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Skillstitanium mostly
Joined devRant on 9/10/2016
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I am working on a project which I want to make open source. The problem is, I have never launched any open source project and I do not know any platform to reach people (I am not talking about hosting the project, I am talking about making people know, use and take part in the project). I believe this project will help a lot of people who works on IoT, chat services or distributed real time servers.
Can anyone help? Thanks in advance.8 -
Finally got around to installing Arch on an actual machine 😀
I went for deepin since i wanted to try something new. I didn't go for any WMs since the whole concept seems complicated to me but i wanna look into it someday.
Anyways, super happy so far. I boot in < 5s from hitting the power button which is super dope ♥️ ♥️. I did have some weirdness with nvidia drivers (as usual on linux lol) but reinstalling it fixed it.40 -
Everyday i used to spend an hour in the morning reading emails.
Until i made a script that reads all mails, parses to urgent/priorities/meetings etc. Then shows me a dashboard of everything. 1 hr turned to 20mins max.
Then i made a chatbot out of it and now i just talk to it everytime and gives me the rundown.
Gave me so much time to code instead of reading fucking emails.74 -
Dear people who complain about spending a whole night to find a tiny syntax error; Every time I read one of your rants, I feel like a part of me dies.
As a developer, your job is to create elegant optimized rivers of data, to puzzle with interesting algorithmic problems, to craft beautiful mappings from user input to computer storage and back.
You should strive to write code like a Michelangelo, not like a house painter.
You're arguing about indentation or getting annoyed by a project with braces on the same line as the method name. You're struggling with semicolons, misplaced braces or wrongly spelled keywords.
You're bitching about the medium of your paint, about the hardness of the marble -- when you should be lamenting the absence of your muse or the struggle to capture the essence of elegance in your work.
In other words:
Fix your fucking mindset, and fix your fucking tools. Don't fucking rant about your tabs and spaces. Stop fucking screaming how your bloated swiss-army-knife text editor is soooo much better than a purpose-built IDE, if it fails to draw something red and obnoxious around your fuck ups.
Thanks.62 -
The Top 20 replies by programmers when their programs do not work:
20. "That's weird..."
19. "It's never done that before."
18. "It worked yesterday."
17. "How is that possible?"
16. "It must be a hardware problem."
15. "What did you type in wrong to get it to crash?"
14. "There is something funky in your data."
13. "I haven't touched that module in weeks!"
12. "You must have the wrong version."
11. "It's just some unlucky coincidence."
10. "I can't test everything!"
9. "THIS can't be the source of THAT."
8. "It works, but it hasn't been tested."
7. "Somebody must have changed my code."
6. "Did you check for a virus on your system?"
5. "Even though it doesn't work, how does it feel?
4. "You can't use that version on your system."
3. "Why do you want to do it that way?"
2. "Where were you when the program blew up?"
And the Number One reply by programmers when their programs don't work:
1. "It works on my machine."10 -
Having to deal with stupid testers who think your app should be resistant to water and black magic and report a bug if it is not5
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!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221