GDscript. I just internally hate it more every single time I touch it, so recently I stopped attempts to learn doing games for droid/iOS.
I'm looking for free alternative to godot, preferably no strings attached, but wahtever... Here is what I need:
- I prefer code, but doing stuff in GUI is fine, but stuff like making level etc, preferably in UI
- C++ derrived syntax (ex. c# etc. c++ is fine too), no BS like some wacky workaround to do basic shit like 2d array....
- easy android/iOS export (like in godot, one day I was attempting to hello world in android and compiling for first time... was quite an advanture)
- objects
- some easy way for restfull apis
Good to have:
- ability to test project without android VM
- observer pattern (signals/slots)
I don't care what structure it's made, for me milion of scenes on one screen was extremly coutner-intuitive but meh, whatever. As long as it's possible to learn, it is fine.
Can devranters help, please?
Thanks,
peace.16 -
Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9 -
I keep getting emails from people I don't know that are like conversations, leading me to believe they aren't sent to the rightful owner. Most of the time, I see the email has uppercase at some places (when mine doesn't).
I just wish the companies could put a mark somewhere in their page when entering an uppercase email that mentions the fact that it doesn't change shit, getting really annoyed from receiving these mails not directed to me 😒 -
Those of you who wants the bleeding edge of technology, here's the one for YouTube:
https://youtu.be/addme/...
This unlocks the sharing tab on YouTube's mobile app, like in the screenshot below. Make sure you are on your mobile device.
Enjoy sharing! :D
//Oh right, it's supposed to be a rant -
Gosh I hate when I ain't in the new technologic stuff already 'ghah 😡 😋1 -
had a runtime error saying something tried to read an out-of-bounds element in a 2d vector; 1 day later I realize I had in a function assumed that the rows were major order instead of column as major, hence if the grid isn't square, it will read OOB at some point1
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Need a counter to play in a 2d game. 'Make it look 3d and good' they said. Fuck. Everything I do in Sketchup looks tacky AF. It's a piece to play on a white board with a black grid, like extended noughts and crosses. It doesn't need much.
Hello Microsoft Word, hello drawing tools, long time no see.1 -
Hey guys, I am getting into game engine development and I wanted to start off with a simple 2D engine. But I don't know which source is the best to stick with.
So if anyone who has any experience in this field could tell me what course/tutorial they feel is the best to begin with, it would be really helpful.
My programming knowledge is strongest in C++.
I would also like to know as to how long would it take for a normal C++ dev to come up with a half decent game engine?4 -
What do you think about Udemy?
And if you took it, which courses did you find most useful - not only related to programming/development but in general?
Thank you in advance. :)3 -
Who else finds HTML/CSS to be just plain bad?
since that's what the web adopted, apparently no matter what you are developing if it involves a GUI then the design method almost always follows in the same path as the web.
that's not the issue though, the real problem is that the web adopted a very horrible way to create a UI, while HTML might have been fine for 90s-style websites I just feel like its a very lousy way to create a modern interactive webapp UI, its just very painfully obvious that it wasn't designed for that purpose. remind me again what HTML stands for? "HyperText Markup Language" yea that sounds about right. and CSS really doesn't help but double down on the flaws of HTML.
on a whim I can come up with a better method:
instead of the weird <body><footer> structure, why not have say "objects that flow in a 2D space", you define the parameters location and dimension of these objects, with something like javascript they interact with each other and just like div in HTML objects contain smaller objects.
this makes a lot more sense than the footer/body design or the obviously duck-taped attempts at controlling the style in CSS, like flow, and absolute-position.
am I alone in this?9 -
Nobody ever tells me i’m not good enough. They always say: Maybe you should talk to X, or maybe you should ask Y. Well both of X and Y are either too busy, not in the office at all and ofcourse just as incompetent as myself, so they give a short excuse instead of being helping in a pro active way.
Also 3D transform has it’s limitations and can’t actually twist a 2D form in a “organic way”. Now i’ll focus on things that do matter like the header thats decided to change colour on a smaller screen. -
Guys, is any one worked with d3.js ?
I need a graph and my data source is a 2d array, A Boolean array I mean.
bool[,] matrix;3 -
So I want to make sure I’m not an idiot
I’ve tried several strategies to localized image segmentation
The first was locating a data pixel and expanding a bounding box around mall pixels close enough to be part of a shape
The next was pushing pixels outward to find connected edges until all edges has a point plotted for them forming a mesh it selected a point and moved in all 8 directions looking for the next edge Skipping directions another point was on
The last that I’m working on draws out all the data pixels into a 2d dictionary and then finds all line segments in six directions and then goes back through and links them and all segments previously linked to all newly linked segments first arranging them into panels of larger pixel groups to minimize iterations
Am I overthinking this ?8 -
I believe that there's some evil dark magic in the BEAM that detects if the user or developer is on a non *nix machine and then purposefully throws all kinds of strange errors or just fucking blows itself up for no reason. Take the shit to a *nix machine and it just works like magic and is easy to work with which is part of the reason why I love it and the ecosystem.
-
!rant
any game devs here? wanted to know what kind of engine and sdk you most prefer? what do you think is the best for basic 2d mobile games? how did you make your choice?4 -
We’re only random people living in random places, speaking random languages, eating random food, sleeping, studying and working random hours. Traveling to random points on a sphere.
Just random range is different.
Just random stuff happens on crossroads of two random dots and the entropy speed ups or slows down.
Nothing special at all.
Just a finite state machine iteration.
I mean the amount of effort we put into explanation of infinity is outstanding.
What if there is no infinity at all ?
What if infinity is just misunderstanding of our interpretation of the world around us. It’s just pixels, resolution, gaussian splatting, quantum state, you name it.
Hey man the world is flat. Just put it to the 2d space. How many space you need from a simulation perspective where your patient eyes can only see up to certain amount of light particles per second on a shitty lens.
Propose a world optimization techniques by slowing down subject perception, tiredness introduced. Compress memory, sleep introduced. Limit neurons, cpu power assigned. Deploy on cloud - put it to life. Exit 0 body failure. Exit 1 suicide. Kill -9 killed by tty from ip EARTH.X.Y
What you can do to make the world around this planet alive? Make it blink.
We developers are lazy and I believe that nature is even more lazy than us.
You think you’re going to elevator right now ? You’re going to the preloader. Looking at the window equals playing video from playback. Never goes live, just precomputed fsm. Cars, trains, airplains ? Preloaders everywhere. Highways to split traffic to cities and communication. The road and cities planning department is a matrix maintenance department. And don’t get me started about space.
Space is empty because it’s not even finished. So they put it all behind glass called milky way. You know how glass looked 500 years ago ? It was milky so it’s milky way so we don’t see shit.
If the space would be finished I’ll be starting writing this text from mars, finished it and sent from earth but no it’s light years guys, light years is not a second for a matter. Light year is a second of the the injected thoughts exchange only. Thoughts of the global computer called generative AI that they introduced on local computing devices called cloud.
Even the preloader system is not present, they left us with the one map and overpopulated demo. What a shit hole.I bet they’re increasing temperature right now to erase this alpha build and cash out. Obviously so many bugs here that his one can’t be fixed anymore. To many viruses.
Hope for 0days to start happening so we can escape using time travel or something.
I bet they cut a budget or something, moved the team to other projects. Or even worse solar system team got layoff off because we are just neurons that ordered to do it. And now we’re stuck in some maintenance mode, no new physics no new thoughts to pursue, just slow degeneration. I would pay more for the next run and switch to other galaxy far far away where they at lest have more modern light speed technology.
What do you think about it Trinity ? Not even worth wasting your time for that. No white rabbit this time.
I do not recommend this game at this stage of early access.
- only one available map despite promises for expansions over the years no single dlc arrived,
- missing space adventures
- no galaxy travel mode only a teaser trailers of what you can do in other “universes”
- developers don’t respond to complains
- despite diversity of species and buildings at first sight world looks to generic
- instead of new features bots with mind manipulation, AB testing and data harvesting was introduced
- death anti cheat mode installed1 -
I just finished my first commit of "3D Rendering Engine" <-- Best way I can call it I think.
QUESTION:
If I have a list of nodes with x, y, z values that I am projecting to a 2D plane, how would I rotate the whole list around the top (y) axis?
I am using python
If you are interested, here's the GitHub Repo:
https://github.com/hamolicious/...10 -
Design in Motion: Real-Time Rendering's Impact on Architecture
Architecture, a discipline that once relied heavily on blueprints, models, and lengthy render times, has undergone a revolutionary transformation in recent years. The advent of real-time rendering technology has fundamentally altered the way architects visualize, present, and interact with their designs. This paradigm shift has not only enhanced the creative process but has also empowered architects to make more informed decisions and create immersive experiences for clients and stakeholders.
Real-time rendering, a technological marvel that harnesses the power of high-performance graphics hardware and advanced software algorithms, allows architects to generate photorealistic visualizations of their designs in a matter of milliseconds. Gone are the days of waiting hours or even days for a single rendering to complete. This acceleration in rendering time has not only expedited the design process but has also encouraged architects to explore multiple design iterations rapidly.
One of the most significant impacts of real-time rendering on architecture is the ability to visualize a design in various lighting conditions and environmental settings. Architects can now instantly switch between daytime and nighttime lighting scenarios, experiment with different materials, and observe how their designs respond to different seasons or weather conditions. This level of dynamic visualization offers insights into how a building's appearance and functionality evolve throughout the day, contributing to more holistic and thoughtful design solutions.
Moreover, real-time rendering has transformed client presentations. Architectural concepts can now be communicated with unprecedented clarity and realism. Clients can virtually walk through spaces, observing intricate details, exploring different angles, and even experiencing the play of light and shadow in real-time. This immersive experience fosters a deeper understanding of the design intent, enabling clients to provide more targeted feedback and make informed decisions.
The impact of real-time rendering on collaboration within architectural teams cannot be overstated. Traditionally, architects and designers would need to wait for a rendering to complete before discussing design changes or improvements. With real-time rendering, team members can make adjustments on the fly, observing the immediate effects of their decisions. This seamless collaboration not only enhances efficiency but also encourages interdisciplinary collaboration as architects, engineers, and other stakeholders can work together in real-time to refine designs.
The integration of virtual reality (VR) and augmented reality (AR) into the architectural workflow is another transformative aspect of real-time rendering. Architects can now create VR environments that allow clients to step inside their designs and explore every nook and cranny. This not only enhances client engagement but also enables architects to identify potential design flaws or spatial issues that might not be apparent in 2D drawings. AR, on the other hand, overlays digital information onto the physical world, facilitating on-site decision-making and construction supervision.
Real-time rendering's impact extends beyond the design phase. It has proven to be a valuable tool for public engagement and community involvement in architectural projects. By creating virtual walkthroughs of proposed structures, architects can offer the public an opportunity to experience the design before construction begins. This transparency fosters a sense of ownership and allows for constructive feedback, contributing to the development of designs that resonate with the community's needs and aspirations.
The environmental implications of real-time rendering are also noteworthy. The ability to visualize designs in various environmental contexts contributes to more sustainable architecture. Architects can assess how natural light interacts with interior spaces, optimizing energy efficiency and reducing the need for artificial lighting during the day.
In conclusion, real-time rendering has ushered in a new era of architectural design, propelling the industry into a realm of dynamic visualization, immersive experiences, and enhanced collaboration. The ability to witness designs in motion, explore different lighting conditions, and interact with virtual environments has redefined how architects approach their craft. From facilitating client presentations to fostering sustainable design solutions, real-time rendering's impact on architecture is profound and multifaceted. As the technology continues to evolve, architects have an unprecedented opportunity to push the boundaries of creativity, efficiency, and sustainability in the built environment. -
Algorithm suggestions for 2d and 3d volumetric combination of voxels?
I built an image to voxel converter for exporting to the game Avorion over the weekend. I am using a naive approach and treating each pixel as a box shape. I need to learn how to write an algorithm for combining voxels with the same color into rectangular cuboids. This will reduce the imported shapes. As is the game has issues with 64x64x1 images on import. It would be good to reduce the object count by creating cuboids with the pixels that can be combined. I would like to learn to write the algorithm for both 2d and 3d.4 -
Looking to play around with Xamarin - probably a 2d game - wondering what graphics library to start on. I have done some projects before with jmonkey (open GL for java).
Cocosharp looks to be unmaintained. Monosharp has some advocates at my workplace. Or there is a port of Google's skia. Any thoughts?1 -
What container/virtualisation technology do you guys prefer?
Also I've been thinking of picking up either k8s or docker, mainly docker for ease of deployment or do you think it's wortb learning both perhaps? I do know they have a bit of different use cases6 -
Is this review a joke?
https://freecodecamp.org/news/...
Seriously, take just 5 minutes you would find that C# is not fully supported even now in Godot. I see title "Lead Game Designer" and think "how stereotypical". The guy has a phd, so he is not dumb.1 -
Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1 -
I started a side project recently:
Open Source 2D MMORPG with K8s in Azure (AKS) and Unity:
https://youtube.com/user/...
https://github.com/KDSBest/... -
I need some recommendation for Web UI components framework which could be relativity easily integrated/used on Play framework web application.
Something like Primefaces or old Richfaces (but those are for JSF).
Thanks in advance. :)2 -
"Use java swing as your 2d game engine"
If this is someone you know, tell them to look at "processing"2 -
Im so bored that I downloaded a 2d maze game on my phone...
I know it's cry very easy to solve since just need to go backwards but somehow still play it... -
So anyone looking to make a 2d rpg? I'm really driven but it can be cumbersome as the only one working on it without people to collaborate with3
-
I need recommendation for site/community to improve my (clean) code style?
And, in more general, what are your ways to improve code style and programming way of thinking - more oriented towards bigger picture of application/systems (patterns, architecture, etc.)?3